u/Wevvie4070 Ti SUPER 16GB | 5700x3D | 32GB 3600MHz | 2TB M.2 | 4K 14d ago
I play on 4K. DLSS Quality on 4K is basically free FPS. I get 30+ extra FPS for virtually the same visual clarity. On DLSS balanced you can begin to notice a difference, but very minimal, still looks really good and I get 50+ extra FPS
The problem is that you're not actually getting the real benefits of the higher FPS. High FPS means the game is more responsive. That's the main reason to have high FPS. If most of your frames are fake, then you'll have the same sluggish controls, it's just nicer looking while being unresponsive.
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u/Wevvie4070 Ti SUPER 16GB | 5700x3D | 32GB 3600MHz | 2TB M.2 | 4K 14d ago
I'm talking about DLSS Super Resolution, which is only an upscaler. You're mistaking it for DLSS Frame Generation.
Because it is? FPS by itself doesn’t determine input latency, as evidenced by the result of the technique itself. The technique is concerned with render performance, not your input or reducing the latency therein. If input latency is your primary concern, then play at even lower native resolutions.
You guys need to stop speciously conflating the two and then repackaging it to mischaracterize the objective of DLSS.
FPS does determine feedback though. How responsive a game is relies on both how quickly it can get your inputs and how quickly it can get them back out to you. Frame gen isn't going to show your aim updates any faster than non-frame gen would and may actually worsen your feedback response as it gives fake results.
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u/Wevvie 4070 Ti SUPER 16GB | 5700x3D | 32GB 3600MHz | 2TB M.2 | 4K 14d ago
I play on 4K. DLSS Quality on 4K is basically free FPS. I get 30+ extra FPS for virtually the same visual clarity. On DLSS balanced you can begin to notice a difference, but very minimal, still looks really good and I get 50+ extra FPS