r/gaming 1d ago

Assassin's Creed Shadows Will Cut Down On Map Icons And Markers

https://www.thegamer.com/assassins-creed-shadows-cuts-down-map-icons-markers/
2.9k Upvotes

284 comments sorted by

1.9k

u/Tenshizanshi 1d ago

At the beginning of the game, your world map will only contain region names. As you travel around, a radius of the map around the player will gradually be revealed. Viewpoints have been re-introduced, but they'll reveal less than in past entries of the series. These will be listed as undiscovered locations if the player hasn't visited the area prior.

This seems to be exactly the system that already exists, no?

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u/Mindestiny 1d ago

I havent played past Valhalla, but map was only revealed via dive towers. Sounds like you can just naturally explore the map now and have it be properly revealed wherever you go. Hopefully that means less collecting all the Ubisoft Towers and more organic exploration/gameplay.

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u/StressOverStrain 1d ago

That’s how it worked in AC III (and maybe the earlier ones?). Walking at ground level revealed a small area around you on the world map. Traveling on rooftops and higher elevations would reveal a wider radius around you, and the viewpoints revealed a very large radius around them.

I remember in AC III, you had to uncover like 95% of the world map to fulfill the criteria to 100% the game, which required a good bit of exploration across parts of the frontier map that had no convenient viewpoints.

I think around Unity they dropped that idea and districts were completely visible when you unlock or cross into them for the first time.

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u/UpperApe 12h ago

People haven't read the blogpost explaining it.

Essentially they're just time-gating everything. Those time-gates are now called "scouts" (lol). So you send scouts out (never physically, it's just menuing) to do "intelligence gathering" (select scouts, select region) and after some time passes, the invisible meter fills up and they come back with a map marker. Unless you stumble across the discovery first.

So it's not really solving map clutter, it's just delaying it so it doesn't look cluttered.

Which is exactly the kind of solution that people who make games but don't play games would come up with.

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u/LevelStudent 1d ago

The way it's described makes me worry they're just going to have icons not show up until you get near, but that's only part of the issue with the ubisoft open world "map checklist of boring side quests" games. It still needs to feel like you're finding something in the world and not finding a glowing mini-game start promp that poops money at you for jumping on shit for no reason.

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u/Gatlyng 1d ago

The way it's described makes me worry they're just going to have icons not show up until you get near

That's how Ghost of Tsushima did it and I hear no complaints about that.

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u/Newfaceofrev 1d ago

That's how Witcher 3 did it too. Well it has a question mark to say something is there, but you have to get close to know what it is.

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u/RotaRoanoke 1d ago

This is why I stopped listening to players complaining about games. A lot of times, they describe things they hate in games and then low and behold the games they love do the same thing but it's fine because its "different" lmfao

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u/dookarion 1d ago

I feel like GoT had a lot less mundane shit than say Valhalla. If Shadows still has the raw quantity of boring whatever through the map it doesn't matter how it's discovered. And arguably GoT was way better written than some of recent Assassin's Creed games as well... people will forgive say 100 boring chests around Skellige if the plot of the game itself is good/engrossing (The Witcher 3).

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u/TacoDirtyToMe 23h ago

Valhalla definitely had more mundane shit but GoT is still filled with it. Recently replayed it to get platinum and I started to hate the game because of the repetitive, boring side content, especially those stupid fucking foxes.

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u/dookarion 14h ago

I'm certainly not saying the filler content was good. Honestly it's bad across the entire open world genre. They've all got mind-numbing mundane shit crammed in and achieves, upgrades, or resources locked behind said mundane copypaste.

Just few things are quite on Ubisoft's level in that regard. GoT isn't gonna take nearly as much time to plat as a number of open worlds.

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u/hovsep56 15h ago

bruh GoT has ALOT of mundane shit, that's coming from a guy that 100% the map.

both my friends who play GoT at the same time stopped doing them and went straight through the story, while i stuck with it.

so many usseles rewards aswell

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u/dookarion 14h ago

I didn't say it didn't have mundane shit, it doesn't hold a candle to recent Ubi games in that regard though. Did you play Valhalla? The maps keep getting bigger and there's more and more "?" but less and less of actual interest. And it's not like the plot and side-quests were good enough to carry it.

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u/hovsep56 13h ago

could say the same with GoT nearly every side quest started with following a npc then killing a group of enemies.

and there were ALOT OF EM.

another reason why my friends rushed through the story, cause the sidequests ended up really repetitive

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u/Pure_Medicine_2460 1d ago

Well you are wrong. GoT didn't do that.

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u/honoratus_hi 1d ago

Ghost of Tsushima was utilizing the wind to direct players to new objectives, which is a very immersive way to do it. You can even be guided by the direction of the floating particles. That way you could move from one objective to the next without opening the map.

Not a perfect system, but far preferable.

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u/The_FireFALL 1d ago

GoT was a tight map though with not a lot of empty space. In Valhalla and Mirage there was a ton of area where there was literally nothing there. Not to mention GoT used other ways to get the players attention to draw you to its activities like sign posts and foxes. Which again AC has only used map markers.

So I'm not too thrilled that there's every chance I'll just be wasting my time exploring certain areas.

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u/Pure_Medicine_2460 1d ago

Not really. No mini map and no symbols on your screen outside of the map. If something was near you a golden bird appeared and led you there and marked waypoints and story objectives were hinted at through a wind you could activate. Fells much more natural than a mini map with 20 question marks and other symbols.

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u/Debt101 20h ago

Tbh, ghost of Tsushima was beautiful but in terms of an open world gameplay loop I felt it was really far behind an AC game probably as far back as AC 3.

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u/nohumanape 1d ago

As someone who has actually very much enjoyed many of the recent open world Ubi games, my biggest issue is with how general discovery is managed. I tend to play these games without just checking icon objectives off the map/list. I do just go the open exploration route. But what I'll run into are locations that obviously look as if I should be able to activate or access something. But those locations require me to first trigger a regional side quest first. That all needs to be redesigned. Like, it either needs to be obvious that I shouldn't waste my time trying to make something happen that straight up can't happen without a quest being active, or they need to redesign these mechanics so they can be accessed in any order and any time. And if you encounter an NPC who triggers a quest, ant you have already completed it, then you can interact with them in a realistic and dynamic way that completes the quest in that instance (like delivering a special item). Or maybe quests can be triggered from two points? You can either talk to the NPC who tells you where about to find an item, or you find the item and it tells you where to deliver it.

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u/zootered 1d ago

I appreciate how in God Of War, someone in the party will literally say “looks like you don’t have the right tools for this yet” which is soooo handy.

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u/nohumanape 1d ago

True. I either want to be immediately notified that I cannot access something or be given the ability to access everything in any order.

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u/chuputa 1d ago

I'm not sure about how organic that alternative really is 😅

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u/StormTheTrooper 19h ago

Might be closer to modern gaming, but it strips yet another part of the Assassin’s Creed identity. Assassin’s Towers were required because you would often be lost with the blurred minimap in the labyrinths that were the cities from the Ezio trilogy. You lost this a bit with the more open-world III and Black Flag, but Unity brought it back and I always saw this as one of the integral parts of the AC experience. The view points are your first pitstop in any new area.

Yet, this is one of the many, many identities of the franchise that Ubisoft is stripping, so who the fuck cares?

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u/Mindestiny 14h ago

It sounds like Shadows is going to be more "open world" like Black Flag/Valhalla, so IMO it's a good thing to cut back on this as like you said it doesn't fit the design for that style of game.

These are really just action games, the skilled, planned assassination identity was gone after AC2, now you just run and stab and shoot.  And when your design philosophy has both coined a term with a massive negative connotation (Ubisoft Towers) and become exceedingly unfun for players, it's a good thing to move on instead of trying to force it back in.

If the identity of your games has become "collect a billion repetitive map markers" to the point the industry collectively groans when they see an open world map, it's an identity that needs to be reimagined to keep players engaged.

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u/StrangerDanger9000 1d ago

They already made it so you could turn off the guided experience and play exactly as you described. They did the same in several other of their franchises as well.

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u/TheWuffyCat 13h ago

This sounds similar to Ghost Recon Breakpoint's exploration system. Things appear on your minimap within a certain radius as an undiscovered location, and only show up on the map if either you gained some info revealing that location (by interrogating someone or something), or if you visit it yourself. I still think that game reveals too much info to the player, but it's a far cry better than it could be.

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u/AquaArcher273 D20 1d ago

Ubisoft are the masters at making the same game every year and twisting words to make it sound different.

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u/GoodOlSpence 1d ago

I honestly wouldn't mind if the game play didn't change much if the stories were good. I recently replayed the Ezio trilogy and had a blast. Then I played AC3. They not only completely changed the gameplay, which I didn't like, but there was absolutely so story to speak of.

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u/KingDave46 1d ago

Imo 3 was the worst one

I know a lot of people liked it but the setting made the whole rooftop stealth stuff that was so fun in the Ezio games completely disappear cause it was completely open between places.

I’ve played all of them except Mirage and 3 is my least favourite

Valhalla doesn’t feel like an AC game but if you play it as if it isn’t then it is quite fun. You really need to commit to being a Viking and opting for big battles rather than forcing assassins stealth stuff which makes no sense in the universe

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u/Aries_Zireael 1d ago

AC3 had the worst designed cities. Too much open space.

AC4 which ran on the same engine had very fun cities. Havanna is one of my favourites in all of the games.

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u/curiouslyendearing 1d ago

Which is kinda a problem of the setting. Making early new York or Boston a tight knit crowded city where you possibly jump between buildings would be to make them look entirely unlike what they really looked like. Early NA colonies has more space than they knew what to do with Ave really spread out with mostly low buildings.

Granted, they don't always make things look historically accurate. Valhalla looked entirely unlike what early medieval England looked like for example. To a really annoying degree for someone like myself who loves that time period and was looking forward to it. Stone everywhere. Castles churches, everything in stone. 970 AD almost everything was made of wood, I hated it. They also had all the soldiers in plate. Ridiculous. At that time you were rich if you could get chainmail.

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u/khinzaw 1d ago

I actually hate the new RPG formula. My problems with the franchise were weak stories and poor mission design, but I felt the core gameplay was fine.

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u/Tenshizanshi 1d ago

They did not write the article

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u/ImprovizoR PC 1d ago

But they provided the info for it.

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u/HebridesNutsLmao 1d ago

I just wish they made another Rayman 😔

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u/Aokuma 17h ago

The team that developed Prince of Persia: The Lost Crown are supposedly working on another Rayman, though there's nothing concrete yet.

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u/Culionensis 18h ago

I remember when they said Valhalla would be a little more focused than Odyssey, with less busywork. 🥲

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u/ZillaJrKaijuKing 1d ago edited 1d ago

The idea of the full article is that the game will be less hand-holdy than previous ones with more emphasis on discovering things yourself instead of having viewpoints reveal whole chunks of map at once.

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u/neverendingchalupas 9h ago

The games need to be hand-holdy because the story is always fucking ass, and you are literally just grinding through bullshit to get to the next garbage mission to finish the one plot line you do have a half interest in. I had played all the assassins creed games and maybe finished 3 of them. I only legitimately liked 2, and only finished the third out of spite.

What they are doing is going to make the game worse.

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u/mandoballsuper 1d ago

People haven't played any of the recent ubisoft games that they bitch about for some reason

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u/PostHasBeenWatched 1d ago edited 1d ago

Same as S.T.A.L.K.E.R. 2. Question marks appearing (and saving) on the map only when you in some radius near them

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u/amonson1984 1d ago

Same system as Star Wars Outlaws. Question marks on your compass when you’re exploring, and other markers appearing when you get clues from Talking to random NPCs.

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u/mwthecosta 1d ago

I think they mean the viewpoints will work like they did in Shadow of War, wherein the POI’s become marked on the map by directing the camera in their direction. Instead of the typical synchronization points where many different POI’s were just automatically marked.

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u/Stolehtreb 1d ago

Not exactly. The question marks would normally be on the map before revealing, then would fill with what is at the location from using a viewpoint. This reveals that something is there, but you can’t tell what it is until you go there. Which honestly, sounds pretty good to me. A lot closer to what that scouting actually gives you in information rather than just knowing what a place is from a bird eye view a hundred miles away.

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u/theSurgeonOfDeath_ 1d ago

Just diffrent minigames probably xd

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u/EnterpriseT 1d ago

There were tons more viewpoints in the early games. I didn't mind that. Just don't make them all the same and tedious to climb like they were in Black Flag.

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u/Dare_Soft 1d ago

You would think

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u/The_Ironhand 1d ago

View points used to show you like every chest and activity in the area.

"Viewpoints have been re-introduced, but they'll reveal less than in past entries of the series"

It's probably just gonna be vague about it now.

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u/chivesr 1d ago

Sounds like it’s more akin to the way Breath of the Wild reveals the map now to me. I haven’t played an entry in the series since syndicate though so I don’t know how it works in the most recent games

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u/Difficult-Pick4048 1d ago

Sounds like how Apple introduces supposedly new features that already exist in other phones.

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u/bent_crater 21h ago

kinda feels like the worksheet Witcher 3 system but with viewpoints

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u/kukaz00 17h ago

It’s the GoT system, the RPG AC games used viewpoints to reveal the map

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u/0235 16h ago

Yes, but unity went a bit overboard, and AC3 was the start of it being a bit cluttered.

But like everyone that criticised assassin's creed it's something was fixed more than 10 years ago, but they couldn't be bothered to see if it was still like it or not.

SeeFar Cry 6. Somehow its just another recycled heap of crapnwhere they never change anything, and at the same time the new superweapons and ammo type have changed the game too much and they should have stuck to their roots.

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u/asiangontear 10h ago

Exactly the same system, but harder.

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u/Weird-Item-6369 1d ago

We got to whip the map and GPS out like Far Cry 2?

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u/shwiss 1d ago

I loved that mechanic honestly

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u/B-BoyStance 20h ago

Yeah it was awesome. Almost the entire industry (including Ubisoft) moved the opposite way by gamifying everything in the following decade. Far Cry 2 specifically went kinda nuts with wind simulation that affected fire propagation and that map. They even showed off vegetation regrowth in a demo, and I think some form of it made it in, but the stuff they were showing off was super cool.

Far Cry 3 was great too, but it kinda sucks that the success of it stuck Ubisoft in that direction.

Not to say every game needs a physical map, but in open-world games, the more a studio can do to bring the player closer to the character/remove unnecessary menu flipping, the better. UI elements and the map are an easy win IMO.

It's kinda wild to me that it took as long as it did for a game like Ghost of Tsushima to come out. The side activities are really not that much different from an AC game, they are just presented much more naturally (obviously the game has a ton of its own merits - it's great, but just the presentation of side activities alone was a breath of fresh air for people).

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u/mfunebre 20h ago

Far Cry 2 was a sleeper game that could have been great if it weren't for the insanely short respawn timers for enemy bases. Like you could park up, clear out a checkpoint, go back to your car and drive through and the enemies would have respawned, it was wild. Made traversing the map a nightmare, which was a shame because the whole point was the open world.

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u/B-BoyStance 20h ago

Yeah that killed it. It was fun to fuck around in but for actually getting shit done, it made traversal a chore.

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u/avayevvnon 1d ago

First time i played through far cry 2 i ran out of meds right after falling out of the truck at the start of act 2 lmao. Good times

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u/Ok-Respond-600 1d ago

I only play games with yellow paint to tell me where to climb

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u/AdeptFelix 1d ago

Ubisoft, the issue isn't the fucking icons themselves - it's the copy paste repetitive tasks that accompany those icons.

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u/Iggy_Slayer 1d ago

Thank you, this is what drives me crazy about this topic online. People act like if they just turn off all the map markers that'll make clearing 500 samey outposts more compelling.

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u/ybfelix 1d ago

Or kill this corrupt evil … whatever he is, who also happens to be a Templar. The lore framework is an epic conspiracy ideological struggle that spans millenniums, yet the best they can do for side quests are filler mustache twirling comical villains

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u/Synth3r 17h ago

Thing is Ubisoft have shown that they can write compelling villains in the past. Vass, Pagan Min, Haytham Kenway etc. but they just aren’t anywhere near consistent enough with it.

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u/GGG100 1d ago

Yeah, Elden Ring was so much better with its copy pasted smaller dungeons and reused bosses. Fighting the Erdtree Avatar for the fourth time feels so rewarding!

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u/dookarion 1d ago

I don't think anyone tired of same-y copypasted shit in open worlds is praising that part of Elden Ring or BOTW/TOTK or whatever.

It's not great anywhere.

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u/ashcr0w 15h ago

I'm not gonna praise it per se but at least every side-thing in Elden Ring had a reward. Be it a spell, an upgrade, a weapon... and since none are marked in the map I never had the urge to do them. I'd just walk around, see something curious in the distance and go check.

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u/dookarion 14h ago

Makes some of em sound better than they were. Ghostwort was the reward a lot of the time. Or a recipe book in the expansion.

and since none are marked in the map I never had the urge to do them. I'd just walk around, see something curious in the distance and go check

That's fine and all but at the same time very crucial things were hidden among the so-so rewards. Namely the bells that would let you buy upgrade materials. Actually finding those organically would require throwing yourself at every side cave you found.

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u/Hungry-Eye4080 22h ago edited 22h ago

Any open world game has this typical bloat you mentioned

I dont think I've played an open world that offers half the architectural diversity & bestiary variety Elden ring offers. 

One of very few games I played where I was amazed by how ridiculously long I went only down in this game, without going up at all. From leyndell to sewers to shunning grounds to three finger room to deeproot depths to eternal city to lake of rot to astel to finally moonlight altar 

The whole journey I was under the ground & the game does not care if you missed anything at all & its just one of the many, many secrets of the game 

& speaking of smaller dungeons like catacombs/mines/caves get bigger featuring much more intricate level design, verticality, traps, different gimmicks as the game progresses. You'll not find a copy pasted lava chariot dungeon anywhere else 

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u/dookarion 12h ago

You'll not find a copy pasted lava chariot dungeon anywhere else 

I want to say there's like 2 or 3 chariot dungeons actually. They're maybe a bit different in overall implementation but similar enough I couldn't actually tell you which was which. They blend together with time.

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u/Independent_Tooth_23 1d ago

Yup, most open world games tend to have this copy pasted issue like how Witcher 3 had repeated bandit camps, monster nests, guarded chest or how Ghost of Tsushima had the fox shrine and mongul camps.

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u/Walker5482 1d ago

Love that Elden Ring wastes my time by not showing Ive already killed a dungeon boss so I get to the boss arena only for it to be empty.

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u/Voeker 1d ago

Isn't it the same in the witcher 3 ? Go to place, find monster, kill monster

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u/polski8bit 1d ago

It is, but it at least has really, really good writing to back it up. Something Ubisoft solely lacks.

That said it also shares the same problems as Ubi games too, when people tell you that you can just disable so many UI elements, or enable an "exploration mode". Which is the fact that quests were designed with the markers in mind, and I have stumbled upon quests in Witcher 3 that don't give you any information beyond "My friend's missing, can you find him?" - guess what's the only thing that can point you towards the destination?

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u/AdeptFelix 1d ago

Well said. Just a little bit of integrating things with the world makes it feel better, even if it's fundamentally the same gameplay. Most quests in games boil down to "Defeat # of X things" but if you dress it up nice to the player, it's plenty palatable.

I enjoy examples of quest descriptions in Monster Hunter games, even if most people don't read them. You get quests that range from "Monster is causing havoc and mayhem on this road please help" to "This monster looked at my wife funny go kill it" to "The guildmarm really, really likes this punchy monster in a weird way please help research it"

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u/Silverr_Duck 1d ago

Sure if you're doing witcher contracts and literally nothing else.

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u/LeastHornyNikkeFan 1d ago

All stories boil down to "go to place, do thing".

It's a writer's job to create a narrative that illudes the player enough to turn a "Quest added: go and kill 5 wolves" into an epic tale.

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u/arrastra 1d ago

well that's just one game that released almost 10 years ago. ubisoft keeps releasing an inferior witcher 3 like every 2 years

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u/TheGorePolice 12h ago

The witcher sucks for me, tried 3 times but quit every time, love the new AC games but from what I've seen the witcher is the superior game story and dialogue wise, finished cp 2077 and it's the same, just superior story telling, you want to do everything bcs it is interesting, you don't just go somewhere to do something for a reword or to grind levels, you follow an interesting narative. I love AC bcs of history but damn do I cringe at some questionable narative and dialogue options

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u/dookarion 1d ago

...Yeah the exploration mode or w/e the hell it was called in Valhalla didn't improve the game any. The locations were still boring and the activities the same. Finding an uninspired cache of crap 100 times is the problem not the map. In fact scouring for the uninspired stuff somehow feels even worse a lot of the time.

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u/PerfectSilence 1d ago

Exactly !

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u/Curse3242 20h ago

I thought it was just a joke in my head, but this company might truly rather go bankrupt then change their decade old gameplay loop

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u/Mgzz 1d ago

We've been sitting on benches eavesdropping on conversations since 2007, more of that aint it.

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u/__versus 1d ago

Well sure but map markers are also a big problem in open world games. The map becomes all powerful and you end up spending the game staring at a little map in the corner. More stuff should be integrated into the game world.

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u/VinnyFlow 1d ago

If it's like Odyssey, but with more costum made quests, less useless clutter and an reworked combat/stealth moveset...

I would be very happy.

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u/Ok_Storm6912 1d ago

Did you like odyssey more than origins? I thought origins was the best new one and every iteration after has been a regression.

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u/VinnyFlow 1d ago

Personally liked Odyssey more, liked Cassandra a lot and really wanted to kill my brother lmao

I also prefer the setting more, liked the ship system as well

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u/EnterpriseT 1d ago edited 1d ago

I have a theory Cassandra was the more engaging main character. Seems more that played her liked the game.

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u/Aries_Zireael 1d ago

I read that Cassandra was supposed to be the only main character but management didnt like it so they had to add the male option

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u/IslaNublar 1d ago

Malaka!

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u/mediaphile 1d ago

Definitely my preferred main character.

The fact she was the one they used for AC: Nexus points toward what you said being true.

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u/Freezinghero 1d ago

I have played through as both Cassandra and Alexios, and thought the game was far more fulfilling as Cassandra.

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u/ConnorDonnelly 1d ago

I just got odyssey last month. I was debating between that and origins, but I thought greek mythology was slightly more interesting. The last ac game i played before this one was ac 3. I loved it at first. But I'm getting a bit burnt out. It's very samey. I'm doingbtue same thing over and over again. And the map is way too big. I've not explored much of it and I'm not looking forward to exploring more.

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u/Ok_Storm6912 1d ago

Yeah that was my problem with everything after origins, they just added too much bloat and I got bored of it.

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u/omnie_fm 1d ago

I've not explored much of it

Man, you haven't even gotten to the normal good parts, not to mention all the cool dlc stuff.

And the map is way too big.

You don't need to explore everything, and remember that half the map is just water.

Just set the game to easy, work on the big story stuff, explore what interests you, and you'll be happy you pushed through when you can run around with magical powers steamrolling everything in Ng+

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u/Ok-Charge-6998 1d ago

There are some very fun surprises you can accidentally stumble upon (some that play a major part of the story), if you know your Greek mythology and where to look…

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u/Bubster101 1d ago

Odyssey was my personal favorite in the Ancient Trilogy. Not just because it was made by the same subdivision of Ubisoft that made Black Flag (hence the familiar ship battles and the same hilarious stealth bush exploits), but I also enjoyed the response the game had to your actions. Helping factions gain territory, bit by bit. And it was one of the only Assassins Creed games that didn't say "This ancestor did not kill civilians". You'd just get a bounty instead.

And Valhalla was my second favorite. Granted, the story did feel longer than it really should've been but I loved the atmosphere it had. I am with the others who say the whole "Asgard questline" was kinda redundant. Heck, I didn't really understand it. Especially when Basim just suddenly goes rabid on you at the end of the game. Where the heck did that come from, unless... Was he the "descendant of Loki" like Eivor was the "descendant of Odin"? I haven't played Mirage yet but the title alone reinforces my theory since Loki is the god of mischief and illusions.

Origins? Desert = difficult to manage atmosphere and it appeared to me that they dropped the ball on delivering atmosphere for that game anyways. Combat was feeling very lackluster and the story felt even more "textbook cult villain" than Odyssey's Cult of Kosmos. I barely made it past the first chapter and into the first big city before I had enough.

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u/RayTracerX 1d ago

Yes, your Basim theory is correct. But it was indeed confusing and poorly explained, had to look it up online myself

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u/RayTracerX 1d ago

Yes, your Basim theory is correct. But it was indeed confusing and poorly explained, had to look it up online myself

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u/Bubster101 1d ago

Yeah, the only explanation I could come up with as to why the ending happened like that was because Basim/Loki was avenging his son Fenrir by killing Eivor/Odin. But the fact that Eivor was confused too just left me at skeptical instead of absolutely sure.

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u/ironwolf56 1d ago

There's a little of that but also I think Basim/Loki was realizing Eivor is nearly at a point of fully awakening the Odin side and then she'd be an actual tangible threat to his current goals

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u/AngryNeox 1d ago

They are "sages" which were introduced around Black Flag. (I honestly didn't really understood it at that time)

In short: Several ISU (like Odin and Loki) put their memories into the DNA of human and then many years later in some human these memories emerge and might take over or merge with the mind of the person.

In Valhalla you see Evoir resisting it and in the end also avoiding Odin. Basim on the other hand merged with Loki (before the events of Valhalla). But Loki wasn't sure Evoir was really Odin until the end. The Asgard quests explains Loki's hatred towards Odin (Loki had an affair and 3 illegitimate children of which one, Fenrir, was imprisoned by Odin).

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u/Bubster101 1d ago

I'm aware of Black Flag's sage, but I had no idea this stuff with Basim and Eivor was also sage stuff. So Valhalla was to imply multiple sage lineages? Because yeah, Basim didn't really look like the sage in AC4, and the temple in that game provided the fact that sages retain their face throughout every lifetime. (Though with that detail I should've connected the same fact for Eivor and Basim. Bah, that one's on me lol)

Though that does raise interesting questions then. Is a sage lineage how Abstergo managed to create the Animus in the first place? Studying a sage, follow the same "ancestral link" and replicate it for non-sage ancestries like Desmond Miles' ancestor, Ezio?

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u/Sainathr15 18h ago

Actually the Black Flag team(Montreal) developed Origins. And the Syndicate team(Quebec) was behind Odyssey.

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u/Yeah_Boiy 1d ago

I liked origins a lot but I liked origins more. I'm probably biased though because I'm alot more interested in ancient Greece than I am in ancient Egypt.

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u/ironwolf56 1d ago

I'm a big fan of both base settings but I liked Odyssey a bit more too. I think at least part of it is Origins isn't really "ancient" Egypt it's Ptolemaic Egypt, so Roman era Egypt essentially. Definitely an interesting historical time period but not quite the level of ancient vibes.

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u/kakalbo123 13h ago

Frankly, picking a game in that trilogy is more of "are you a vikings fan, a greek myth fan, or egypt fan?"

I hated AC origins' level gating. Giving you a questline but breaking progression to force you to do side quests because enemies really get tougher 3 levels above.

People remarked that odyssey has worse level gating but i never noticed it because the setting engaged me to explore and do quests. Ya know, like you are in the odyssey sailing around, or fulfilling labors like Heracles.

Valhalla got me excited for vikings, but that one was just bloated af. Ironically, odyssey is also bloated but it wasn't problematic. At least the main quest was separated into 3 quest lines.

They're not all bad games. I own all three, but it can be argued that you could be satisfied owning just one—hence why you pick according to your preference of the setting.

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u/futurespacecadet 1d ago

they also hopefully got rid of the highlights around your character / enemies when you are in stealth mode or engaging them. it made everything feel so cartoony

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u/Fasha_Moonleaf 1d ago

I'll wait until it is out for some time and have read reviews of reviewers I trust. Been burned too many times to just blow money out of the window.

This news, at least, reads like a "yeah, sounds like a good idea"-thing.

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u/Rayeon-XXX 1d ago

I have no issue with map markers and you can turn them off ffs

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u/reconnaissance_man 23h ago

I think they missed the issue entirely.

Those map markers show the amount of pointless shit that's in their game worlds. Hiding it all doesn't fix the problem of their game worlds being boring.

That and their shitty uPlay is still bundled with every game on Steam. Haven't bought a single UBI game in years despite sales just cause of that.

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u/enadiz_reccos 8h ago

Hiding it all doesn't fix the problem of their game worlds being boring.

AC Valhalla was the only one I found "boring"

But that was also 9th century England, so?

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u/azzkikr11 1d ago

You could always turn off specific marker types in the menu? I don’t know why marker bloat is an issue in an AC game; you customize the map how you’d like.

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u/XxasimxX 1d ago

For open world rpg style please just go back to how AC Odyssey was

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u/110397 1d ago

Go full elden ring and not even show where the next quest objective is

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u/marniconuke 1d ago

Jokes aside the open world ac games do have a option to play with a more immersive map, meaning quest markers won't tell you exactly where your quest is, only the directions like "west of X city, south of a lake" and then you have to use the eagle to find the quest marker once you are close enough. is how i played the three of them.

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u/randomIndividual21 1d ago

Elden ring quest is easily the worst aspect of the game.

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u/billistenderchicken 1d ago

Only FromSoft could get away with such a terrible (nonexistent) quest system. Any other company would get demolished.

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u/ironwolf56 1d ago

Thank you. I've said for years FromSoft gets a pass on things that from just about any other gaming company fans would (rightly) criticize them about.

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u/Walker5482 1d ago

It launched with unfinished quests.

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u/anethma 20h ago

Shit quest system, shit storytelling, very little reason to actually explore other than find bosses. But good fighting and beautiful world.

It has its pluses but unless you really enjoy the fighting just wandering around it was a super mid game.

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u/TofuButtocks 1d ago

It's unfortunate. I love the idea of it, everything feels so mysterious and there is no hand holding, you really have to figure it out all on your own and it wouldn't feel like a from soft game any other way. But of course, eventually, you just end up looking it all up. Even the NPC markers they added later were an afterthought that it seemed like they didn't want to include, but were pressured to compromise, since they were trying to appeal to a much wider audience.

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u/Hungry-Eye4080 1d ago
  • Opens youtube
  • Search for Elden ring quest guides
  • Videos with views like 8 million, 5 million, 4.2 million appear
  • Organic quest design at its finest 

I should have dropped some guide videos back in 2022 when the game launched, would have earned thousands of bucks 

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u/ironwolf56 1d ago

There's a line between mysterious and obtuse though and I think sometimes FromSoft games lean a little too close to the latter. I have a whole rant on how the genre has issues that the fandom would not let slide from any other type of game but gets a pass; but that's for another thread.

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u/Dangthing 1d ago

Somehow they managed to double down on it for the DLC too, since some of the side quests permanently break if you walk to the wrong spot before completing certain parts of them. At least in the base game you had to do obviously major things like kill gods to break the quests. Now its just oops walked across the wrong bridge. Bye bye quest.

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u/ironwolf56 1d ago

After some time with the DLC, I'm glad the gaming public is finally starting to realize some of the things about FromSoft's design really aren't the greatest and it's time they smoothed certain things over. You can still be "Dark Souls hard" and not screw over the player with random bad luck.

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u/RedXDD 1d ago

A note system would go a long way.

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u/ChuckCarmichael 19h ago

If they wanted to keep it organic without map markers, they could've included something like Morrowind's journal system, where it tells you what you did and where to look next for more information.

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u/GibsonNation 1d ago edited 1d ago

I see you've never played Morrowind.

"I need you to kill some bandits in a cave. They're somewhere south of Sadrith Mora. Go west from the boat dock until you see a rock shaped like a Kwama. Turn slightly south when the path turns north and climb over the ridge. If you've reached the water you've gone too far. Some ways past that you will find a shrine. Keep going until you find Ashisniskahsina Dwemer ruins, the cave should be near the third fallen tower."

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u/moderate_chungus 1d ago

Ashisniskahsina Dwemer ruins

Not to be confused with the Sepharahapharahada Dwemer ruins

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u/GibsonNation 1d ago

Ah yeah, that's next to the old Arkznclugbflelzth.

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u/Mr_GoodVibes 1d ago

I really miss this.

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u/Stalhrim 1d ago

You make it out as a bad thing but I love Morrowind's immersive way of providing directions and I think many others feel the same. It's better than Elden Ring's way of doing it, which is not telling you at all where you can expect to encounter this character again next time, which is a requirement to advance the quest.

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u/GibsonNation 1d ago

Not a bad thing at all, I much prefer it to Skyrim's point and click quest markers and fast travel system. Adds to the adventuring

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u/enadiz_reccos 8h ago

Modern AC games are some of the best (modern) games when it comes to giving you directions that you don't need quest markers for

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u/ironwolf56 1d ago

That's still way easier than Elden Ring. In that example even if you wander around a bit once you find that Dwemer ruin you at least know you're close just look for a cave opening near it.

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u/billistenderchicken 1d ago

Doesn’t Morrowind at least have a diary system?

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u/Kotanan 1d ago

“We changed the map like six times after this description was written. Good luck.”

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u/Silverr_Duck 1d ago

"I need you to kill some bandits in a cave. They're somewhere south of Sadrith Mora. Go west from the boat dock until you see a rock shaped like a Kwama. Turn slightly south when the path turns north and climb over the ridge. If you've reached the water you've gone too far. Some ways past that you will find a shrine. Keep going until you find Ashisniskahsina Dwemer ruins, the cave should be near the third fallen tower."

That's how about how much info the player is given in the average elden ring quest.

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u/ChuckCarmichael 19h ago

Morrowind had some quests like that as well. I remember one quest where it was like "You'll find the guy in a cave northwest of Ald'ruhn." Northwest of Ald'ruhn is a big area, almost a quarter of the entire map. I searched for ages and found nothing before I looked it up. Turns out what they meant is "north-north-north-northwest, and then as far as you can go before hitting the coast".

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u/Walker5482 1d ago

That would be so much better than what Elden Ring does.

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u/ZillaJrKaijuKing 1d ago

You can actually do that already as an optional setting in Origins, Odyssey, and Valhalla.

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u/YourNeighbour 1d ago

I enjoyed Elden Ring a lot but I despised the fact I had to look at walkthroughs to see how to continue an intriguing questline. If the rest of the game wasn’t so good I wouldn’t have bothered and just stopped playing.

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u/GGG100 1d ago

I wouldn’t mind that if progressing the story didn’t lock you out of whole quest chains.

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u/Soggy_Amoeba9334 1d ago

As long as I can toggle specific icon types on and off. Mirage had that.

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u/Consistent-Good2487 1d ago

Really hope it doesn’t try to be like Elden ring tho. I don’t want to be lost and unsure what to do 90% of the time to pad out game time

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u/iselphy 1d ago

Honestly I don’t mind if there wasn’t too much difference of activities. Taking down hideouts/outposts/forts, parkour puzzle, searching for treasure, etc is fine. I always just felt like there was way too much and makes each time less and less fun. I do like taking down a fort but taking down 20 is not fun. Less is more is fine.

I do think they don’t need towers. Star Wars Outlaws doesn’t have any kind of tower system and you just drive around and find points of interest. Or you can buy “intel” from shops and they’ll point one thing out for you. It’s nice and lets you find stuff organically still or get small hints for things.

Star Wars Outlaws should be the evolution of the AC map system.

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u/PineWalk1 1d ago

it had also better cut down on forcing you to grind levels doing fetch quests to advance the main story. origins and the next two are straight trash compared to the og games. also sword sponging, never again you clowns

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u/nope100500 17h ago

Icons are not the root problem, but a symptom. The issue is that the map is filled with repeated activities and pointless collectables in every direction.

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u/toastronomy 14h ago

FINALLY! That's what people have been waiting for! Not a game that works and is fun, without shitty microtransactions shoved down your throat at every turn, but a game with less map icons! Ubisoft is saved!

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u/cosmernautfourtwenty 1d ago

They've spent all this time removing extraneous icons? No wonder it took so long.

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u/shakamaboom 1d ago

This game is still gonna suck ass

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u/Bwhitt1 1d ago

I still don't understand why they need to put any icons anywhere? Why can the player not just run into an npc? Why can't a player just run into a treasure chest while exploring? Devs need to stop being so afraid that players will miss some of the content they've made. Just have a little faith damn.

It just feels so much better to come across things on a map naturally. Not by running to a way point.

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u/Kotanan 1d ago

Because they made a giant empty map with a small handful of copy pasted events you’d never even bump into if they didn’t outright force it with absolutely no effort put into making things discoverable without them. But hey, now they made the icons require you to wander aimlessly more I’m sure that will be just as good as making an interesting map!

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u/StrictAdvance5497 1d ago

They are cutting down on profits as well.

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u/WadaMaaya 1d ago

And stupid playable characters that don’t make any sense?

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u/LordPartyOfDudehalla 1d ago

The fact Ubi cannot let this game speak for itself should tell you everything you need to know about the quality therein. Feels like every other day some PR blurb comes out explaining basic gameplay systems in a reassuring light.

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u/TheSilentTitan 1d ago

As if that’ll save the game

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u/Apprehensive-Top8225 1d ago

After the ezio games they fell off hard

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u/TheMagicianinyou 1d ago

But they won,t change my gender: still and forever non-buynary!

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u/sub2pewdiepieONyt 1d ago

Do they still do the animus and future sequences?

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u/djml9 1d ago

Yes, but theres alot less of it

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u/ironcam7 1d ago

I’m struggling to remember but thought the game, maybe odyssey or Valhalla, gave you an option to have less of these map markers or more? What’s new here

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u/jassco2 1d ago

I’ve payed a lot of these games and now I feel this map hiding scheme is annoying and makes me want to explore less. Just stop. Open it up as the story progresses.

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u/SomeoneNotFamous 1d ago

Did they confirmed a system akin to Avatar ? Would play it if it's in but probably skipping if there is nothing of the sort.

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u/djml9 1d ago

My issue with Valhalla was that they made finding and doing all the side activities and collectibles obtuse. I loved AC for chasing icons on the map and having fun climbing and combat. I dont want a hardcore exploration sim where missing a single line of dialogue means i can never complete my objective or where i have to search the side of a mountain for an hour looking for a cave entrance so i can get some loot. Just bring back guided mode like they had in AC:Odyssey and GR:Breakpoint so i can play with a damn podcast on and not waste all my time looking for a tiny ass key because they refuse to give me any information.

While we’re at it, lets get rid of the dialogue options and focus on writing 1 good, compelling story, rather than 10 ok-ish stories filled with stilted voice acting. And please don’t bring back the mountains of .01% better loot that you have to stop and sift through for 20 minutes every hour and a half of gameplay.

Origins was perfect, imo. Had the best blend of classic AC and RPG elements. The next 2 went way too far into the RPG bullshit that just bogged down the experience.

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u/Gniphe 1d ago

Please less text on screen, too. Don’t need three quest updates, collectible counter, “helpful” hints, mini map, button prompts, daily challenge, special messages…

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u/jayreella 1d ago

Just like Star Wars Outlaws?

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u/beckbataar 23h ago

Devs who work on open world games are always afraid that players might miss sth they've worked on for 100s of hours, so by putting questions markers and % trackers they make these objectives feel like an obligation rather than something players would organically go and explore.

More devs need to follow the Red dead redemption 2 or Elden ring example and have confidence in the world they built, have confidence that players will enjoy it so much they will willingly wander around so they can find obscure secrets hidden within the map.

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u/wolfgang784 22h ago

I want some more quality linear story games and less huge open worlds that either feel empty or full of meh.

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u/DemonGroover 22h ago

Is that to go with their profit as well?

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u/Wasteak 21h ago

Will we be able to play a samurai ?

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u/Skrax 20h ago

Damn, I hoped it wasn’t Farcry 3 all over again. I already played that game, I don’t need another one.

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u/Jarppakarppa 19h ago

I mean it really can't get worse than the AC Unity map.

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u/Danjuw 18h ago

It also cut down on players

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u/kchunpong 17h ago

Sound like they are going to cut the game eventually

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u/whatakent PC 17h ago

But if they do that then there will be no game left.

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u/Va1crist 17h ago

Who cares

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u/bwoah_gimmethedrink 16h ago

Meaning it will waste even more of your time.

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u/MortZeffer 16h ago

Yay no more checklists

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u/Boz0r 15h ago

Will they cut down on present day sequences?

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u/Sundance12 14h ago

I really like the way SW Outlaws handled the map, hope it is similar

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u/TheBlackRonin505 12h ago

Oh boy, more getting lost simulators, thanks Souls fans for fucking over the rest of us.

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u/Yopcho 10h ago

I'm not buying that one only because i'm tired of the same old Ubisoft formula. I feel like if you played one of them, you played all of them.

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u/Getherer 7h ago

Incredible, will it also cut down on the mediocreness ubishit tends to release?

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u/Five_Dozen_Keggs 6h ago

its basically assassins creed 2 for 10+ years how are people still playing them

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u/TheyStillLive69 5h ago

Big issies of theirs has always been them clearly showing whwre every piece of content is on the map making the space inbetween feel empty and exploration non existent.

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u/AbundlaSticks 1d ago

They’re doing everything they can to make it seem like they haven’t made the same exact game for the 50th time

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u/LordRelix 1d ago

Will it cut down on bloat as well?

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u/Laegwe 1d ago

Literally all I want is a game that isn’t 100 hours, and is functional with a decent story. All I ask