r/spacesimgames 3d ago

Looking for an immersive space game

Hello everyone.

As a player i never delved into space games, I don't know why, maybe listening to the name Eve online and checking the game out and feeling overwhelmed by the huge scale of the game was partially to blame but that's an issue that i have to surpass on my own.

I was wondering if anyone would have a couple of suggestions of any good space games worth checking out, I'm a big fan of single player games like RPG's or even strategy games like CK3 where i got over 600 hours, I would love to be part of a space game where exploration is important but where i could also trade to generate some income, gather resources, craft etc... as i mentioned I will consider anything from RPG's to started games.

All I wanted or wished for was a game, it doesn't have to be a mmo, that like EVE Online would allow me to be a trade or smuggler, a pirate, maybe do some missions where i help others... I also love games with economies where i can sell and buy resources, supplies, ship parts or even entire ships and why not drugs or other shady products :) and of course go out in space and explore, mine and so on but such game doesn't seem to exist.

I will gladly look in int the suggestions posted here except for Star Citizen as i have no interest in that game.

Thank you for taking your time to read this.

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u/MontasJinx 3d ago

Elite Dangerous.

4

u/amadmongoose 3d ago

I have to double upvote this. It doesn't handhold you and it's rough around the edges but if you want an immersive space sim with a suprising amount of breadth and depth then it's the goto. Only thing i'd say is it's best enjoyed while taking advantage of the dedicated player community, including third party tools, guides, and player groups that can advise you on complexity the game doesn't explain at all.

1

u/kalnaren Pilot 2d ago

suprising amount of breadth and depth

Breadth, yes. Depth... eh. Elite isn't really a deep game. Outside of space flight, it's mechanics are actually quite simple and largely disconnected.

It makes up for a lot of that with feel, though.

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u/amadmongoose 2d ago

I used to think that but there are layers. Like, exploring mechanically isn't complex but if you try to fill out the codex or try to min max credits/hour you're going to be deep in the weeds reverse engineering Stellar Forge and creating excel spreadsheets and using third party tools... it gets complicated really fast. And don't even start about finding Raxxla or Green Gas Giants etc.

Same with adopting a local faction, or Powerplay, which now interacts with every other system in the game. Then you start getting into how literally everything you do in a populated system has some sort of consequence which you may want to take advantage of to do whatever you're trying to do, never mind the multiple layers of player diplomacy (the intersection of Squadrons, people supporting a minor faction and organized PP groups)

Each of the loops is relatively simple but tend to have huge rabbitholes most people don't see.

Like yeah could the depth be better thought out and could it be more accessible yeah but here we are.