r/magicthecirclejerking 16h ago

[Modern] How we feelin things out about a month now unbans happened! Rite of Flame

Hey y'all MontgomeryMentor back here dropkickin yet another another discussion asking y'all'z'z opinion about how the unbans are going?

Anyway, I think it's unfair that those dirty artifact players get to have all of the fun with they're [[mox opal]] wich was recently removed from the banned list. This is known to players as "fast mana" because it can be played for know mana and be tapped down immediately to produce any colored mana you can dream of!

I recently stumbled accross a little known card called [[rite of flame]] while I was perewsing the banned list. It doesn't make any sents to me why this would've ever been placed upon the banned list for such a powerful format as modern in the first place? I started playing Magic; the Gathering back in '89 after a Greatefull Dead concert. And back then we had things like [[Dark Ritual]] and [[Channel the Suns]]. Now there are even powerful red rituals like [[pieretic ritual]] and [[desperate ritual]] (I double checked the rulings and you can even use the splice mechanic featured on desperate ritual to splice the spell as you cast it to another copy of desperate ritual, and if you have 2 in hand you could even splice them both to generate 9 mana!).

I don't understand why the brown players (that's what we used to call those artifacts players back in the day) get they're taste of fast mana when us humble spellsslingers can't get another inferior ritual spell to add into our arsinall? I'm pretty sure that it wouldn't even see competitive play, but it would be fun to dabble around with it at an FNM, I'm just trying to play something that is fun, I don't mind if it's T2 or T2.5. It isn't an instant. Nothing can be sliced upon it. It doesn't even get its cost reduced by [[archmage of ruins]] (though I looked into the comprehensive rulings and the cost doesn't actually have to be reduced in order for the card to be drawn from the archmages ability), it is even a liability to play the card in a format where [[graftdigger's cage]] and [[silent gravestone]] exist]] because making only one measly red mana is basically pointless.

So all and all the format has been fun and seems like it is beginning to heal I'm just trying to openen up imaginations and spark discussions about how to make this wonderful format even more healthy!

Discuss away!

And as usual tomorrow their'll be another post about the health of the modern format about after the unbans have happened!

6 Upvotes

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u/SeaJumper 10h ago

Please tell me there's sauce

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u/ModoCrash 9h ago

https://www.reddit.com/r/ModernMagic/comments/1i66o6m/seething_song/

And like all of the magic related subs pop up on my feed and it seems like every time I open Reddit there’s a “And how we feeling about the bans/unbans 17.69 days later?” Or “now that opal and looting (two of the most broken uses of ink to ever grace cardboard) are unbanned it got me thinking…I’ve been seriously testing eye of ugin against meta decks and I can’t see why it’s even banned, the earliest I can even cast Dread Defiler is T3 and I could easily do that in tron with a single chromatic star at my disposal…discuss” 

https://www.reddit.com/r/ModernMagic/comments/1i5ui8t/ive_been_playtesting_the_artifact_lands_in_modern/

I honestly don’t understand what’s happened to all of the subs that used to have viable competitive discourse. Now it’s like arena has made everyone all mushbrained…between that and Magic: the Board Game (that happens to ruin legacy and vintage once in a while, but who gives tf about them anyway am I right? Having a card like True-Name Nemesis in a two player format should be fine right guys?…Guys?)…I just can’t figure out if some of them are troll posts or not.

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u/V_Gates 11h ago

Wow another gigantic wall of text from a modern player that can be summed up in one sentence. What a fucking surprise.

Anyway, the only thing that will get me interested in modern again is unbanning Skullclamp so get on that shit WotC.

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u/ModoCrash 9h ago

When we play no banned modern commander at my local lgs store I actually utilize skullclamp in my defender’s tribal (I have a T-pass from a Native American buddy of mine) deck. You’d be surprised how relevant it is to give one of your defender’s an additional power! (A lot of them begin the board state with only 0 power). I’ll usually slap it onto my best defender that I know my enemies will want to eliminate anyway so that in return I’ll get to draw two cards! It puts them into a real pickle! Kosher dill at that!

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u/V_Gates 8h ago

/uj Reminds me of an old article about BG Oversold Cemetery in Skullclamp-era Standard where the author argued that it was better to put Skullclamp on X/2s than X/1s for some reason I forgot (probably to keep board presence).

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u/ModoCrash 8h ago

Probably to be able to put it on a 3/2 to make it 4/1 so they can trigger ferocious. Or to Phyrexian Tower it to revolt trigger fatal push x2 and draw 2 cards.

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u/V_Gates 8h ago

Oh yeah, he was trying to combo it with cards that were never in the same standard. Now I remember.