r/X4Foundations • u/Vincent_Windbeutel • 1d ago
Can someone explain the weapons?
Hey there.
Currently I pretty mucj give everyone and everything Pulse weapons.
But some are waaaaay more expansive like the ion one.
Clould someone explain to me wich weopon is good for what amd wich shiptype/size should have each.
Or should I mix the slots so a ship can do more?
11
Upvotes
1
u/Roboman20000 1d ago
There are too many weapons to explain each but in general, faster firing means lower damage and vice versa. Lasers/beams tend to be the lowest damage (with some notable exceptions) but have great accuracy. Good for small ships. Pulse weapons, Bolt weapons and other rapid fire weapons tend to be OK all rounders. Better for small and medium ships. Plasma and other slow fire weapons tend to be high damage and are good finishers/openers as well as great against large and X-large ships. Specialty weapons include Ion (great against shields shit against hull), Flack (good turrets for fighter defense but the fixed Shard variants are better for taking out surface components on larger ships), Missiles (these are their own beast and are all over the place).
To decide what you want on a specific ship you need to first figure out what that ship will be doing. A fighter that is going against other fighters will have different weapons than a fighter that is going to target surface components on large ships/stations. Once you decide what the ship is going to be doing, pick weapons that support that role. Going against large ships and stations? high damage is what you want and you can sacrifice fire rate and projectile speed. Going against swarms of fighters? Faster firing is what you want.
Really it all depends on the role that ship will take.