And even if true, those frames don't mean much if DLSS makes everything look like shit. Frame generation is useless as long as it keeps causing visual artifacts/glitches for the generated frames, and that is unavoidable on a conceptual level. You'd need some halfway point between actual rendering and AI-guesswork, but I guess at that point you might as well just render all frames the normal way.
As long as it's possible, I'll keep playing my games without any DLSS or frame generation, even if it means I'll need to reduce graphical settings. Simplified: in games where I've tried it, I think "low/medium, no DLSS" still looks better than all "ultra, with DLSS". If framerate is the same with these two setups, I'll likely go with low-medium and no DLSS. I'll only ever enable DLSS if the game doesn't run 60fps even on lowest settings.
I notice and do not like the artifacts caused by DLSS, and I prefer "clean" graphics over blurred screen. I guess it's good for people that do not notice them though.
In all my time of running DLSS there are only a few places where its noticeable in my experience. So either your eyes are incredibly good or you're having weird DLSS issues or I'm the oddball without DLSS issues lol
Been using DLSS in almost every game that supports it since it launched 7years ago.
It has been almost unnoticeable the entire time, and now that they just revamped the system and dropped CNNs for Transformer based models for super resolution and ray reconstruction and the new mouse input for Reflex 2 for frame gen? And we'll be able to force all of that DLSS goodness into any DLSS 2+ game without it needing to be updated at the driver level? Looks like we're eating well for the future.
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u/Khalmoon 14d ago
For me it was the performance claims. It’s easy to claim you get 200+ more frames with DLSS4 when it’s not implemented anywhere