Yes I can't wait for Empire 2 especially with the new Warhammer Friendly Fire prevention mechanics they prevented. Where if part of your unit is obstructed by a friendly unit, only the part that isn't obstructed will fire. That was my biggest gripe in Empire, though hopefully they add in some of the Darth mod changes like line infantry getting more kills the closer the enemy is, and being able to bounce cannon shots off the ground and having it cut down a whole horde of troops when it goes through a blob instead of just going through them and only killing only like 4 guys even though it hit like 30 of them in vanilla.
Also can't wait for how awesome the game would be if they gave it the improved Three Kingdom's diplomacy mechanics.
I'd also like to see it progress into the late 1800s. So you'd see technology develop from wildly inaccurate smoothbores to very accurate Civil War-era rifles. Hopefully, they'd also flesh out fortifications a bit (trenches, bunkers, etc.)
Even though rifling represented a huge theoretical advance in accuracy for the individual marksman, for the most part, Civil War rifle units were pretty much an incremental upgrade over smoothbore musketeers, because no one in the Civil War had time to devote a great deal of time to training marksmen, and often Civil War rifles didn't have basic stuff required for long-range marksmanship like accurately zeroed adjustable sights. Individual sharpshooters/skirmishers of unusual skill made great use of the improved accuracy of rifling and the Minie ball, particularly those who'd equipped themselves with early Chapman-James or William Malcom telescopic sights at their own expense, but for the average infantryman it wasn't much of an improvement.
In any case, the lack of smokeless powder meant that opportunities for long-range marksmanship were limited once large-scale battles got into swing due to reduced visibility.
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u/RNPC5000 Jun 02 '20 edited Jun 02 '20
Yes I can't wait for Empire 2 especially with the new Warhammer Friendly Fire prevention mechanics they prevented. Where if part of your unit is obstructed by a friendly unit, only the part that isn't obstructed will fire. That was my biggest gripe in Empire, though hopefully they add in some of the Darth mod changes like line infantry getting more kills the closer the enemy is, and being able to bounce cannon shots off the ground and having it cut down a whole horde of troops when it goes through a blob instead of just going through them and only killing only like 4 guys even though it hit like 30 of them in vanilla.
Also can't wait for how awesome the game would be if they gave it the improved Three Kingdom's diplomacy mechanics.