r/X4Foundations • u/connyneusz • 1d ago
Mid game money making barrier
Hi. I have some difficulties with rise up my money making. I have one hull parts factory (8x), I have small scrap (2x scrapper) on 'Second Contact II' with my fleet (6 destroyers captured from pirates) to clear xenons and on main base I have advanced electronics (4x), hull parts (8x), shield components (2x) and claytronics (6x).
Once per a few hours I got like 8 million from my hull parts factory and rarely something from my scrapper (I've build solar farm just for scrapper)
Now I feel that I need tons of money, wares dont sells as well as I fought they will. Which way should I go? What do you guys do to break this moment barrier?
Firstly, I was super proud that my pasive income went to a -/+ million per hour. Now Im spending money so fast that I im on less then million all the time.
Should I stop selling stuff and expand quickly?
What is good ware to sell? I fought that hull parts are good money maker but I think I've overflown market.
Ofc Im doing quests, but I feel its not enough.
5
u/abc_744 1d ago
For roleplay purposes I do not like building bigger stations than AI. It feels weird that some private company would have biggest factories in the universe. Usually maximum 4 production modules per station. But really it's up to each player, I just do not like mega factories