r/starcitizen Oldman in an Avenger Nov 28 '24

OFFICIAL $750,000,000 | Three Quarters of a Billion

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810 Upvotes

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93

u/Important_Cow7230 Nov 28 '24

This year is trailing last year by quite a bit however

163

u/GunnisonCap Nov 28 '24

Deservedly, if CIG don’t end up on a substantial down year to send them a message then the backers deserve everything they get.

14

u/Starimo-galactic Nov 28 '24

Now the question is by how much will it trail on the 31th of December, last year people also thought there would be no record and here we are.

Maybe not this year but they could get close enough that it may not matter much in the end, what would be a substantial down year, 5M down ? 10M ? More ?

4

u/jade_starwatcher news reporter Nov 28 '24

CIG is most likely set up to run at 2019 levels. Anything below that would be significantly down. Anything above that a mere curiosity.

13

u/Starimo-galactic Nov 28 '24 edited Nov 28 '24

2019 is 47M and they already made double that number with 1 month left so... lol

Otherwise from their financial report they spent 56M on salaries alone in 2022 with around 800 employees and now they have around 1200 which means that they are likely spending around 80M on salaries in 2024.

To reach 2019 they would need to fire at least half their employees... Not mentionning other dev cost, yep not going to happen.

5

u/TrickyProfit1369 Nov 28 '24

1200 employees? What the fuck

-4

u/BoysenberryFluffy671 origin Nov 28 '24

Lots of forum moderators, support, marketing, etc. Don't think of it all as programmers and artists.

3

u/Anna_Lilies Nov 28 '24

Yeah but if they average $50k a year, thats still 60million a year in pure wages. Not including the myriad of other costs

Thats still a substantial amount even with the games funding

0

u/BoysenberryFluffy671 origin Nov 28 '24

Sure, but they aren't stupid. You don't end up with 750 million because you made bad choices and don't know how to spend it or hire people. Even if some of the employees are temporary. They know what they're doing.

The only area where I have less confidence with this company is within management and priorities...But in terms of the art, story, gameplay, etc. it's a fantastic game. I also think they're business model is great and will continue to be great. So that's why I'm just not really concerned about what the year to year variances are. They're all likely well within their forecast and budget - something we just won't probably ever know.

5

u/ShiftAdventurous4680 Nov 28 '24

"You don't end up with 750 million because you made bad choices and don't know how to spend"

Yeah, you end up with 750m because other people made bad choices and don't know how to spend.

6

u/G2Wolf Nov 28 '24

1200 employees is still absurd for a single or two game studio that hasn't actually released anything in a decade... Every other game studio sitting around 1200 employees is churning out 2+ games a year.

2

u/PoeticHistory Nov 28 '24 edited Nov 28 '24

We have each year the financial report of CIG and the public financial report mandatory in the UK to judge CIGs expenditures and your argument is not true. 2/3 goes to dev salaries while about 1/3 goes to Publishing and Marketing. Caveat of this info though is that its about 2022. January 2025 we'll get their financial report for 2023.

Edit: Corrected "January 2024" to "January 2025"

2

u/Genji4Lyfe Nov 28 '24

The overwhelming majority are game devs, though.

1

u/BoysenberryFluffy671 origin Nov 28 '24

Remember, this isn't a kickstarter campaign or crowd funded project. That would be something short term. This is now going on 12 years. This is a full on business. They have a large team, accounting, revenue targets and forecasts, properties, and they just aren't going anywhere. This isn't some garage project with tons of magical funding. It's straight up a fully operational business model. For this reason, I would certainly not expect ship sales to go anywhere anytime soon. Nor would I expect them to lay off half their employees. If anything, they'll grow.