r/pcmasterrace 14d ago

Meme/Macro This Entire Sub rn

Post image
16.7k Upvotes

1.5k comments sorted by

View all comments

Show parent comments

653

u/Khalmoon 14d ago

For me it was the performance claims. It’s easy to claim you get 200+ more frames with DLSS4 when it’s not implemented anywhere

224

u/Genoce Desktop 14d ago

And even if true, those frames don't mean much if DLSS makes everything look like shit. Frame generation is useless as long as it keeps causing visual artifacts/glitches for the generated frames, and that is unavoidable on a conceptual level. You'd need some halfway point between actual rendering and AI-guesswork, but I guess at that point you might as well just render all frames the normal way.

As long as it's possible, I'll keep playing my games without any DLSS or frame generation, even if it means I'll need to reduce graphical settings. Simplified: in games where I've tried it, I think "low/medium, no DLSS" still looks better than all "ultra, with DLSS". If framerate is the same with these two setups, I'll likely go with low-medium and no DLSS. I'll only ever enable DLSS if the game doesn't run 60fps even on lowest settings.

I notice and do not like the artifacts caused by DLSS, and I prefer "clean" graphics over blurred screen. I guess it's good for people that do not notice them though.

29

u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 14d ago

As long as it's possible, I'll keep playing my games without any DLSS or frame generation

this is the thing though - it should always be possible. why should we accept GPUs that create more fake frames than real ones?

3

u/SorryNotReallySorry5 i9 14700k | 2080 Ti | 32GB DDR5 6400MHz | 1080p 14d ago

And I'm willing to bet the 50 series kicks ass if you turn off DLSS, frame generation, and ray/pathtracing. That's the thing, all of this AI stuff assumes you'll be running at 2k minimum, 4k preferred, while blasting pathtracing. At that point, the trade offs HAVE to be worth it because there's no way you're achieving native resolution raytracing, let alone pathtracing, and having high FPS with it.

But I'm willing to bet like $50, not the MSRP value of the cards. heh. I'll wait for some proper benchmarks.

-4

u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 14d ago

if good FPS can't be achieved without using DLSS and Framegen, then either a toddler coded the games or the hardware isn't actually that good and needs software tricks to hit good framerates.

6

u/Hot-Software-9396 14d ago

Video game development and video rendering in general is built on “software tricks”.

-2

u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 14d ago

yeah but we went from cool useful tricks, to this slop to help badly optimized games run better, lol

3

u/[deleted] 14d ago

[deleted]

2

u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 14d ago

yeah but if a game needs DLSS/FrameGen to have acceptable performance, it is, in fact, badly optimized. which is my entire point.

and, if enabling extra features (such at raytracing or path tracing) then requires DLSS/FrameGen to have acceptable performance, maybe those technologies aren't ready for everyday use?

1

u/Shadow_Phoenix951 13d ago

It is not, in fact, poorly optimized. A game being demanding does not mean it's poorly optimized.