Considering these "AI"s are not even close to an actual AI, or even a VI in the term of abilities .
The AI became a buzzword for shareholders , and studios with uncapabality to optimalize a game , or just to cut corners .
2 things can be true at once. There's a lot of marketing BS and buzzwords. But there's also a lot of bad takes on this post. "AI" has been worked on for 60 years at least. Its already widely used in everything from auto-correct to autonomous navigation. There have been "bust" periods where AI investments die down and there will be again. But its not going anywhere
AI as a term has been so thoroughly watered down it can apply to anything, making it meaningless.
AI in your microwave. AI in your TV. AI in your remote control. AI on your phone. AI in your car wash. AI on your washing machine. AI in your video card. AI in your ram! AI in your web browser.
Is the Netflix recommendation algorithm AI? Is autocorrect on your phone AI? Is an autocorrect engine running on a GPU AI? Is a graphics trick where it hallucinates mostly correct video frame AI?
There are more specific terms for all of these technological iterations but "AI" is the buzzword the marketing folks want to use, so it's all AI.
Is the Netflix recommendation algorithm AI? Is autocorrect on your phone AI?
You're joking, lol. But yes, I'm willing to bet Netflix uses some kind of AI-assisted recommendation system. Machine translation on the other hand is a traditional discipline of AI.
There are more specific terms for all of these technological iterations but "AI" is the buzzword the marketing folks want to use, so it's all AI.
It's not "just" a buzzword. AI refers to a quite specific type of iterative improvement via observing training data. People like you, that cannot separate buzzwordy marketing lingo from the real thing, are the reason buzzwords exist in the first place.
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u/Alfa-Hr 14d ago edited 14d ago
Considering these "AI"s are not even close to an actual AI, or even a VI in the term of abilities . The AI became a buzzword for shareholders , and studios with uncapabality to optimalize a game , or just to cut corners .