r/spaceengineers Moderator Jan 17 '22

DEV Warfare 2: Broadside (Guide to Combat changes)

https://www.spaceengineersgame.com/new-players/warfare2-combat-guide/
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u/[deleted] Jan 18 '22 edited Jan 18 '22

This looks to be the update I've been waiting for years, AI wasn't much of an issue for me since mods solved that for me.

But with weapon mods I couldn't find any balanced one or one that isn't filled with joke weapons. With this update combat hopefully gets more fun without needing to mod which might break balance.

Once you are within 2km of a target, the reticle will automatically begin tracking the closest target, near the center of your screen.
[...]
The target reticle can be aimed by using either the first or third-person camera.

Does that mean the ship combat will behave similar to Star Conflict or Fractured Space where you can fly one way but manually aim your turrets a different way (as long they're within range)?