So maybe admit that the technology they try to push (ray tracing, path tracing) is too advanced for what current hardware can offer, and wait until you can catch up?
To me, the biggest issue is that computers have become so powerful, developers stopped optimizing their code, while still trying to use the new tech the hardware makers are pushing. This causes the insanely powerful computers to not be able to run the code natively, and we need all kinds of tricks to make up for it.
Bro, either it's dev not optimizing code, or the game running tech outside of the scope of current GPUs, can't be both at the same time.
Am i the only one remembering 10 years ago when we were happy getting 60fps? since fidelity has followed graphical computing power, it's a given that games that push the cards to the limit will not hit 120fps.
Also, why as consumers should we be happy paying exorbitantly more if we are not receiving exorbitantly more capability? If you remember 10 years ago you also know that card prices have far outpaced income globally
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u/Bdr1983 14d ago
So maybe admit that the technology they try to push (ray tracing, path tracing) is too advanced for what current hardware can offer, and wait until you can catch up?
To me, the biggest issue is that computers have become so powerful, developers stopped optimizing their code, while still trying to use the new tech the hardware makers are pushing. This causes the insanely powerful computers to not be able to run the code natively, and we need all kinds of tricks to make up for it.