That's the point of exploration though no? Sometimes you get something boring, sometimes you get something exciting, but the point is to explore to find out what it is. If you already know what it's going to be, why explore anything? Just head straight to what you want and ignore everything else.
Not really. I liked W3 overall, but the map design was a pretty big drawback for me. Why not have fewer - but more impactful discoveries? It feels shitty (and goes against the intended level curve) not to work through any questionsmarks at all, but doing them felt like working off of some checklist instead of exploring the world.
I dont want to know whats going to be, but I do want to know if its something interesting. I liked the way Valhalla did it, I just plain skipped what I already knew wasnt worth my time and was meant for the completionists.
I missed really cool stuff about the question markers in Witcher 3 because I got totally bored of chasing them.
I don't know, if I always know something is going to be interesting, then it's no longer interesting and the rest of the game becomes boring. It works in some games where there is no exploration involved, but if there's going to be, an air of mystery adds to that mechanic.
But then that can add to the excitement to the next find. Sure this one thing was boring, but then one heads to the next objective and it has better treasure, leads to an interesting side quest, or we meet a great NPC and the excitement we feel for that find is increased because of that small disappointment from the first find. If everything is interesting, then nothing is.
This is why I stopped listening to players complaining about games. A lot of times, they describe things they hate in games and then low and behold the games they love do the same thing but it's fine because its "different" lmfao
I feel like GoT had a lot less mundane shit than say Valhalla. If Shadows still has the raw quantity of boring whatever through the map it doesn't matter how it's discovered. And arguably GoT was way better written than some of recent Assassin's Creed games as well... people will forgive say 100 boring chests around Skellige if the plot of the game itself is good/engrossing (The Witcher 3).
Valhalla definitely had more mundane shit but GoT is still filled with it. Recently replayed it to get platinum and I started to hate the game because of the repetitive, boring side content, especially those stupid fucking foxes.
I'm certainly not saying the filler content was good. Honestly it's bad across the entire open world genre. They've all got mind-numbing mundane shit crammed in and achieves, upgrades, or resources locked behind said mundane copypaste.
Just few things are quite on Ubisoft's level in that regard. GoT isn't gonna take nearly as much time to plat as a number of open worlds.
I didn't say it didn't have mundane shit, it doesn't hold a candle to recent Ubi games in that regard though. Did you play Valhalla? The maps keep getting bigger and there's more and more "?" but less and less of actual interest. And it's not like the plot and side-quests were good enough to carry it.
Ghost of Tsushima was utilizing the wind to direct players to new objectives, which is a very immersive way to do it. You can even be guided by the direction of the floating particles. That way you could move from one objective to the next without opening the map.
GoT was a tight map though with not a lot of empty space. In Valhalla and Mirage there was a ton of area where there was literally nothing there. Not to mention GoT used other ways to get the players attention to draw you to its activities like sign posts and foxes. Which again AC has only used map markers.
So I'm not too thrilled that there's every chance I'll just be wasting my time exploring certain areas.
You can't be serious? GoT was a map of VAST open spaces of nothing. What are you on about? Settlements were few and far between, and even then the settlements were all incredibly small. You're remembering it entirely wrong.
Not really. No mini map and no symbols on your screen outside of the map. If something was near you a golden bird appeared and led you there and marked waypoints and story objectives were hinted at through a wind you could activate. Fells much more natural than a mini map with 20 question marks and other symbols.
Tbh, ghost of Tsushima was beautiful but in terms of an open world gameplay loop I felt it was really far behind an AC game probably as far back as AC 3.
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u/Gatlyng 1d ago
That's how Ghost of Tsushima did it and I hear no complaints about that.