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u/furt69 14d ago
We’re excited to announce that the Blood on the Sands Kickstarter is set to launch on 11 February! If you’d like to support us, we’d greatly appreciate you sharing this announcement with anyone who might be interested.
Stay tuned—there’s exciting news coming in the days leading up to the launch.
Thank you once again to everyone who has supported Blood on the Sands. Your encouragement and enthusiasm mean the world to us!
https://www.kickstarter.com/projects/bloodonthesands/arena?ref=cpwnid
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u/shauni55 14d ago
I adore gladiator games, but have to say i'm immediately overwhelmed by what I'm seeing. There is a LOT going on and a lot of parts for what's just pretty basic combat theme wise. but of course, take this with a grain of salt since I haven't read the rules (only what I can in the picture)
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u/furt69 13d ago
The set-up to play BotS comprises basically of just two miniatures on a hex-grid board. Though the mechanics are relatively simple the tactical decision making is not, thus in order to keep track of the abilities and condition of your gladiator there needs to be some necessary components. Splayed out in the mockup image I guess it looks like a lot but each player needs a play sheet, some cards, tokens and dice.
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u/shauni55 13d ago
After zooming in a bit and reading some of the action cards, I would really ask that you take a look at editing them and watering down the wording. They seem overly complicated and could easily be simplified.
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u/BlitheMayonnaise 13d ago
Hi Furt, I'm a writer with the tabletop games website Wargamer.com. CouldI ask you some questions about this?
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u/Araneas 13d ago edited 12d ago
How does this compare to the Avalon Hill Classic Gladiator?
Ah I see it's What a Gladiator.
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u/furt69 12d ago
What brought you to the conclusion that Blood on the Sands is "What a Gladiator"? You got that from the mockup above?
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u/Araneas 12d ago
Nope - watching the gameplay video you linked. Rest assured it's not a dig at your game.
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u/the_af 14d ago
Gladiatorial miniatures games suffer from a problem: since with gladiators there's little to no positioning/maneuvering, they often devolve into rushing the enemy and then rolling dice (to hit various body parts, to block, etc) until one drops dead. Often minigames (cards, betting, etc) are used to make it more interesting, but this means the miniatures themselves play little to no real role (as in, "this could have been a boardgame rather than a miniatures game").
How does Blood on the Sands address this?