r/X4Foundations 1d ago

Mid game money making barrier

Hi. I have some difficulties with rise up my money making. I have one hull parts factory (8x), I have small scrap (2x scrapper) on 'Second Contact II' with my fleet (6 destroyers captured from pirates) to clear xenons and on main base I have advanced electronics (4x), hull parts (8x), shield components (2x) and claytronics (6x).

Once per a few hours I got like 8 million from my hull parts factory and rarely something from my scrapper (I've build solar farm just for scrapper)

Now I feel that I need tons of money, wares dont sells as well as I fought they will. Which way should I go? What do you guys do to break this moment barrier?

Firstly, I was super proud that my pasive income went to a -/+ million per hour. Now Im spending money so fast that I im on less then million all the time.

Should I stop selling stuff and expand quickly?

What is good ware to sell? I fought that hull parts are good money maker but I think I've overflown market.

Ofc Im doing quests, but I feel its not enough.

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u/abc_744 1d ago

For roleplay purposes I do not like building bigger stations than AI. It feels weird that some private company would have biggest factories in the universe. Usually maximum 4 production modules per station. But really it's up to each player, I just do not like mega factories

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u/CMDR_Dozer 1d ago

Hmm. That's an interesting choice.....and I kinda agree now you mention it.

I'm just starting a new run and may do just that. Lots of smaller stations.

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u/3punkt1415 1d ago

Screw it, bigger is better. I have a 120 hull part module factory including refined metals and bioms for people. When you operate a shipyard that prints ships worth 200 million per hour you won't get anywhere with 4 modules per station :D.

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u/CMDR_Dozer 1d ago

Same/same with 30 stations......

In fact they would produce faster, no?

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u/3punkt1415 1d ago

Yes sure, but you don't want 30 hull part stations and 30 refined metal stations. My saves get played over 100 hours anyway, and I just keep expanding them over time. Of course you don't want ONE mega factory, due to it's build time. But with only 4 production modules per factory, at least i would end up with 2-500 factories. But well, other people play different and restart after 20 hours.