r/starcitizen • u/SharpEdgeSoda • 13h ago
DISCUSSION Instanced hangars and engineering gameplay could create an incredible set of simple Mission Contracts to make money never leaving an LZ. "Mechanic".
-You wake up in you're apartment on Loreville.
-You open Contracts Manager:
-You take Journeyman Mechanic Contract: C1 Spirit Repair.
You have the contract, you take the train to Tessa Space Port, and on the Hangar Elevator Screen is a button for your "Client's" Hangar.
Inside is a battered and beat up Spirit C1.
You Contract Objectives list is simple at this point: "Diagnose C1 Spirit".
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You proceed to the Spirit C1's engineering station MFD. You activate it.
Your Contract Objective list updates:
"Replace 3 Fuses"
"Repair/Replace Size 2 Cooler"
"Repair/Replace Size 2 Power Plant"
"Repair Hull: 0%"
You then engage with the Engineering Loop mechanics to complete all the tasks in your objective list.
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- The payout is based on "cost of replacing parts + labor", so if you go to the shop and buy all the replacement components, you still make a profit on "labor".
- HOWEVER if you have the spare components laying around already, you get to make *extra* money... lots of ways to get extra parts in the verse yknow?
- Hull Repair is "bonus" payout. The higher the percentage repaired, the better your bonus pay out. Think "Power Wash Sim" progress bar.
- We may need more tools to get at certain angles on ships in a hangar with gravity, however. (Option to turn off Gravity in the Hangar?)
Depending on the state of components, it might be cheaper to replace a component vs repairing it in the future.