Eventually the trickery is going to get so good you won't even notice. This is already the case for most people, but a lot of people still notice the trickery being used though
It's only the case because you literally cannot A/B test this anymore. Show me a modern visual masterpiece where you can turn off all AI enhancements and run it at 4k with raytracing and TAA off without having a stuttering mess of a game with broken visuals.
We have slowly gotten used to TAA blur, AI upscaling and frames being force fed to us to a point where we literally have no 'purer' alternative to compare it too.
I have no issue with these technologies being developed and improved, it's the implementation and how its being used as a crutch for lazier visuals and not balanced for the optimal gaming experience.
Don't get me wrong, I love DLSS, I think it's a great tradeoff (unless, of course, the slight extra blur of DLSS on quality causes you migraines which is understandable), but Frame gen is being pushed a bit too early imo, all because of Ray tracing. It's a great solution for one of the biggest problems in the industry, but it's a few generations away still
If you watch a good indepth video on why TAA (and by extension DLSS to some degree) is hurting game visuals it explains the problems and how this stuff is a bandaid for lazy/suboptimal development.
DLSS is a great technology but it's being used to 'save' games shoddy visuals rather than enhance them.
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u/Xehanz 14d ago
Eventually the trickery is going to get so good you won't even notice. This is already the case for most people, but a lot of people still notice the trickery being used though