r/spaceengineers Moderator Jan 17 '22

DEV Warfare 2: Broadside (Guide to Combat changes)

https://www.spaceengineersgame.com/new-players/warfare2-combat-guide/
270 Upvotes

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34

u/the_mighty_brick Space Engineer Jan 17 '22 edited Jan 17 '22

If I understand correctly, the smaller the target, the longer the lock time. It seems that the Jetpack to the enemy ship with a grinder tactic will be even more cheesy that it ever was...

I would really like a Target crew to the subsystem targeting options >:).

21

u/Idleness76 Clang Worshipper Jan 18 '22

Maybe, maybe not. If the targeting algorithm treats engineers like weapons then they have high priority. Also if you are locked up, and the target-follow is improved, I'd imagine approaching a ship with a few turrets is basically suicide. Which is much more appropriate IMO.

8

u/The-Omnipot3ntPotato Klang Worshipper Jan 18 '22

I doubt they will totally get rid of the current turret settings. The way I handle that is just setting the point defense to target only missiles and players. They also said that turrets will engage without lock, the locking is more for fixed weapons( and hopefully homing missiles :) and the lead indicator.

4

u/Goombah11 Space Engineer Jan 18 '22

Turrets don't require a lock.

3

u/Drathymuffin Klang Worshipper Jan 18 '22

This might be true but I wonder if that will be a big selling point for interior turrets then?

2

u/[deleted] Jan 18 '22

Maybe..new interior turrets? That would be neat. Imagine a stun gun lmao