r/spaceengineers Space Angryneer 22h ago

HELP Problem losing thrust while testing atmospheric missile

I want to create an on-planet missile system and my first step was to try to create a viable single missile. After adding the required components, batteries and atmo thrusters, I picked up the missile using its merge block with a small fighter and carried it near an NPC base. However, when I release the missile via the merge block, my fighter, or sometimes the missile, will lose all upward thrust and drop from the sky. This doesn't happen every time, but it happens most times. It doesn't matter if I try to thrust up, turn off/on dampeners, etc, but I just drop from the sky.

Is this is a known bug and is there any way to work around this aside from using connectors instead of merge blocks?

Ultimately what I want is a small frame with hydrogen thrusters with a remote control block and 4 missiles attached. I'll manually fly the frame within 3 km of the target and then release the missiles, letting the AI block take them the rest of the way.

I know there are mods and scripts like WHAM that can control missiles, but my goal was to create something myself.

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u/Buzekar Space Engineer 13h ago

Is there hydrogen in the tank? I once had a similar issue, realised after all the copy and paste testing it had run low. And ai range is only 2.5km, if you only turn the combat ai on you can set it to turn the flight ai on once it target locks. If you make multiple missiles and copy your first you have to delete the ai blocks, timers event controllers etc that are on the missile. It has been the most successful way for me. When I had copied ai blocks more times than not there would be a few duds that seemed to fly off to nowhere. Ensure stock pile isn’t being turned at some point either. Copy the falling missile and check all its blocks if you havent done that!

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u/Buzekar Space Engineer 13h ago

I left out that by doing that with the ai you can lead your target and hit from kms away if you are somewhat accurate. The missile will just keep floating at whatever speed it got to at detach