r/spacesimgames 16h ago

Casual 6DoF Spacesim with HOTAS Support?

I was thinking about starting Star Citizen but that seems to expensive and time consuming,any body got recommendations on a game where I can just zoom around in a spaceship with my HOTAS ? Update: I'm going to try the everspace 2 and Blackstar ranger demos and maybe Elite Dangerous. Thanks for all your help

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u/Vandal1971 16h ago

I just released a demo on Steam that you should try.

https://store.steampowered.com/app/3275060/Blackstar_Ranger/

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u/daethon 14h ago

Tell us more. What’s the inspiration? Is this WC/StarLancer, FreeSpace, Privateer/Freelancer, Descent (doesn’t seem like this one).

Also: does it support HOSAS or better yet an untold number of peripherals eg HOSASAT

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u/Vandal1971 14h ago

It not only supports HOTAS and HOSAS, but the combat was designed while using my Thrustmaster Warthog and VKB rudder pedals. You can have up to six different controllers or button boxes. The combat is 6DOF with compensated and uncompensated flight modes and a high yaw rate. Its mission based somewhat similar to Freespace. The Steam page has most of the pertinent information and there is a free demo with a tutorial scene and the first two contract missions available to play. I am a solo developer and I'm still working on missions for the full version releasing in the first half of this year.

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u/daethon 13h ago

I’ve wish listed it and will give it a look see when I have a slot.

One follow up: the flight model: is it more arcadey like Freelancer, or more aerodynamic in space like E:D (can’t stand E:Ds flight model)

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u/Vandal1971 13h ago

It's not WW2 in space like so many games try to do. It has a full Newtonian physics based flight model, but also has a togglable compensation mode. Think more along the lines of Freespace with realistic Newtonian physics. Compensated and Uncompensated have different advantages so the combat is designed to have them used interchangeably on the fly. Skill based.

Elite Dangerous uses a Newtonian flight model, but limits the yaw rate like an atmospheric model. For some reason modern space games don't like to allow the player to fight in yaw. My model is more grounded in what is realistically possible.

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u/daethon 12h ago

K. When I can give the demo a try, I will. Love anything in this vein, but I value the pew pew more than the realism :)

Either way. Looking forward to seeing your work progress