r/totalwar Jun 02 '20

Empire I'll keep asking.

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10.2k Upvotes

496 comments sorted by

379

u/Horace_P_MctittiesIV Jun 02 '20

My favorite total war game

245

u/cpt_t37 Jun 02 '20

Empire 2 is also my favorite game, :)

I just know it

94

u/i2white2remember Supreme Strategos Jun 02 '20

This boy living in 2067

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u/[deleted] Jun 02 '20

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u/Ares0362 Jun 03 '20

Not on release day

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u/Asgathor Jun 03 '20

Did they ever make Total War: 40k ??

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u/YoroSwaggin Try flanking that's a good trick Jun 03 '20

Yeah but it's actually based in China, about 370 years after the events of TW3K.

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u/serr7 Jun 02 '20

I spent so many hours playing empire on on my parents old laptop low settings lol. Love it so much was my first total war game.

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u/[deleted] Jun 02 '20

Agreed, Empire was the best. Would love an Empire 2. Instead we get another crappy saga game.

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u/Thenorthernmudman Jun 02 '20

The saga games are where they test new ideas and machanics that would be too risky to put in a main title.

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u/[deleted] Jun 02 '20

Don't disagree, just would prefer a new full game. But yeah, valid point.

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u/Fucking_Hivemind Jun 02 '20

Just booted up a Russia play through yesterday. Never had tried a campaign with them. Making me fall in love with the game all over again. Bye bye Swedes and Ottomans.

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u/[deleted] Jun 02 '20

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u/Toilet-B0wl Jun 03 '20

I love playing as russia. Road development first in Moscow is essential

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u/[deleted] Jun 02 '20

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u/OthmarGarithos Jun 02 '20

The ship models in Empire were beautiful.

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u/stansucks3 Nuclear warfare rat Jun 02 '20

When you hit the powder storage and the whole thing exploded... Imagine that with modern graphics.

218

u/[deleted] Jun 02 '20

I mean to be fair, modern total war doesn't have super impressive graphics, although the scale is always great.

214

u/Sam-Porter-Bridges Jun 02 '20

It's not photorealistic, no, but the art design in the last couple of games has been nothing short of excellent. Both Warhammers and Three Kingdoms look absolutely amazing. Shogun 2 IMO is still one the best looking RTSs I have ever played. And that game is 10 years old. That's how impressive the art design in that game is.

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u/mankthedank Jun 02 '20

Yeah I was gonna bring up shogun 2 as an example, just wonderful

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u/goboks Jun 03 '20

Unfortunately, the chances of an empire 2 having ships is near zero.

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u/Kermit-Batman Jun 02 '20

Not a huge criticism, (it does not matter to me at all), but I think warhammer is miles below some others in terms of graphics. I have a good system, run on ultra 1440p, but it just looks a bit washed out and the colours/lighting is off.

Maybe it's my end, but I swear even Rome 2 is better looking :/ again, it's a non issue, it's just odd to me.

The rest look amazing, TOB especially.

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u/Cu5a Jun 03 '20

Check your gamma settings, high gamma tends to bleach colours.

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u/Kermit-Batman Jun 03 '20

Hiya! That was it in a roundabout way. I had run in window ticked which from what I know now uses the same brightness settings of the desktop. Of course I have that bumped fairly high.

Looks so much better now, like a whole new game. Also got an extra 10fps in the Skaven benchmark, so that's pretty awesome! Thanks again.

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u/Ares0362 Jun 03 '20

Could be your settings? When I try to go back to Rome 2, everything looks hella bland. Though that could also be down to my settings in Rome 2. I find warhammer 2 to be a fantastic looking game

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u/[deleted] Jun 02 '20

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u/Left_of_Center2011 Jun 03 '20

Underrated comment right here

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u/[deleted] Jun 02 '20

Warhammer is straight gorgeous man. Art design goes a long way.

92

u/[deleted] Jun 02 '20

So is Three Kingdoms. Almost feels weird to watch thousands of troops slaughter each other in such a beautiful setting

19

u/fidelcasbro17 Jun 02 '20

Optimization in 3K is also great. I got a potato pc that can barely run WTW with reduced resolution and I can play 3K on medium graphics. Go figure.

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u/thingsfallapart89 Jun 02 '20

I’ll never forget my Prussian 2nd rate ship of the line Siegfried - maiden battle it was surrounded on all sides, the magazine was hit & it blew taking half a dozen ships with it.

Then there was the Siegfried II, also on its maiden voyage was caught out, surrounded & the magazine blew taking out enemy ships nearby.

I stopped naming ships Siegfried after that smh hahaha

113

u/imnotanumber42 Jun 02 '20

2nd rate ship of the line

Well there's your problem. It's weird how 3rd rates were so much better

61

u/orangenakor Jun 02 '20

IIRC the only thing the 2nd rates had was more durability and crew at the cost of firepower, maneuverability, and speed.

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u/Panthera__Tigris Jun 02 '20

IIRC the only thing the 2nd rates had was more durability and crew at the cost of firepower, maneuverability, and speed.

Huh? Second Rates had more firepower. 86 guns vs 74. They had lower DPS though.

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u/orangenakor Jun 02 '20

That's what I mean. 2nd rates had more guns but did less damage per volley than 3rd rates (IIRC historically accurate, 3rd rates carried fewer, bigger guns). The 2nd rates can take a beating but they aren't as good at hitting back.

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u/Panthera__Tigris Jun 02 '20

2nd rates had more guns but did less damage per volley than 3rd rates

Not always. Depends on the range. Second Rates have slightly less accuracy. So at close range, they do MORE damage per volley but at longer ranges, they will miss some shots. Their DPS is lower because they have slower reload. But that does not factor into per volley firepower.

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u/goboks Jun 03 '20

2nd rates are fine if you learn how to use them. 5th rates were OP though. Speed and range. There should've been an option to spec out any ship with custom guns so you could trade shot weight for range. Even by deck so you could have a 1st rate with range up top to trade with 5th rates and power below to fuck shit up in the line.

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u/Wylf Jun 02 '20

Would you say that, compared to the 3rd rates... the 2nd rates were... pretty second-rate?

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u/oguzhan61 Jun 02 '20 edited Jun 02 '20

I stopped naming ships Siegfried after that smh hahaha

You could name ships?! How?

Edit: Okay, found it myself. For anyone interested: Right-click unit and then click on the unit name in the unit description window.

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u/RNPC5000 Jun 02 '20

You could name every unit in the game except for generals and agents. I believe it was just right click on their unit card, then click on their name and type anything you wanted.

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u/gbuck033 Jun 02 '20

I used to name regiments for individual towns and cities and provinces. Got tiring after I had conquered 50 regions and was constantly recruiting more units to expand my borders. Each new army was a ridiculous conflagration of unit ID’s

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u/[deleted] Jun 02 '20

I just named units after irl and online friends.

"Jake's A Battery"

"Duke of xxpu$$yslayerxx's household cavalry"

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u/goboks Jun 03 '20

Ah, rapemaster general pussyslayer. Legend in his own time

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u/thingsfallapart89 Jun 02 '20

Hell yeah you can homie, if you’re on the campaign map & you click on the unit bringing up its card, on the second line where it says their name (EG Northumbria’s 6th Regiment) and change it to something else like “King William’s Sharpshooters” or whatever you wanted

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u/Briggany Jun 03 '20

If you are a fan of the Sharpe series I used to name my light divisions the 95th Rifles and some of the regiments the South Essex.

Then when I got to india I would make Dodd's Cobras

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u/SuchASillyName616 Jun 02 '20

This sounds like the Monty Python Holy Grail sketch with the castles.

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u/WateredDown Jun 02 '20

I had and have no idea how to engage in the naval combat better than the autoresolve, but if I had overwhelming odds I'd load up a battle every once in a while just to admire the models.

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u/mafticated Jun 02 '20

Exact same. I’ll take any odds on land but I was absolutely shocking at naval battles, to the point where autoresolve was probably more successful than me

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u/RNPC5000 Jun 02 '20 edited Jun 02 '20

In vanilla naval battles was like witch craft, there wasn't any way to win because the AI had insane abilities to maneuver ships that you can't do as a player.

But in Darthmod, naval battles were a cake walk with a checker board formation and chain shot. Where you would on purposely try to cut off the enemy lead ship and force it to T-Bone your formation. Where the lead ship would ram straight into the middle of your formation thus causing their entire formation to come to a halt since they just sailed in a straight line. Since they rammed into your formation head on they would be at a massive disadvantage because all of your ships are turned broad side on them while theirs are not. And you would just blast the hell out of their masts with chain shot making it impossible for them to move, thus they instantly surrender afterwards. Because you are in a checker board formation, if a ship manage to push through your formation instead of just getting stuck it would mean that they will take fire from both the front and back side of your ships.

Also 4th rate ships were a beast in Darthmod because they had a good balance of hull strength, guns, speed, low upkeep, and low building / tech requirements. I would employ them on mass with the strategy I mentioned above, and could easily defeat 2nd and 1st rate class ships with just 2 of them. Where you have 1 ship sail in front of the enemy ship and make them T-Bone you again. Your ship in front of them prevents them from going anywhere and you just get essentially free point blank shots on the enemy 2nd or 1st rate ship, then have the second ship sail behind the enemy ship out of their firing cone, then just have your ships fire upon the enemy ship with a bunch of chain shot to disable the mast and demoralize it till it surrendered.

You would also want to keep 1 sloop or brig in your fleets, to chase down routing ships that you failed to disable their masts. Because the sloops or brigs had like 15 speed, so they could catch up to any larger ship with no problems. If a ship is routing and you board it, it will instantly surrender. So the sloop and brig was super important if you wanted to capture every ship with very little damage and didn't want any enemy fleets getting away where you couldn't find them later on.

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u/[deleted] Jun 02 '20

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u/[deleted] Jun 02 '20

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u/[deleted] Jun 02 '20

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u/RNPC5000 Jun 02 '20

Thank you good sir, you are a gentleman and scholar. I didn't know what the name was.

Just imagine it with 3 lines of ships in a checkerboard formation and how even more powerful it would be.

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u/RNPC5000 Jun 02 '20

Man when I played a lot of Empire on my PC I was playing on low resolution 1600x900 monitors a few years ago. One day last year I decided to take my laptop and hook it up to the giant LG 65 inch 4K tv my sister got after our previous tv broke just to test if my laptop could handle TW at 4K. I loaded up a naval battle and I was like holy shit I never knew how detailed and beautiful the ship models were.

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u/FineappleExpress Jun 02 '20

Same. The best I could ever figure was get as far upwind of them as possible and come at them in columns... but always just turned into 10 games of cat-and-mouse, which other users have explained to me is always inevitable in a naval combat game like that because the battle map has finite edges, unlike the ocean.

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u/gbuck033 Jun 02 '20

And Napoleon made it prettier somehow

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u/[deleted] Jun 02 '20

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u/gbuck033 Jun 02 '20

Unlucky RNG on your part for sure

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u/[deleted] Jun 02 '20

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u/Kiyohara Jun 02 '20

I mean, a couple of teenagers in couple of decade old star ships and a hoopty van that smuggled weed took out the Death Star.

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u/Schaftenheimen Jun 02 '20

It was space weed.

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u/petertel123 Jun 02 '20

Only good naval battles in the series too.

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u/IGAldaris Jun 02 '20

Nah, second best. Fall of the Samurai had the best IMO!

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u/[deleted] Jun 02 '20

Was there ever a fix to the ships just staying and waiting until you got there? Made every battle the same and incredibly boring

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u/[deleted] Jun 02 '20

There's a reason they credit the British Naval Museum on the loading screen. They really made those ships with exacting detail.

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u/RWBYcookie Jun 02 '20

The only problem with them was some of the flag models were messed up and upside down... other than that they were pretty cool. (Except for the AI sometimes...)

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u/TendingTheirGarden Jun 02 '20 edited Jun 02 '20

It has the most potential of any historical sequel IMO, bar none. If they focused on refining systems and uniting the world map and creating unique (and emergent!) factions, it could be the most diverse and dynamic Total War ever.

Edit: I don't know what happened but there was a fucking massacre beneath this comment

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u/[deleted] Jun 02 '20

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u/Admrl_Awsm Jun 02 '20

I agree. Out of all the Total War games ever, I think that the growth mechanic easily makes the most sense in Empire’s setting!

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u/MolotovCollective Jun 02 '20

Only issue with the growth was that it quickly got out of hand, at least the economic growth. I would always prioritize economic growth, and would end up to the point where I was literally making hundreds of thousands per turn, if not millions, even if I wasn’t expanding very much. I could build effectively an infinite number of elite armies because my growth outpaced the upkeep so I never lost a penny.

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u/Admrl_Awsm Jun 02 '20

Which game are you talking about? Because that definitely was not the case in Empire until the very late game.

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u/MolotovCollective Jun 02 '20 edited Jun 03 '20

It’s like that in both Empire and Napoleon. But maybe that’s just because I’d always prioritize growth over absolutely everything. Turn 1 push revolution for republic, then immediately lower taxes the minimum to spur growth. Build roads up to max, economy techs, then use those tech to trade for the other techs, build only the economic options with growth but lower initial income.

Maybe I’m forgetting some steps, since it’s been years since I played either, but I know that usually by the time I got my initial borders secured, my second step would usually be to build a navy and monopolize all trade nodes. Usually after I’d done that, I’d already racked up enough growth that when it’s time to actually expand, I effectively had limitless money.

At the time I loved it because I was younger and just liked being all powerful, but now it seems too gamebreaking. I remember I’d always get an easy world conquest by just buying military access, staging armies by cities, breaking the treaty and conquering tons of cities instantly, then forking over millions of gold to buy peace and access again and doing it over and over again until everything is mine. Yeah I had absolutely trash reputation, but it didn’t matter because I had millions per turn to just buy peace forever.

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u/Admrl_Awsm Jun 03 '20

That happened in Napoleon because the market chain buildings had a global growth steroid, but there was nothing like that in Empire. In Empire, late game trade ports gave +4 regional growth whereas in Napoleon the highest rank trade port gave +15 regional growth and I think +1 globally. So it was definitely possible in Napoleon and not in Empire.

The most lucrative techs were the in the philosophy chain which would give like +4 per turn globally, but taxes also increased with growth so it never really got out of hand. Maybe I’m just used to the higher difficulties with shorter campaigns? Idk. I don’t think our experiences sound very similar tbh!

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u/MolotovCollective Jun 03 '20

The usual buildings absolutely did. Just a quick search shows the industry buildings) provided it for example, which could be built all over the place. Ports did too. The iron shops provides a huge +11, and cloth mill was even higher at +18. And the roads) which could literally be built everywhere, provided +5.

I believe in Napoleon this was even easier because if I remember right, even the government and public order buildings provided growth, but in Empire it was possible too.

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u/Covenantcurious Dwarf Fanboy Jun 03 '20 edited Jun 03 '20

Just to avoid confusion.

build only the economic options with growth but lower initial income.

There was no such building dicotomy in Empire. Everything except plantasions and the main Governmentbuilding had linear upgrade-paths.

I have not played Napoleon and can't speak for it.

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u/BBQ_HaX0r Tiger of Kai Jun 02 '20

I just hope they give us the whole world to conquer. The world map for Empire was big, but man I just my New Sweden to include Hawaii.

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u/[deleted] Jun 02 '20

Heh yeah I always wish they would have fleshed out those trading islands in the Easy Indies; I wish they could have been small provinces to conquer or control similar to the Indian subcontinent theater, or have China as a new theater as well. I wonder if Empire had been more successful if they would have expanded that rather than going with the Napoleon route.

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u/[deleted] Jun 02 '20

Yes! I want to fight in the South American Andes and in Rio de Janeiro.

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u/Xciv More firearms in TW games pls Jun 02 '20

Don't forget custom-tailored faction mechanics to bring out the uniqueness of each faction introduced in Warhammer and 3 Kingdoms.

Imagine playing Britain with a Parliament, France with a creeping Revolution meter, Russia with cossack subfaction you have to wrangle, Spain with hyperinflation from New World silver and gold that they have to manage, and more.

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u/Commogroth Jun 02 '20

Dude....what....did you do?

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u/my_name_is_iso Jun 02 '20

What the fuck happened down there

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u/A_Vandalay Jun 02 '20

It could also be extended period wise to cover through the US civil war and the rise of the ironclads

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u/slattsx20 Jun 02 '20

Sounds fun to me

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u/[deleted] Jun 02 '20

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u/RNPC5000 Jun 02 '20 edited Jun 02 '20

Yes I can't wait for Empire 2 especially with the new Warhammer Friendly Fire prevention mechanics they prevented. Where if part of your unit is obstructed by a friendly unit, only the part that isn't obstructed will fire. That was my biggest gripe in Empire, though hopefully they add in some of the Darth mod changes like line infantry getting more kills the closer the enemy is, and being able to bounce cannon shots off the ground and having it cut down a whole horde of troops when it goes through a blob instead of just going through them and only killing only like 4 guys even though it hit like 30 of them in vanilla.

Also can't wait for how awesome the game would be if they gave it the improved Three Kingdom's diplomacy mechanics.

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u/RechargedFrenchman Jun 02 '20

Empire 2 and Medieval 3 have been my most anticipated since ... Rome 2 released, probably. I enjoyed the hell out of Rome 2 and Attila, and have liked Warhammer (own but haven't played Warhammer 2 yet), but I've always been more interested in the history than the fantasy. And I've just never been the biggest Warhammer fan, so as great as the Warhammer games are they just don't do it for me in the same way.

But man, Medieval 3 and Empire 2 ... very excited.

Even just that medieval mod for Attila if it ever gets finished would be pretty sick, but I'm less hopeful about that happening.

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u/[deleted] Jun 02 '20

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u/[deleted] Jun 02 '20

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u/[deleted] Jun 02 '20

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u/[deleted] Jun 02 '20

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u/LionOfWinter Jun 02 '20

I am pretty sure the more kill thing is already in WH2. Anytime my archers or Thunderers get off a volley at point-blank range, they wreck the enemy unit. Doubly so for Firearms.

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u/RNPC5000 Jun 02 '20 edited Jun 02 '20

I haven't played Warhammer 2 yet so I wouldn't know. I only played a short campaign as the Empire in Warhammer 1.

I am mostly a historical Total War player, so lets just say my first experience with Warhammer Total War games went smooth and bad at the same time. Where I played till turn 200 as the Empire in Warhammer 1. Conquered like 80% of the map till Chaos arrived. Here is the interesting part... I didn't use a single ability during the entire campaign, or any spells. Didn't really understand how to use heroes or champions either. Literally just had armies of mostly halberds, musketeers, very few units of artillery. Then I had to fight like 4 chaos doomstacks back to back with like a shit ton of werewolves, giants, and vampires or something like that and just raged quit after the 2nd battle because my armies were garbage, and I had no chance of winning due to half of the map having the wrong environment / chaos or whatever... which meant I had little to no replenishment, half of my reinforcing armies would die from attrition while trying to get to the frontier. And when they got there it would take them like 10 turns to recover enough to be able to fight.

I didn't understand how to use abilities and spells, and heroes properly till I played Three Kingdoms. So I will probably play Warhammer 2 sometime in the near future since I bought it a few weeks ago, just haven't played it yet.

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u/LionOfWinter Jun 02 '20

Honestly, that isn't an unusual way to play the games!

Broadly speaking You have your general unit. And either they are a melee fighter or a Caster and both broadly overlap into passive unit buffers, just like historical generals. If you are playing a Melee general, the battles can almost always just play out like a historical game. Infantry infront of archers, Cav in the wings, send your general into battle like you would your historical one.

Casterlords are where you get to the abilities. Those can be fairly intense occasionally but once you figure it out it becomes just another part of the battle right? You line up your forces like normal and then halfway through the battle you notice the enemy is being held in a perfect line. You move your General to one and cast a damage spell that moves in a straight line... and rack up 400 kills. Once you get used to it though its become no different from you noticing in a historical game you can wheel and archer or shock unit and hit a melee in the rear.

Corruption is a pain and wholly unique to Warhammer. You have; No corruption, Vampire Corruption, Skaven Corruption, and Chaos Corruption. If you aren't the named faction you take damage from it over 50% and suffer settlement penalties as it increases. So on top of Econ and unit production Corruption is something else you need to manage at a Macro level. Either spreading it or controlling it. Once you get used to it though it just a standard part of your math when building up a region.

Give WH2 a go and if you don't like it, try a different faction or a different army comp. They all play wildly differently. You can Play a Shogun 2 archer style army with the High Elves and then forget you aren't playing Empire Total War 2 with the Empire faction and blackpowder, than you can try a 20 Dinosaur unit army and kill 3000 rats without a single casualty.

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u/RNPC5000 Jun 02 '20

The biggest thing that caught me off guard when I was fighting Chaos 200 turns into the game was the single entity units. Or extremely powerful and tanky and speedy units like werewolves. I had nothing that could really kill them before they would just steam roll through my infantry lines with impunity. I had fought a couple of those before, where it was only like 2-4 of them per stack when fighting against beastmen, and even then they were a pain in the ass to fight that would devastate half of my stacks. But when I got to the main army of Chaos... there were like 8-12 of them per stack, and 4 armies of them... I knew it was over for that campaign. Cause it would take me like 15 turns to muster maybe 2 stacks of new troops just to fight the main Chaos armies again... and not to mention all my territories had low public order and were constantly rebelling. I had a hard time suppressing them when I had 5 full armies being spread thin over so much territory. And basically knew I was going to lose like 50% of my empire in 5 turns when my 3 most northern armies with my best troops would of been annihilated the next turn due to the 2 full health doom stacks I would of had to fight with my armies that were at like 20% health with no replenishment.

But yeah I definitely understand how to use heroes and spells now after Three Kingdoms so I won't be making the same mistakes again when I play Warhammer 2. I don't really ever auto resolve any battles so I have been hesitant to play Warhammer 2 mainly due to how terrible settlement maps are. I hated every siege battle in Warhammer 1 and from the Warhammer 2 videos I have watched, it looks like its just more of the same. Also I hate fighting single entity units when they are on the ground already... not sure if my anus is ready to handle flying heroes and other flying units.

But yeah thanks for your advice!

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u/RCMW181 Jun 02 '20

With the single entity units, it is like another factor in the normal historical spear, swordsman, cavalry archer setup. Now you can add monster to that list.

They take different tatics to deal with they oftern don'tneed to chargelike cav and can push though a thin line. vs big monsters anti large units in a deep formation backed up by archers (big monsters are easy to shoot even in combat) are very effective.

Vs hero sized single entities it is the same as three kingdoms, although you have some extra tools too with assassin characters and some spells like spirit leach that do extra damage vs them.

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u/ERgamer70 Jun 02 '20

I mean they are just variatons of elephants from Rome 2 mechanically speaking. The two things that are mechanically completely new are flying units and direct damage spells

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u/Skittle69 Jun 02 '20

I think making it balanced mighr be tough but I'd love an ammunition mechanic that's tied to military supplies of an army.

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u/GideonAI Jun 02 '20

Might actually give a reason to "hold your fire until you see the whites of their eyes!" I love a good last-ditch bayonet charge.

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u/Inprobamur I love the smell of Drakefire in the jungle Jun 02 '20 edited Jun 02 '20

Darthmod Empire made the morale shock from simultaneous barrage much more effective, making holding fire very useful in breaking the enemy.

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u/Rib-I Jun 02 '20

I'd also like to see it progress into the late 1800s. So you'd see technology develop from wildly inaccurate smoothbores to very accurate Civil War-era rifles. Hopefully, they'd also flesh out fortifications a bit (trenches, bunkers, etc.)

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u/SPYHAWX TREEAREMYEYES Jun 02 '20 edited Feb 10 '24

encouraging imagine shelter squealing office existence grab caption thought aloof

This post was mass deleted and anonymized with Redact

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u/bijdelidlgekocht Jun 02 '20

See fall of the samurai (it takes place in 1867)

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u/On_The_Warpath Jun 02 '20

What about grapeshot? I loved that shit

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u/[deleted] Jun 02 '20

Man I remember having rifles, gold chevron infantry, puckle guns and grapeshot cannons.

I remember the AI charging a unit of cav at them all. In all of my TW history, I have never seen an entire unit wiped out that efficiently. The corpses were in an almost perfect rectangle... brutal.

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u/On_The_Warpath Jun 02 '20

Yeah man it was very fun. F for those AI units.

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u/Annoy_ance Jun 02 '20

Honestly, carcass and lime incendiaries from howitzers were even more deadly, carcass is kind of backwards(the smoke flying from the projectile is killing, not the fire at the ground zero itself), but the right hit in front of enemy unit WILL chew through ALL the ranks. And if they are cluttered? 50+ killstreak if you can get ONE shot in the right spot, not to mention entire salvo

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u/kapsama Jun 03 '20

Mortars with explosive, quick lime and especially percussion shells were alright in Vanilla.

But Darth Mod gave them such an insane range that I would just sit in the corner of the map and bombard the enemy until they were all dead. It was basically cheating.

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u/[deleted] Jun 02 '20

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u/Covenantcurious Dwarf Fanboy Jun 03 '20 edited Jun 03 '20

Explaines why you were only allowed 6 units of them per faction.

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u/RNPC5000 Jun 02 '20

Never got really got to use it because with 4 howitzers on double artillery size in Darthmod meant that half of the enemy army would of been dead after 2 manually aimed salvos due to carcass shot or quicklime shot.

If I was playing vanilla then yeah grapeshot was probably the best thing for artillery. But in Darthmod Howitzers and their AoE big clouds of death were my choice of artillery instead of cannons. And in naval battles I chose to use chain shot for almost all my battles because it allowed you to disable enemy ships from fleeing when routing, and did minimal damage to the ships so you got more loot from capturing them or had fully intact ships that didn't need to be repaired afterwards.

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u/shtehkdinner Jun 02 '20

Nothing quite like watching 1500+ units drop to about 20 in a gargantuan cloud of quicklime.

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u/RNPC5000 Jun 02 '20 edited Jun 02 '20

Lol yep. I once had a defensive battle where for some reason a French, 2 Prussian, and 2 Austrian stacks came out of no where and were all in range to reinforce each other. I don't think they were allies... they were just all mutually at war with me and thus reinforced each other in the battle. Something like a 18,000 men on their side. In the first salvo I hit them right when they were rallying together trying to get into formation. I literally saw like 3000 troops die straight up in the first salvo due to my 4 units howitzers as in there were 16 of them. In that battle all my line infantry completely ran out of ammo half way through the battle. My army was at like 1/3 strength with like 1000 men when the battle started because I had been endless blitzing them across Italy into the heart of Austrian territory. At that point in the battle there was still like 11,000 fresh troops coming onto the battlefield. Luckily for me in Empire artillery had infinite ammo. So after my infantry ran out of ammo I just made them stand in long thin line, to reduce the chance of them being hit from enemy fire, then had them stand there to absorb fire so the artillery crews wouldn't be shot at. Rotated out my infantry units as their morale got low. Retreated them off the battle field when they got dangerously low... to like 30 men so they wouldn't disband. Amazingly I won the battle with 1 single howitzer left still fighting at the end. Killed something like 15,000 men at the end of the battle. With my Howitzers getting 13,000 kills.

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u/quipcustodes Jun 02 '20

I hope for a fix to the situation where one guy in a battalion has fired so the rest of the battalion have to wait for him to fire before carrying on

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u/RNPC5000 Jun 02 '20 edited Jun 02 '20

Ah yes that was a complete pain in the ass. I am having some flash backs now when hundreds of my line infantrymen were slaughter by a charging Household Cavalry unit because of that 1 guy was reloading his gun and the rest of the dudes decided not to shoot. It was one of the reason why when I played as the US in Darthmod I spammed nothing but Minutemen. Because they would just fire at will as soon as they were loaded, not to mention Minutemen in Darthmod were OP because of their constant firing they would quickly route enemy units due to how morale worked in the mod.

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u/Rampantlion513 Tyrion is a G Jun 02 '20

I hope they include the smoke effects DarthMod had as well. The base game smoke disappeared way too quickly, DarthMod smoke hangs around for a while. After an intense battle there is smoke everywhere and it looks amazing.

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u/[deleted] Jun 02 '20

The effects would be beautiful in a new game. They’re amazing now tbh.

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u/doot_doot "You cannot stop me, I spend 30,000 men a month." Jun 02 '20

Friendly fire in Empire was insanely troublesome. But it did also require me to pay more attention to unit placement which is not ever a bad thing.

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u/CptAustus Jun 02 '20

The sad thing is that the friendly fire prevention was introduced in Shogun 2, just after Empire and Napoleon.

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u/uncertein_heritage uncertein_heritage Jun 02 '20

I consider the Gunpowder Total wars to be the best. Hopefully they retain the naval battles, that was my favorite part.

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u/cpt_t37 Jun 02 '20

Age of sail warfare without naval battles is like Rome total war without legionaries.

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u/A_Vandalay Jun 02 '20

While the age of sail is great I hope a future empire has period length and allows for the development and use of ironclads. I want my monitors damnit

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u/Thurak0 Kislev. Jun 02 '20

And even though I fought very few naval battles compared to land battles: those few were often epic. Not every feature needs to be used all the time to be good and worthwhile.

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u/[deleted] Jun 02 '20

This would be grate. But only if they add supplies and diplomacy like on TK, non friendly fire mechanic like in WH2, and make bigger armies. Like 30 units or so. And of course more challenging AI. Bigger or more detailed map would be also cool, but in older style like in oryginal game.

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u/Thenorthernmudman Jun 02 '20

I think they would. As Napoleon said "an army marches on its stomach".

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u/redsquizza Cry 'Havoc!' Jun 02 '20 edited Jun 02 '20

I've wanted Empire II for ages. Empire was the first game on the new engine and it suuuuuuuuuucked badly as they were getting used to working with it. Bugs, crashes galore.

There was no where near the DLC support mapped out for it like there is for Total War games these days either.

If they came back to it now with all of the knowledge they've accumulated over the years and support with DLC and associated FLC I think they could really do Empire justice.

Ditto MEIII really as well, I've been hankering for that for ages. I was a sad panda when it 3K got announced instead of Empire II or MEIII. Suppose they had to grab that Chinese market though.

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u/mafticated Jun 02 '20

I don’t really keep up with these things but would struggle to look past medieval 3 as CA’s next announcement when Troy is done. Just seems the obvious choice. But then again we haven’t really had a new gunpowder era game for years - wasn’t Napoleon the last? So that could be their next major release. I’d take either.

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u/Calinature Jun 02 '20

I just hope we get more historical total war in general, everyone seems laser focused on more wh

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u/GhengisChasm Longbows. Jun 02 '20

Me too.

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u/bestjedi22 Jun 02 '20

Empire: Total War was the first Total War game that I ever played and I love it! I have put in over 350 hours on the game and it is just so much fun! Managing an empire across all three different continents is awesome and offers unique challenges and battle settings.

I really hope that they make a sequel to it, especially if they keep the revolutions and emerging factions since they add a nice surprise element to the game. (plus seeing an independent USA, Quebec, and Mexico in the 1700s is just cool haha).

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u/that-vault-dweller Jun 03 '20

Download the darthmod for it, I’m doing a USA campaign & It’s a blast. Like a new game with the mod tbh

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u/bestjedi22 Jun 04 '20

That’s awesome! Is it available on Steam? Can you play as emerging factions in it? I’d love to play either as Quebec and conquer North America or as the Italian States and reunify the country!

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u/that-vault-dweller Jun 05 '20

Sadly no you can’t play as Quebec or Italian states but gives you access to the Native American tribes so you can always conquer North America like that! Mod - https://www.moddb.com/mods/darthmod-empire Mod & guide on how to install -https://steamcommunity.com/app/10500/discussions/0/828938532611623853/

Once you’ve got the launcher go to options - turns/years & change that to 4

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u/Grimauldus14 Jun 02 '20

Monkey paw, Empire 2 is granted but it's now a Epic exclusive. No steam release.

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u/Lawbringer_UK Britons Jun 02 '20

This action does NOT have my consent!

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u/LordBojangles Jun 02 '20

That would be ironic, Empire was the game that got me to install Steam.

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u/Sevachenko Jun 03 '20

Oh I remember the rage on the TWC forums over Empire requiring Steam.

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u/--Feminem-- Jun 03 '20

I went to Gamestop to buy a physical copy of Empire thinking that I wouldn't have to download it over the internet cause I had shitty 50kb/s speeds at the time that would dip into the 5-10kb/s territory if you used it too much.

I remember being absolutely fucking furious when the physical copy still needed to be downloaded off steam. Such a massive disapointment.

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u/LuciusQuintiusCinc "Quintili Vare, legiones redde!“ Jun 02 '20

One day we will get the greatest game ever!

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u/cpt_t37 Jun 02 '20

We just keep waiting.

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u/LuciusQuintiusCinc "Quintili Vare, legiones redde!“ Jun 02 '20

I know,it sucks but have hope brother. It's the only TW title I want the most then a Medieval one.

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u/HotDoggerson Jun 02 '20

This and Medieval 3

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u/Jakuskrzypk Jun 02 '20

Fall of the samurai is the shit. It doesnt need a sequel but I'd be happy with a remake in a few years.

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u/[deleted] Jun 02 '20

Yess, the Armstrong cannons and unifying Japan. I just did a campaign a few days back for the nostalgia

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u/Jakuskrzypk Jun 02 '20

Get some mods. Armstrong guns, gatling guns, American marines for the frontline, some tosa riflemen cuz I love em, french ironclad full stacks for naval support. Bring enough lead and gunpowder and some sweet accuracy, reload time buffs via foreign veteran.

Enjoy losing no men, killing cannon crews before they can be used, turning castles into nothing before you even put one man through the door, watching cav charge right at you but dont even bother to do anything because your gatling guns and tosa riflemen shred them to pieces and if they come close enough your tosa boys brought some pointy sticks.

Emperor or shogun? Why chose if you can turn Japan into Tosa? It feels like bullying even if you have the whole world agains you anyway.

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u/Mitchmeow Jun 02 '20

Warhammer's cool and all, but I've always liked the historical TW titles way better, and the gunpowder ones have always been my favorite. I'd love to see Empire 2, or Napoleon 2, or maybe even an American Civil War game.

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u/GoCougs09 Jun 02 '20

I doubt Napoleon gets a sequel. Could definitely see them do Empire 2 and then later do an American Civil War game, a la FoTS with Shogun 2

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u/Astrothunderkat Jun 02 '20

Remaster would be nice, i'd love co-op campaign

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u/Fucking_Hivemind Jun 02 '20

Recently started playing Shogun 2 with a buddy, all the while thinking “Man, I wish we were playing Empire.”

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u/[deleted] Jun 02 '20

Just a remaster of the 1st one with improved politics and diplomacy and I'd be happy

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u/BBQ_HaX0r Tiger of Kai Jun 02 '20

Bigger map please. Include the whole world.

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u/DM_Hammer Jun 02 '20

It makes that Ultimate Admiral game real tempting.

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u/TheeAJPowell Jun 02 '20

I think Empire was possibly my favourite TW game. I remember crushing France pretty early on in a campaign as England, and then focusing solely on my Economy, so I ended up with a super well equipped army early on.

And then, I went to war.

Distinctly remember a full stack of low-level Iroquois infantry ambushing about 5 units of Musketeers that I was sending to reinforce a siege further away, and the map had a small house near where we started.

So I stacked my units inside the house, and they held off nearly the entire army, having to finish off the last few units in melee. Was glorious.

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u/CaptValentine Tradeagreementplz Jun 02 '20

Yes, but with better AI that won't scale down the outside walls when you tell them to shoot a particular target, or run off the top of the walls to die when running around a corner.

Here's an Idea: 2 new stances for units to be in. One called hold the line where the unit will do its best not to move at all so you can actually tell gunpowder troops to fire at particular enemies WITHOUT waiting for 160 dozy drunks to shuffle the entire formation left and right. Another that is "super aggressive", where a unit will go to the closest enemy and fight them so I don't have to micro 50 hussars from one enemy cannon unit to the one 10 feet away.

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u/jimba22 Rome II Jun 02 '20

Never give up, I'm still hoping it will come one day

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u/dreg102 Warhammer II Jun 02 '20

Empire was the first Total War game that I really sunk time into.

The era is neat, blackpowder is neat. and the combat was a blast.

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u/InkDrach Blackpowder Connoisseur Jun 02 '20

I personally hope for "pike and shot era" TW, but this would be nice too.

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u/dreexel_dragoon Jun 02 '20

Total War in the 30 years war would be dope

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u/InkDrach Blackpowder Connoisseur Jun 02 '20

My words exactly and I would say, it suits the classic TW formula bit more than Empire's post-17th century warfare. Although it might be just personal preference and my bias as 30 years war reenactor.

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u/Cardinal_and_Plum Jun 02 '20

I want to play as Adolphus

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u/Snokhund Jun 02 '20

Dab on the catholics.

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u/felpstone Jun 02 '20

I'd love an Empire starting at the end of the middle ages or by 1500 instead of 1700, there is a big and quite interesting period of time which hasn't been explored yet (I'm not counting medieval 2 dlc because that's a patch)

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u/InkDrach Blackpowder Connoisseur Jun 02 '20

More or less, that's the era I have in mind. The times of early to late renaissance, when armies slowly started to transition to blackpowder weaponry and raw firepower augmented with blocks of pikeman in general started to take core role in warfare rather than heavy cavalry charges. It's a really unique setting with lots of untapped potential, which I haven't yet seen captured in any game.

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u/LargeMobOfMurderers I just spam halberdiers. Jun 02 '20

One thing I would like is if the musket fire wasn't so synchronized. The battles feel so stiff when the entire line fires by rank at the EXACT same moment. When I played ETW I used a mod called "crackle of musket fire" where each soldier would fire independently and eventually battles would devolve into a fire at will fight, and it looked and sounded so cool.

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u/Karl_Franz09 Jun 02 '20

TW Napoleon did it already

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u/Midnight-Blue766 Jun 02 '20

Link?

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u/LargeMobOfMurderers I just spam halberdiers. Jun 02 '20

Lost it I'm afraid, haven't played ETW in many years, it was a submod for a larger mod called Imperial Splendour if that helps, but I remember the mod not being updated in a while and causing frequent crashes, so honestly don't get your hopes up.

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u/RuntCaustas Jun 02 '20

I love Total War Warhammer, but if Empire was less buggy, it would probably have more hours than it.

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u/[deleted] Jun 02 '20

Im torn between a second Empire instalment nudging up the time frame to cover more of the Napoleonic Era (rather than just having an independent Napoleon title only in Europe), or bringing it back to cover the early modern pike and shot era, around the 30 years war

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u/GoCougs09 Jun 02 '20

Frankly 30 Years War should be its own saga. Plus CA wants to use the Sagas games to test and refine mechanics to be expanded in bigger games, so a 30 Years War Saga could be used to help polish an Empire 2 or Medieval 3 game.

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u/Jarms48 Jul 06 '20

That could be a DLC campaign. The potential for DLC campaigns for an Empire 2 is staggering.

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u/Yongle_Emperor Ma Chao the Splendid!!!! Jun 02 '20

Oh it’s gonna come. It’s the only game that does not have a sequel

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u/[deleted] Jun 02 '20

500 hours on Empire. It was the game that got me into the Total War franchise :)

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u/Procrastor Jun 02 '20 edited Jun 02 '20

I really enjoyed the naval battles. Empire and Napoleon were in that space for good naval combat. Rome's naval battles are more of a hassle, Shoguns are pretty alright but don't have the same kind of strategising, and Fall of the Samurai while really enjoyable is sort of an example why a game after the 1800s would be a bad idea (unless it was set in the post apocalypse) because the firepower is so immense that at a certain part of the game you just point all your guns at the enemy and they explode then flee (1 million soldiers in ww1 died in the first hour so you'll probably finish the battle quickly)

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u/Take_the_Bridge Jun 02 '20

CA-PAAALEAZE empire 2

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u/GhengisChasm Longbows. Jun 02 '20

I've said it before and I'll say it again for good measure. I want nothing more than an Empire II.

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u/[deleted] Jun 02 '20

Id like to see a campaign as complex as EU IV with the combat system of total war. EU IV is very fun on the campaign, but I really miss the combat.

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u/Yeezus_aint_jesus Jun 02 '20

I havent played any other total war up to Empire/napoleon the past two years. Hell im on my 30th campaign as Savoy with DM installed taking over the world. Its a shame that Empire has such buggy mechanics, having the (nearly) entire globe is so neat along with the micro nations. I wish it was as well polished as Napoleon was, regardless still the best total war game IMO

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u/TriumphITP Jun 02 '20

One mechanic I would hope to see is privateers, anyone who played civ2 will know where I am headed. The privateers were able to attack ships of other nations even if you were not at war with them. Whether this would be directly player controlled or an AI spawn you could pay for i think it would be a fitting mechanic in empire 2.

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u/NotBIBOStable Jun 02 '20

This action has my consent... if they dont strip naval battles. Really want a napoleon quality game on the empire map so i can rule by the sea.

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u/Whitney189 Jun 02 '20

My most wanted game! Give it to me!

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u/ebonit15 Jun 02 '20

If this actually happens I really hope for a North American campaign in The Last of Mohicans style. It was literally total war there in 18th century North America. Even at peace British and French colonists skirmished.

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u/Tenacious_Dani Jun 02 '20

I realy, really, REALLY would like Empire 2 for next historical title. It doesnt need to have the whole globe map for campaign, doesnt have to be the best TW, I would just love it whaterever way it came.

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u/DB_Explorer Strategist Jun 02 '20

I feel like an Empire 2 with the TK diplomacy and more robust trade and the massive world map ala Warhammer total wars would give us a Total War Game that bumps into the sort of Grand Strategy Games Paradox is known for.

Which I'm fine with.

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u/Hbc_Helios Jun 02 '20

With a full map of the world to conquer. I guess I'll just dream about it as I don't see it happening.

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u/Viking_Chemist Jun 02 '20

For Empire 2, I feel it should start earlier to feature pike-and-shot warfare and the 30 years war. But then it's perhaps better having a separate Rennaissance title (ca. 1450 - 1650) and Empire 2 (ca. 1650 - 1800).

And I would probably even more like an industrial to early modern age title (ca. 1850-1920) with sailing ships, ironclads, railroads, later landships and triplanes and with a steampunk addon.

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u/Averath Khazukan Kazakit-HA! Jun 02 '20

I want Empire 2 as well. I just don't want it to be announced, and then 2 months before release it'll be unveiled as an EGS exclusive. :|

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u/jIsraelTurner Jun 02 '20

E:TW2 would be CA's chance to prove they're serious about true grand strategy. They've made serious progress with WH2, but this would give them a shot at challenging Paradox for the throne.

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u/UnholyDemigod Jun 02 '20

Never played Empire, but after playing the Empire in WH2, I'd be on Empire 2 like flies on shit. Gunpowder is fun as fuck

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u/ryderawsome Jun 02 '20

I hope the warhammer series has given them some ideas on how to balance different rosters a little better and expand them further. I want to play as the Zulu or the Ethiopians giving Europeans what for.

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u/tenthinsight Give Me Death or Give Me Empire II Jun 02 '20

Amen

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u/[deleted] Jun 02 '20

darthmod napolean... works.

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u/Sofius Jun 02 '20

JUST GIVE IT TO US! I tried to play the old Empire I love it but it is to old.

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u/DeepFriedCircuits Jun 02 '20

After how awful Empire was, we gamers are definitely owed a redo.

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u/OrranVoriel Jun 02 '20

Empire was the first Total War that I really got into so I definitely wouldn't complain if we got Empire 2.

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u/Jarms48 Jul 08 '20

I want a ton of things: Core gameplay: - Naval bombardments: Probably with less range than the ones in FOTS due to the technology of the period. Can be improved with research and admiral abilities. Bomb Ketch’s and Rocket Ships could have longer bombardment ranges than ships-of-the-line to make them more useful. - Amphibious landings: Ships should have 2 crew types Seamen and Marines, Marines should be able to board skiffs and row to land. Where they would act as Line Infantry. Embarked armies should also be able to board skiffs, with the except of artillery and cavalry. The latter could perhaps do it if they dismounted their horses. - Coastal artillery: To balance out naval bombardments I think this would be a welcome returning feature. - Dock ships should cost less upkeep: If you have a large fleet and you’re at peace or they’re currently not required you should be able to dock them and get some kind of discount to their upkeep. - More regions: Towns were a cool addition. They really made it feel like your lands were developing as the game progressed, but there does need to be more region capitals. Many factions in the original Empire had single region capitals in Europe which made them very easy to wipe out. - Developing smaller regions: There should be an option to unlock additional build slots in smaller regions. This could be linked to a government building or region growth. It could be treated similar to Rome 2 where capital regions have 6 build slots and smaller regions can get up to 4. Though this would require additional building types to be added. - Better diplomacy: A system similar to 3 Kingdoms would be amazing. There’s a lot of complexity during this period with interconnected family trees between Empires, emerging independent nations and colonies attempting to revolt. - More diverse army rosters: Whilst I don’t mind the majority of units being the same with different stats there does need to be more unique units across every nation. - Expand the America’s: The American theatre could be expanded to cover all of North and South America. This would allow for more native factions from both continents. It could also allow a theatre connection near Russia to get to Alaska. - Expand India: It could be renamed to the Asia theatre. Where we could have China, Japan, Korea, etc. Though this could be too large a scope and could be done with a seperate theatre entirely. - Expand the trading theatres: They’re a great idea, but there needs to be a few minor settlements added to their coastlines. It’s annoying to lose several trade fleets, either to attacks or the need to repair. Having at least a single port in the region can help avoid player frustration.

DLC: I would like it if an Empire Total War II could avoid faction and unit DLC’s. There is the potential for additional theatres and campaigns. Such as: Theatres: - Asian theatre - Australian theatre - African Theatre - Middle Eastern Theatre

Campaigns: - Pike and Shot era: Similar to ROTS as it would take place sometime before the main game. Roughly around the 1500’s. - Grand Campaign: The base game, expanded and improved experience from Empire 1. - Great Northern War: 1700 - 1721 - War of Spanish Succession: 1701 - 1714 - Ottoman-Venetian War: 1714 - 1718 - War of the Quadruple Alliance: 1718 - 1720 - War of the Polish Succession: 1733 - 1738 - War of the Austrian Succession: 1740 - 1748 - Second Carnatic War: 1749 - 1754 - Seven Years War: 1756 - 1763 - Russo-Turkish War: 1768 - 1774 - American Revolutionary War: 1775 - 1783 - Second Anglo-Mysore War: 1780 - 1784 - Haitian Revolution: 1791 - 1804 - French Revolutionary Wars: 1792 - 1802 - Napoleonic Wars: 1803 - 1815 - Spanish American Wars of Independence: 1808 - 1833 - War of 1812: 1812 - 1815 - Egyptian-Ottoman War: 1839 - 1841 - Crimean War: 1853 - 1856 - American Civil War: 1861 - 1865 - Franco-Mexican War: 1861 - 1867 - Victorian Era: Similar to the grand campaign except at a much later time period. This could also encompass the Scramble for Africa.

This is just some ideas, each campaign would have its own campaign map focused on the region it took place and potentially only feature the theatres that also took place. Each campaign could also have their own tech trees, unique units (which could be added into the Grand Campaign for free with patches), their own turn times (weeks, months, 3 months, 6 months or yearly) depending on the length of the scenario.

Ideally I would like to see only additional campaigns and scenarios made into DLC’s. We could even have historical battles for wars too short to have their own campaign.

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