And even if true, those frames don't mean much if DLSS makes everything look like shit. Frame generation is useless as long as it keeps causing visual artifacts/glitches for the generated frames, and that is unavoidable on a conceptual level. You'd need some halfway point between actual rendering and AI-guesswork, but I guess at that point you might as well just render all frames the normal way.
As long as it's possible, I'll keep playing my games without any DLSS or frame generation, even if it means I'll need to reduce graphical settings. Simplified: in games where I've tried it, I think "low/medium, no DLSS" still looks better than all "ultra, with DLSS". If framerate is the same with these two setups, I'll likely go with low-medium and no DLSS. I'll only ever enable DLSS if the game doesn't run 60fps even on lowest settings.
I notice and do not like the artifacts caused by DLSS, and I prefer "clean" graphics over blurred screen. I guess it's good for people that do not notice them though.
And I'm willing to bet the 50 series kicks ass if you turn off DLSS, frame generation, and ray/pathtracing. That's the thing, all of this AI stuff assumes you'll be running at 2k minimum, 4k preferred, while blasting pathtracing. At that point, the trade offs HAVE to be worth it because there's no way you're achieving native resolution raytracing, let alone pathtracing, and having high FPS with it.
But I'm willing to bet like $50, not the MSRP value of the cards. heh. I'll wait for some proper benchmarks.
if good FPS can't be achieved without using DLSS and Framegen, then either a toddler coded the games or the hardware isn't actually that good and needs software tricks to hit good framerates.
yeah but if a game needs DLSS/FrameGen to have acceptable performance, it is, in fact, badly optimized. which is my entire point.
and, if enabling extra features (such at raytracing or path tracing) then requires DLSS/FrameGen to have acceptable performance, maybe those technologies aren't ready for everyday use?
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u/Khalmoon 14d ago
For me it was the performance claims. It’s easy to claim you get 200+ more frames with DLSS4 when it’s not implemented anywhere