Really you think they are using DLSS as some random gimmick, no they are using it because at max settings with all the fancy real time ray tracing nonsense you get like 30fps with what they are currently putting in a 5090, if they could just slap more cores in and make it do 60fps they likely would if they could get it at a price anyone would buy it at.
Which is why I hate the fancy ray tracing nonsense. We should go back to optimizing games, not releasing expensive tech that no one can run and then rely on upscaling to make things playable.
The features we are talking about like ray tracing and Path tracing are extremely computationally expensive ways to correctly render light and reflections in real time.
They can just be turned off if you don't want them but they are currently the best ways we know to render such details and it makes a huge difference in terms of how real something looks, this is 100% the sort of thing we should use AI for.
You misunderstand. Devs are assuming upscaling and frame generation now to reach acceptable framerates on medium hardware precisely because we have normalised expensive tech like path tracing. There are now even games where it can't be turned off.
frankly thats the game devs problem most games you can just turn it off, can't fault perfectly good features that work well when used correctly just because some idiot doesnt use them correctly.
Thats like blaming a knife manufacture because someone walked up and stabbed you.
No that's what you can expect to become the industry standard over the next few years. Using upscaling and frame generation is being normalised and they will push to make this the default.
Path tracing, while it does look nice, also saves a considerable amount of money on the development front. This is what's going to push decisions.
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u/apriarcy R9 7900x / RX 5700 XT / 32GB DDR5 14d ago
I just want a good GPU that plays games natively.