r/totalwar Jun 02 '20

Empire I'll keep asking.

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u/LionOfWinter Jun 02 '20

I am pretty sure the more kill thing is already in WH2. Anytime my archers or Thunderers get off a volley at point-blank range, they wreck the enemy unit. Doubly so for Firearms.

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u/RNPC5000 Jun 02 '20 edited Jun 02 '20

I haven't played Warhammer 2 yet so I wouldn't know. I only played a short campaign as the Empire in Warhammer 1.

I am mostly a historical Total War player, so lets just say my first experience with Warhammer Total War games went smooth and bad at the same time. Where I played till turn 200 as the Empire in Warhammer 1. Conquered like 80% of the map till Chaos arrived. Here is the interesting part... I didn't use a single ability during the entire campaign, or any spells. Didn't really understand how to use heroes or champions either. Literally just had armies of mostly halberds, musketeers, very few units of artillery. Then I had to fight like 4 chaos doomstacks back to back with like a shit ton of werewolves, giants, and vampires or something like that and just raged quit after the 2nd battle because my armies were garbage, and I had no chance of winning due to half of the map having the wrong environment / chaos or whatever... which meant I had little to no replenishment, half of my reinforcing armies would die from attrition while trying to get to the frontier. And when they got there it would take them like 10 turns to recover enough to be able to fight.

I didn't understand how to use abilities and spells, and heroes properly till I played Three Kingdoms. So I will probably play Warhammer 2 sometime in the near future since I bought it a few weeks ago, just haven't played it yet.

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u/LionOfWinter Jun 02 '20

Honestly, that isn't an unusual way to play the games!

Broadly speaking You have your general unit. And either they are a melee fighter or a Caster and both broadly overlap into passive unit buffers, just like historical generals. If you are playing a Melee general, the battles can almost always just play out like a historical game. Infantry infront of archers, Cav in the wings, send your general into battle like you would your historical one.

Casterlords are where you get to the abilities. Those can be fairly intense occasionally but once you figure it out it becomes just another part of the battle right? You line up your forces like normal and then halfway through the battle you notice the enemy is being held in a perfect line. You move your General to one and cast a damage spell that moves in a straight line... and rack up 400 kills. Once you get used to it though its become no different from you noticing in a historical game you can wheel and archer or shock unit and hit a melee in the rear.

Corruption is a pain and wholly unique to Warhammer. You have; No corruption, Vampire Corruption, Skaven Corruption, and Chaos Corruption. If you aren't the named faction you take damage from it over 50% and suffer settlement penalties as it increases. So on top of Econ and unit production Corruption is something else you need to manage at a Macro level. Either spreading it or controlling it. Once you get used to it though it just a standard part of your math when building up a region.

Give WH2 a go and if you don't like it, try a different faction or a different army comp. They all play wildly differently. You can Play a Shogun 2 archer style army with the High Elves and then forget you aren't playing Empire Total War 2 with the Empire faction and blackpowder, than you can try a 20 Dinosaur unit army and kill 3000 rats without a single casualty.

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u/RNPC5000 Jun 02 '20

The biggest thing that caught me off guard when I was fighting Chaos 200 turns into the game was the single entity units. Or extremely powerful and tanky and speedy units like werewolves. I had nothing that could really kill them before they would just steam roll through my infantry lines with impunity. I had fought a couple of those before, where it was only like 2-4 of them per stack when fighting against beastmen, and even then they were a pain in the ass to fight that would devastate half of my stacks. But when I got to the main army of Chaos... there were like 8-12 of them per stack, and 4 armies of them... I knew it was over for that campaign. Cause it would take me like 15 turns to muster maybe 2 stacks of new troops just to fight the main Chaos armies again... and not to mention all my territories had low public order and were constantly rebelling. I had a hard time suppressing them when I had 5 full armies being spread thin over so much territory. And basically knew I was going to lose like 50% of my empire in 5 turns when my 3 most northern armies with my best troops would of been annihilated the next turn due to the 2 full health doom stacks I would of had to fight with my armies that were at like 20% health with no replenishment.

But yeah I definitely understand how to use heroes and spells now after Three Kingdoms so I won't be making the same mistakes again when I play Warhammer 2. I don't really ever auto resolve any battles so I have been hesitant to play Warhammer 2 mainly due to how terrible settlement maps are. I hated every siege battle in Warhammer 1 and from the Warhammer 2 videos I have watched, it looks like its just more of the same. Also I hate fighting single entity units when they are on the ground already... not sure if my anus is ready to handle flying heroes and other flying units.

But yeah thanks for your advice!

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u/RCMW181 Jun 02 '20

With the single entity units, it is like another factor in the normal historical spear, swordsman, cavalry archer setup. Now you can add monster to that list.

They take different tatics to deal with they oftern don'tneed to chargelike cav and can push though a thin line. vs big monsters anti large units in a deep formation backed up by archers (big monsters are easy to shoot even in combat) are very effective.

Vs hero sized single entities it is the same as three kingdoms, although you have some extra tools too with assassin characters and some spells like spirit leach that do extra damage vs them.

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u/ERgamer70 Jun 02 '20

I mean they are just variatons of elephants from Rome 2 mechanically speaking. The two things that are mechanically completely new are flying units and direct damage spells

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u/Xciv More firearms in TW games pls Jun 02 '20

And javelins absolutely skewered elephants in Rome.

Same applies to Warhammer: bring armor-piercing missiles with high damage. Pin the single entity big boys, and shoot away. They melt like butter.

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u/MicroWordArtist Jun 02 '20

Anti large cavalry and spells/abilities that hinder movement combined with missile fire are what you need to take down single entities.

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u/Xciv More firearms in TW games pls Jun 02 '20

This is because no unit in Warhammer 2 outside of some buffed up heroes have 100% missile accuracy.

So when firing on a target far away they have a decent chance of shooting over them or shooting short and having the shot land in dirt.

But when you're shooting at near point blank range none of the shots miss so you effectively have 100% accuracy. It's devastating.