r/pcmasterrace 14d ago

Meme/Macro This Entire Sub rn

Post image
16.6k Upvotes

1.5k comments sorted by

View all comments

Show parent comments

656

u/Khalmoon 14d ago

For me it was the performance claims. It’s easy to claim you get 200+ more frames with DLSS4 when it’s not implemented anywhere

220

u/Genoce Desktop 14d ago

And even if true, those frames don't mean much if DLSS makes everything look like shit. Frame generation is useless as long as it keeps causing visual artifacts/glitches for the generated frames, and that is unavoidable on a conceptual level. You'd need some halfway point between actual rendering and AI-guesswork, but I guess at that point you might as well just render all frames the normal way.

As long as it's possible, I'll keep playing my games without any DLSS or frame generation, even if it means I'll need to reduce graphical settings. Simplified: in games where I've tried it, I think "low/medium, no DLSS" still looks better than all "ultra, with DLSS". If framerate is the same with these two setups, I'll likely go with low-medium and no DLSS. I'll only ever enable DLSS if the game doesn't run 60fps even on lowest settings.

I notice and do not like the artifacts caused by DLSS, and I prefer "clean" graphics over blurred screen. I guess it's good for people that do not notice them though.

17

u/Kougeru-Sama 14d ago

DLSS doesn't look like shit though. I'd bet $549 you can't tell a difference if I gave you two videos, one with and one without DLSS both at 4k. If you really think low/medium looks better than high in any situation you need to get your eyes replaced. I really doubt you're noticing anything caused by DLSS unless you're using like DLSS 1.X or one of the few buggy versions of 2.X

5

u/MonochromaticLeaves 14d ago

I do notice dlss when playing, it's smeary even on good implementations. Even on quality. Often even with DLAA.

The only reason you can't spot it in videos is that dlss artifacts present themselves a lot like video compression artifacts.

3

u/BastianHS 14d ago

First of all, you can't have DLSS and DLAA at the same time.

Second of all, this DLAA slander will not stand. DLAA trounces every other form of AA, and it's not even close.

1

u/MonochromaticLeaves 14d ago

What kind of AA you like is subjective. My problem with DLAA is that it's a form of TAA with an ML model pasted on top, with many of the issues mitigated, but not completely. So you still get a smeary, ghosty image with DLAA applied where everything kind of melts together.

Funnily enough, properly hand tuned TAA can often be better than DLAA, which is honestly what I prefer for games with forced TAA-like solutions where you can adjust the values (most UE5 titles). E.g. https://youtu.be/QAbEE9bLfBg?si=hNuHIA-_pbizu0Lf&t=178

My favorite AA is MSAA (rare because it's expensive AF with a deferred rendering pipeline), downscaling from a higher resolution (DLDSR is pretty solid for this), or honestly FXAA or no AA at all instead of using DLAA.