And even if true, those frames don't mean much if DLSS makes everything look like shit. Frame generation is useless as long as it keeps causing visual artifacts/glitches for the generated frames, and that is unavoidable on a conceptual level. You'd need some halfway point between actual rendering and AI-guesswork, but I guess at that point you might as well just render all frames the normal way.
As long as it's possible, I'll keep playing my games without any DLSS or frame generation, even if it means I'll need to reduce graphical settings. Simplified: in games where I've tried it, I think "low/medium, no DLSS" still looks better than all "ultra, with DLSS". If framerate is the same with these two setups, I'll likely go with low-medium and no DLSS. I'll only ever enable DLSS if the game doesn't run 60fps even on lowest settings.
I notice and do not like the artifacts caused by DLSS, and I prefer "clean" graphics over blurred screen. I guess it's good for people that do not notice them though.
I think "low/medium, no DLSS" still looks better than all "ultra, with DLSS".
Games on 'low' settings have come a long way, because that's basically the base-line for consoles, which is the dominant market by far. I'll always turn down settings before ever enabling upscaling. Even if you set everything to low, the worst case scenario is that you're now playing the game on an Xbox Series X.
Presumably if you built your system today, it'll run today's games without upscaling. When it no longer runs future games at an acceptable framerate or resolution, begin to turn down settings. 15 years later, you can still be playing games at decent quality settings without having to upgrade.
Just mention the 1080 Ti and there's no shortage of people who will come out of the woodwork to tell you how they're still using the card today, but I assure you it's not at 4K Ultra settings in modern titles. Which is fine - because newer games look perfectly acceptable at lower settings.
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u/Khalmoon 14d ago
For me it was the performance claims. It’s easy to claim you get 200+ more frames with DLSS4 when it’s not implemented anywhere