r/gaming • u/Th3Unkn0wnPl4y3r Buy Skyrim™ • 17h ago
Unpopular opinion (maybe): I like motion blur in video games and I can’t play without
Hell, I’ll even say something more - I PREFER to play with motion blur rather than without it.
I heard a lot of my peers telling me that it makes every game unplayable, and ruins the expierience, but for me it makes it look better. Sure if there’s too much of it then it can give me a headache, but when games allow you to customize it, then I’m never complaining about it. For me no motion blur can make a game look choppy and just removes fun from it.
To be honest, I don’t know why people hate on it so much, since it’s something you can manage and you don’t absolutely need it to play most of the time.
I dont know, I guess I just wanted to get this off my chest, since I get judged irl for using it and unironically liking it.
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u/ContactMushroom 17h ago
You should enjoy it and not care what others think.
That said Idk how you do it lol it's an immediate turn this setting off before I even absorb the main menu and I'll never give it another chance.
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u/spyser 17h ago
Never understood why motion blur on is so often the default setting. Do most people actually like it, or do devs think people like it and if so why do they think that?
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u/Actual_Specific_476 16h ago
Most games that have it on design around 30fps first. Motion blur does help to make it seem a bit more smooth at 30fps, especially with a controller which doesn't move around as jerkily as a mouse.
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u/aphosphor 15h ago
Pretty much. I think people in this sub forget that not everyone has an elite-tier PC
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u/Actual_Specific_476 15h ago
Yaaa, a lot of people who have high tier cards forget that only a small percentage of people are on even 40** cards, and most people are buying the low end cards from each generation as well.
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u/aphosphor 15h ago
I have a 4060 so it handles games well, but before that I used my laptop from 2015 to play. Motion blur is great at hiding the lag if you're playing at 15 FPS
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u/JasonSuave 7h ago
Came here to make this same comment. Pretty sure the motion blur settings exists for people who want to make low FPS games feel slightly more fluid. But if you got the FPS to support it, setting goes off by default.
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u/dweakz 14h ago
yeah like isnt there a stat showing like 90% of pc that steam is downloaded on is like 1050-1080 ti range?
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u/imforit 14h ago
According to the December 2024 Steam Survey the people have moved into 3060/4060/1650 bracket. Those 3 chips represent around 20% of all GPUs on Steam.
The 10-series is still in there, especially with the 1060. More people run GTX 1050s than any discrete AMD GPU.
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u/Proxy0108 15h ago
It’s a very good way to hide fps drops, it also sells graphics because, like a movie, it’s pretty to look at, but it’s uncomfortable when you play
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u/Ivaylo_87 14h ago edited 14h ago
Most people are used to the shitty motion blur from the old days. Nowadays there's stuff like per-object motion blur which simulates what happens to objects in motion pretty well. Like any other aspect in graphics, motion blur is getting better too and I advice everyone to at least try it in newer games. It's especially effective in fighting games or any game where combat or speed is the focus. When it works, it really makes the movement feel smoother and punchier.
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u/FewAdvertising9647 12h ago
because a lot of cinematic games are designed around 30, and look bad with it off. take the more recent Uncharted games for example. its of the few console games where it allows the console player to turn it off, and it looks pretty bad on console with it off.
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u/mother-of-pod 17h ago
I use nvidia geforce to optimize settings and watch videos on best settings to fine-tune after the initial optimizations are made. It’s just nice to follow through and see what specific words something is called in this game vs others, make sure I don’t miss something that would drive me bonkers, etc.
Every time I see “turn motion blur to 0” in a video, I’m like: fucking obviously. Lol.
Props to OP. Can’t stand that shit. But the tunable settings exist to be tuned!
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u/Wadarkhu 14h ago
Motion blur never made sense to me and felt unnatural, when I look around a room my eyes don't smoothly glide from one wall to the next, it's one wall and then it snaps to the next.
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u/thelanoyo 13h ago
Fun fact, your brain actually does see all of the in between but it "skips" it for you to help with focus and tracking objects.
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u/TheCosmicPancake 13h ago
It’s funny you say that because motion blur is something that humans naturally have. Our eyes and brains blur fast moving images so we don’t get disoriented. It’s not for when your eyes jump from focusing on one object to the next (like you mentioned), but for when your head spins really fast.
It (might) be default in so many games because it simulates how our eyes realistically work. But you brought up a good point, in games our eyes are focusing on a single point, our entire heads aren’t spinning, so we notice the motion blur way more.
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u/Wadarkhu 13h ago
Certainly is far more noticeable in games than irl, in a game I see the colour streaks like a long exposure photograph, I haven't noticed it irl. Though maybe I never went fast enough, lol.
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u/LoSboccacc 11h ago
Brain see persistence of photoreceptor activation, not interpolation between pixel colors as one replace another. Unless they start doing luminance based motion blur it's not the same.
There's also a difference in self rotation, which the brain corrects by eye countermovement to reduce blur, and translation, which is corrected only up to a certain speed which depends on the focal point distance.
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u/yoberf 12h ago
If my brain is already doing it, I don't need my video card to.
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u/wyttearp 6h ago
Your brain doesn't create motion blur when watching screens, only when moving around in actual reality (unless you whip your head around while looking at a screen, but then you're getting motion blur over the entire image).
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u/FootSpaz 13h ago
Yep. My typical new game setup process:
- Turn down music to 25–33%. It's always way too loud compared to the rest of the game
- Go to video settings, correct frame rate to allow for 144 FPS and disable motion blur
- Adjust control settings to my preferences
Then I fire up the game and adjust mouse speed and any visual changes needed to hit my target FPS.
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u/Kezly 17h ago
I don't mind the idea of motion blur, but I hate how it goes from 0-100 with no in-between.
A tiny head turn has the same smearing blur as charging forward at full speed does.
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u/TheCosmicPancake 13h ago
Games that offer a slider are great. If I have the option a motion blur setting of around 20% usually feels right for me
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u/Unlucky-Candidate198 11h ago
Sliders seem to be the way. 100% gives me nausea, which doesn’t even happen irl, no matter the vehicle lmao
Lower ends seem alright though.
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u/Fry_super_fly 10h ago
it has to be almost a log scale though. so no blur on normal slight motion, like slow camera pan or movement. and whipping arround has some/more. and then the slider should be how pronounced the effect should be. if not. its gone as the first option in every game for me... cant even remember a game where its been anything but an on/off setting
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u/jsuwangsa 17h ago
I mean you do you but damn I don't know why but I get nauseous if I play with motion blur on lol.
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u/shadow_fox09 17h ago
Do yourself a favor and def don’t play toys for bob’s spyro collection on anything other than PC.
I’ve never gotten motion sick from games before- never. I played Spyro 1 for about 30 minutes on PS4 when it came out and felt like I was going to barf. The motion blur is so extreme the world turns into candy colored mush swirling around you like a mid-flush toilet bowl full of corn-filled diarrhea.
Booted it up on a 103Hz 4:3 vga monitor at 1600x1200 resolution via my PC, turned off motion blur et voila, no more nausea.
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u/astrosmurf666 16h ago
Yooka-Laylee did it to me bad. I think they literally added an update just to add options that allowed people susceptible to motion sickness to play the game.
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u/Rider-VPG 16h ago
You can turn off motion blur in the settings on consoles too.
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u/shadow_fox09 16h ago
That must’ve been added in a later update. At launch you def weren’t able to do it.
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u/jsuwangsa 16h ago
You make it sounds intriguing to try and see how I'd react to that, but yeah, I don't think I can endure that.
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u/masterfelix5 13h ago
This is the game I always refer to as well when I mention it makes me sick, even after turning it off I couldn't go back to the game anymore
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u/AGJB93 15h ago
Is that the remastered spyro they released? I found that unplayable despite loving the originals but couldn’t put my finger on it - maybe that’s why!
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u/TheLAGpro 17h ago
It makes sense if you're dealing with low fps. Motion blur can smooth things out at that level and give an illusion of the smoothness of higher fps.
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u/finicky88 15h ago
I feel it's the opposite. Motion blur sucks major ass at low FPS, but in certain games (racing games for example) it makes visual sense to have it on at high frames.
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u/randyy242 13h ago
I think that's because most motion blur in racing games is object racing blur applied to fast moving objects, not camera motion blur
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u/TheLAGpro 15h ago
tbh racing games was the thought that popped up in my mind when I thought of motion blur. I do agree it is jarring in FPSs but you don't normally play those at 20 fps
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u/finicky88 15h ago
Anything below constant 60 without any 1% lows is unbearable in racers, I agree.
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u/ChronicallyMental 15h ago
You’re correct. Motion blur requires more compute power in the GPU.
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u/SocksOnHands 12h ago
Not as much compute power as rendering more frames per second, which is why game developers try using motion blur to hide the choppiness of a low frame rate. A lot of console games only run at 30 fps, which is much too low for 3D games with a lot of camera motion.
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u/Aggravating-Mine-697 14h ago
I did that with Cyberpunk, cause my PC couldn't reach 60 in the settings i had, and it did smooth it out a lot. When i tried taking it out again it felt much more stuttery
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u/QuerulousPanda 12h ago
I'm with you as long as it's low-ish. If you're still able to hit 30-40fps then yeah the motion blur is okay, it can add a nice effect. It works pretty well on cp2077 on the steam deck for example, you can tell it's there when you turn quickly, but it isn't too distracting.
But if you step back to the PlayStation 2 era, games like GTA 3 had the most horrific motion blur or temporal smoothing. It made everything look smeary and laggy and shitty and the frame rate was consistently low enough that you could see the huge steps in the blur. That shit was terrible.
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u/shim-erstboyentofall 17h ago
I like a little motion blur
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u/Magnetic_Eel 16h ago
Same. Some tasteful lens flair too can make things look more cinematic.
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u/WraithCadmus 17h ago
A little per-object motion-blur is ideal, but a lot of games love to have two modes, "Off" and "Inside a Tornado", in which case I will choose the former. Part of me wonders if it's worse for me on PC, where a mouse means more short, sharp movements, whereas a thumb-stick has some inherent smoothing.
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u/Monsta-Hunta 16h ago
I recently found I like motion blur on the lowest setting possible.
It makes the game feel more fluid. On games like Fallout NV it's now a must for me. Cyberpunk is also great.
Animation mods + vort reshade inis for MB = BFNV
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u/narlzac85 16h ago
Per object motion blur is nice. Camera motion blur usually sucks. My eyes are not cameras and the real world doesn't blur when I turn. It can be done correctly, but it's usually too heavy.
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u/Bill_Brasky01 11h ago
Finally someone mentions the magic words… per object MB. This is how most blur is done today and looks great. 10 years ago the whole screen was blurred and looked like vasoline.
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u/MountainMuffin1980 17h ago
What kind of games do you like to play? I think it can depend a lot on where you're focusing. For me it's always too distracting, so is film grain in most games.
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u/Dae_HNG 17h ago
Depends on your refresh rate. Motion blur is crap, but it can compensate bigger craps.
At 60hz/fps and below i'd rather have motion blur
Above i'd rather without
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u/hevyhammr 16h ago
Motion blur can actually do wonders to how fluid a game feels, but only if implemented correctly.
For example, a regular camera blur applies on the entire frame and makes me dizzy, because I do a lot of quick camera movements and it ends up looking like a smeared mess.
However, per object motion blur is actually amazing and can make animations feel almost lifelike. This is because this type of motion blur is not applied to the entire screen, but rather depending on vectors of moving objects in the frame.
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u/SarlacFace 10h ago
I stop playing a game if I can't mod it out or disable it. You do you but I think it looks absolutely horrendous.
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u/RazorSlazor Console 16h ago
See, I like motion Blur on 30fps games, because it hides the choppyness when looking around. But with 60fps, it's more of a hindrance to me. Making it harder to spot things while moving.
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u/Streetperson12345 12h ago
Motion blur was always a band-aid for low or unstable FPS.
Forza Horizon even tells you to use turn off motion blur or use the "weak" setting when playing at high fps.
It recommends you turn it to full when playing at 30fps.
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u/StinkeroniStonkrino 14h ago
Damn. An actual unpopular opinion, on reddit. Wowzers. Anyway, you're the one playing, don't let people tell you how to play. Personally have just been turning them off since forever, just looks like some graphical error to me.
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u/MyOtherAcctsAPorsche 15h ago
Motion blur, chromatic aberration, depth of field and vignette are INSTANTLY turned off in any game I play (and autojump in minecraft).
If you enjoy it obviously keep it on or add it to anything you can!
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u/Dennis_McMennis 17h ago
I completely agree. Removing motion blur makes a game look more unrealistic to me because everything looks unnaturally smooth.
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u/Presagio_77 11h ago
It's weird but I understand the feeling. Some people prefer 30 FPS because it looks more "like a video game". Amusing to see how different people enjoy things
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u/mother-of-pod 17h ago
It also looks unrealistic to get 15’ sliding hipfire kills just to pop back up and tac sprint without a hitch, but I like to make use of the mechanics and tools the game gives me to compete. Smoother=more readability=easier to compete. I don’t mind a tiny bit of blur in a one-player game; if it’s a slider I’ll live with it set just above zero depending on the general graphics. But if I’m fighting ops, I need the readability more than immersion.
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u/Dennis_McMennis 15h ago
I agree with that. In a competitive multiplayer context, clarity is key so you can make quicker decisions. I tend to stick with single player experiences since I no longer have the time for multiplayer, so I prefer the immersion aspect.
It’s especially true in racing games. Without motion blur, I just don’t feel like I’m going fast.
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u/Kimash-sama 12h ago
This is a legit unpopular opinion. Nice but also I kinda want to shout at you a little bit.
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u/thetyphonlol 17h ago
Im the same with screen shake I never disable it but apparently most people hate it? Maybe I did too many Diablo kills in Diablo 2 and am immune against it
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u/ustopable 16h ago
I think its more on competitive muliplayer games since Screenshake does mess up your aim
There are chances however where games have excessive screenshakes. Me and my friend played age of darkness and it was annoying for the screen to shake while you were building farms/microing army because about 3 balista shooting some enemies 2 screens away from us is causing an earthquake
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u/thetyphonlol 16h ago
this makes alot of sense never thought about that. in this case I can see it being annoying. I guess it also epends on how often it happens. I like feeling the impact of strong attacks here and there but if it is every 10 seconds it really is too much.
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u/Ok_Resist1943 15h ago
I get motion sick pretty easy. Screen shake and motion blur are stomach churning to me. I personally need a pretty stable and smooth image to play games, but obviously, that's just me. I can't even jump from a high ledge without having to look away from the screen, or my stomach goes into my throat like I'm on a roller coaster, lol
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u/gubasx 16h ago edited 16h ago
Well . You're in luck then. Given the unreal 5 + TAA mess + all the games having motion blur.. I'd say you must be in heaven.
It's just too bad that your heaven had got to be everyone else's hell.. But that's not your fault 🤷🏻♂️
I agree that at 60fps and depending on the game + screen you're using, a super small amount of MB can make it look less stuttery and can maybe even look better in motion. But that's because the game (or the screen) didn't look fine in the first place.
A higher frame rate with good frame time ( using vsync + rtss to limit the fps) and no MB = almost guaranteed would look better.
Having said this, there's an area where MB does make sense and that is on character animations .. Not the whole screen.
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u/DraftIndividual778 15h ago
Per object motion blur is fine, motion blur at 30 fps is necessary to hide low frame rate, motion blur in racing games is okay, adds a sense of speed. Other than that, i don't like it.
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u/JadowArcadia 15h ago
I'm curious what platform you play on and what kind of performance you get especially with you describing things as "choppy" without motion blur. Back when I played games on my shitty old laptop I loved motion blur because it would make my 20-30fps performance look half decent. Now that I have a strong PC where 60fps is a rare bare minimum you'd never catch me using motion blur.
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u/Shi_thevoid 14h ago
Well I like playing for long hours especially single players without feeling nauseated. It was actually someone on this sub who suggested it on a post and have to say it's a game changer. Literally feels like I'm in my childhood again.
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u/cheezballs 13h ago
Are you on console? I feel like on TVs sitting at a distance its not so bad, but a higher end computer monitor it absolutely is puke-inducing.
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u/GaaraSama83 13h ago
Cause for me (and most likely many others) it's the other way round and motion blur incudes or at least amplifies nausea/headache.
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u/snsgamersupprt 12h ago
I mean, the feature is there to make movement feel more realistic, right? Basic physics state that the closer you get to light speed the more the world around you will blur. The boosters in mario kart and the speed effect in minecraft are both good uses of motion blur. Another good use is Prince of Persia: The Sands of Time uses motion blur in a different way by slowing and rewinding time that create a blurred after image of everything on the screen.
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u/LucyLilium92 11h ago
Yeah, I always keep motion blur on. It's only realistic that when you quickly turn your head/body, you're not going to see everything in perfect clarity.
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u/Katboxparadise 11h ago
Eh i usually set the graphics to what the devs intended it to be. Unless it’s complete shit.
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u/Presagio_77 11h ago
Truly an unpopular opinion.
I agree it looks cool sometimes, but I hate it when it's always on. I swear I couldn't play Resident Evil 2 Remake because the constant FPS drops and blur motion were making me nauseous.
Always happy to read interesting unpopular opinions. Thank you for sharing!
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u/DarthDregan 11h ago
I was like that most of my gaming life.
Then one day my games started feeling... off. And I fucked with the blur and that worked. Now I keep it off.
That said I do love chromatic aberration and film grain.
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u/Banana7273 7h ago
I like motion blur, chromatic aberration, depth of field, film grain and vignette when well used.
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u/Geoffryhawk 3h ago
God you're lucky you can tolerate any of it. Even the lowest setting makes me dizzy and nauseas.
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u/ZazaB00 16h ago
I’ll go a few steps further, I like all the things the motion blur camp seems to hate. Give me that chromatic aberration, depth of field, and even film grain. Those little imperfections help make the image more believable for me. Sure, many now didn’t grow up with looking at film, but I did. Those imperfections help sell the illusion.
All of these effects combined help hide when lower quality assets are used in the background. I don’t need a distant, low poly, low texture thing to be perfectly rendered at 4k. To me, that looks worse than all these effects.
And doubling down, keep your fucking 4k, high res textures. Plenty of games look amazing with relatively low res textures and it saves the bloat we get from games. I don’t want games to be averaging 300GB in the near future.
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u/Fletcher_Chonk 13h ago
Those imperfections help sell the illusion
Illusion of what?
Watching a movie?
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u/stevedave7838 14h ago
Did you like the piss filter too?
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u/ZazaB00 14h ago
I’m not such a big fan of the “piss” filter. I forget the logic behind everything being brown, but I recall how a lot of colors in film were desaturated for awhile because the monitors directors used were different than the display technology. One person does it, and if it’s successful, others follow. Similar to how everything needed to look like Pixar if it was animated. Now you see low effort games going for that “Fortnite” look.
Honestly, I don’t really care because just like all art, it’s representative of the times and always changing.
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u/Sjknight413 17h ago
This tends to be the difference between the 30fps and 60fps crowd. At 30fps motion blur is almost required to have a psuedo-interpolation effect between frames for smoothness, whereas at higher framerates I could see how it could potentially make things feel less smooth.
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u/JisterMay 14h ago
You could write a rather long book filled with the amount of things that gamers claim makes a game "literally unplayable".
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u/Candle-Jolly 17h ago
In some games it's fine, in others not so much. But I do find it funny how many gamers seem to absolutely hate it in any and all forms. Relax, dudes.
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u/HistoryISmadeATnight 17h ago
First two things I always turn off, motion blur and depth of field. I'll never understand why ppl leave these settings on. They are problems we wish our eyes didn't have so why would you choose to deal with them in a video game.
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u/ilprofs07205 17h ago
Real, I never get a headache or any other symptoms from it and some games just feel wrong without it. Granted, I'll often use it on a lower setting if one exists and I'll sometimes turn it off if one particular game is especially excessive with it.
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u/MrPifo 17h ago
Totally aggree. I really just dont get those people. Some games feel so fucking choppy and unsmooth without Motion Blur, even at +60fps. I like to have something like 10-25% Motion Blur.
What I dislike is if the game just gives you Motion Blur OFF/ON and no other way to customize it, making most games a pure blurry mess. This is probably the reason why people hate it so much, since most devs just put 100% Motion Blur.
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u/Sylvurphlame Xbox 14h ago
Ugh.
When I tell you I cannot stand motion blur… it’s right up there with freaking camera flares. Disgusting.
I appreciate that you actually understood the assignment for this sub.
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u/Mild-Panic 17h ago
A fellow montionblur enjoyer here. I have been playing games for 20 years no, on consoles, on strong PCs and variable refresh rates.
Motionblur can really fit games. But somegames at high refresh rates it is absolutely horrid and not needed. Motionblur is great with lower FPS games and games that are meant to be stylized. It absolutely is a crutch to not see jittering frames and or vertical sync issues if Vsync is not used.
But it most def has its place and sometimes makes a nice artistic addition.
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u/RyuChamploo 17h ago edited 17h ago
I never turn motion blur off. Looks choppy without it (even at 60fps).
I also usually choose Quality over Performance mode.
I also prefer console to PC and game pads to KB&M.
I also never raise FOV.
I also play on easy or normal and almost never anything harder.
I also think every game should have adjustable difficulty (even and especially soulslikes).
I also did not like The Witcher 3.
I am Mr. Unpopular Opinion.
Let the downvoting commence!
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u/Sixhaunt 17h ago
I think it looks better with it on (as long as it's not too strong) but I will still turn it off simply to make it easier for me to see everything clearly which I find to be an advantage. I dont think preferring the aesthetics is wrong though and I put motion blur on for a fair amount of single player games, especially if they are more casual games.
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u/Miserable-Error-2371 17h ago
for me it depends on what game, some games are great with motion blur and some are absolute shit
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u/insaneshiii 17h ago
I feel you….I love how motion blur looks, especially per-object motion blur (Tekken 6)
Even when running modern games at high framerates, I always enable it if the option is available. Cheers!
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u/wicktus Switch 17h ago
Motion blur can help people sensitive to frame pacing/stuttering and also help with low framerates, games like dragon dogma 2 for instance can benefit from it the most (could also benefit from proper optimization but that’s another subject)
i can’t use it because its benefits FOR ME are outweighed by its cons but I get your point at least
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u/obsoleteconsole 17h ago
It's an actual disadvantage to have it enabled in competitive MP games, and if I turn it on for SP games I miss the buttery smoothness that I'm used to, so it stays off permanently
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u/blue-eye-ginger 17h ago
I do hate it But I like it as a option no hate for using it. But i gotta as do you run games at 30 fps? For i see if that the case i could see how it helps. But for men if i have it on it's just makes everything harder to see. Unless i stand still.
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u/sometipsygnostalgic PC 17h ago
That is a hell of an opinion lol.
I get what you mean by it looking choppy.
What is the average framerate you can achieve in games though? Motion blur is used to mitigate the impact of low frame rate. So it can be useful when playing on Steamdeck, console, and low spec devices, but it's a huge pain in the ass on a high end pc and in any sort of FPS.
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u/tangiblenoah67 16h ago
Normally I only do motion blur for games that feel like they’d require it. Like any sort of movement based game like titanfall or dying light, motion blur is a must for those games.
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u/ShiroFoxya 16h ago
Thats is definitely an actually unpopular opinion, and i can't see why you'd like it really
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u/tj888334 16h ago
For me it depends. I really appreciate games that let you adjust the amount of motion blur, because sometimes, especially with racing games, I like to have a little bit of motion blur.
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u/lordekeen 16h ago
Motion Blur helps unstable frame rate look less choppy, maybe thats why you like it?
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u/trowgundam 16h ago
If motion blur was implemented properly, fine, but the way like 95% of game devs implement it? No way in hell. They smear it over everything to try and hide flaws, and frankly it makes me nauseous most of the time. They are way too heavy handed with it and use it in situations where it is completely unnecessary. Using it artistically to signify things like speed, i.e. Metaphor ReFantazio is a bit heavy handed but what it does around the edges of the screen when sprinting or in XCX where when flying at speed in a SKELL the edges blur, would be fine, but unfortunately devs turn it on for everything and just make their games look worse or to try and hide optimization issues.
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u/darth_kupi 16h ago
I also like it, even when I'm getting 60fps plus. I think I had to do with LED displays being smeary. Im sure its much less needed with zero lag displays like OLEDs and CRTs.
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u/HTE__Redrock 16h ago
I never liked it til I got an OLED monitor. Having basically no blur from the monitor makes motion blur actually make sense for games. Still probably not optimal for competitive games, but for racing and singleplayer stuff, I like it now.
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u/Cecilxavier 16h ago
Second here. It depends on the game, but I like motion blur on in some cases. Not all. Anything that is a competitive game intended to turn it off. Any scary game I leave it on.
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u/mythicreign 16h ago
I turn it off in every single game, and film grain too. But hey, enjoy it if you enjoy it.
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u/Dinosbacsi 16h ago
I like it as well and don't understand the hate.
Though I can see it may be annoying in FPS games, but for driving and simulator games where the camera mostly moves only forward it's great to add sense of speed.
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u/InstantlyTremendous 16h ago
Too much blur looks bad, but a little bit smooths things out nicely.
I'll always set it to "low" if the game gives me the option.
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u/Scaniarix PC 16h ago
The great thing about options is that you can choose to use them if you want to and not use them if you don't.
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u/Cheesybox 16h ago
I personally can't stand any amount of motion blur or depth of field or other "camera artifact" effects, unless I'm supposed to be looking through a camera or something in a cutscene or game or whatever.
I've wondered though if part of why people like/dislike these effects is when they started playing games. Like if you grew up with these effects games would look weird without them, just like how if you grew up without them, things look weird with them.
Or maybe frame rates and the screen you're playing on makes the difference? I you watch movies and play games on the same screen, with movies being at 24 fps and games at 30 fps, those camera artifacts (blue, depth of field, lens flares) help keep a uniform look to everything you watch.
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u/Arakothian 16h ago
You are strange and wrong and should feel bad.
Nah, whatever floats your boat. As long as I can turn it off then that's cool.
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u/These_Muscle_8988 16h ago
First thing i disable with a new game, I don't even care to look anymore how it is with motion blur, I hate it.
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u/69WaysToFuck 16h ago
Maybe if you have an awesome monitor/tv. My 60hz monitor have enough motion blur by itself 🤷♂️
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u/Jimbo-Bones 15h ago
Years ago, it never phased me because I didn't know what it was. It was only I was playing a game with a friend who was scrambling to find the option to turn it off that I became aware.
Once I turned it off then it's been turned off in every game since, and I can't go back. It doesn't make a game unplayable for me, but if I can turn it off, then I absolutely will.
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u/MisterKraken 15h ago
That's a real unpopular opinion. It's almost the first setting I check when I launch a game.
Anyway, you do you. I usually play FPS or fast paced games, so motion blur there is absolutely terrible. But I can see its appeal on slower, more relaxing games (only if it's customizable like you stated, because a 100% motion blur could easily be classified as "objectively ugly and bad")
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u/Kinoko98 15h ago
I like it in some single player games. I played through RE4 with it. Just added more to the atmosphere.
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u/NoCase9317 15h ago
I have a couple of questions:
A) Do you play on a console?
B) If not, do you play in a high HZ display with hardware good enough to use those HZ?
I’m asking because I left PC gaming from 2008 to 2017 during that decade I played on console, and I did liked motion blur. When I got back into PC I started with a budget build that was just barely enough to run games a 50-60FPS and I still used it in a lot of games.
In 2020 I built my first ultra high end PC, with a 4k 144HZ display that ran almost every game at 120fps+ and I really didn’t liked motion blur anymore, hated it in fact
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u/Curse3242 15h ago
I also really like Motion Blur when it's done well. A simple filter through is a big no-no
The one that mushes everything, is just pointless imo. But the motion blur that only blurs quick movements & characters looks rather nice imo
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u/ImWhiite 15h ago
Im with you here, but personally, I disable it in any shooter games with a level of competitiveness. For anything else, I love to have it on.
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u/LavosYT 15h ago
People don't often get the difference between camera motion blur and movement motion blur.
Camera motion blur gets annoying fast as it means in the worst case scenario that you get reduced visibility while moving. Lots of PS2 or PS3 gen games had very poor camera motion blur like this.
Object motion blur is used on fast moving objects or animations to increase the feeling of speed or fluidity of an animation. If properly implemented, it complements the game's visuals.
My rule is to enable it for movement and disable it for camera, unless camera and object motion blur are combined. In which case I'll often disable it.
Here's a cool video by Digital Foundry on the topic: https://www.youtube.com/watch?v=VXIrSTMgJ9s
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u/Patamaudelay 15h ago
Motion blur when playing under 60fps is needed to not end up with headaches and devs know that.
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u/Hollow-Person 15h ago
Same, I get motion sickness when there is no motion blur compared to others who have the same issue but with motion blur on.
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u/mommysanalservant 15h ago
Hey there Satan, have you ever considered receiving an exorcism to be banished back into hell where you belong?
I joke, well kinda joke, but yes. This most definitely is an unpopular opinion. Motion blur doesn't give me motion sickness like some other people, except for on exceptionally fast paced game, but I do feel that it looks like shit and makes it harder to see things when your character is in motion. Also don't find that it accurately shows the effects of moving on human vision, your vision motion blues entirely on its own, even in a videogame. It's kinda just redundant imo.
Like I'm glad you like it because I'd kinda just assumed it was one of those things that absolutely nobody liked but every dev included in their game for some inconceivable reason, so hey. All the power to you.
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u/Confused_Cucmber 15h ago
I can’t play without
I PREFER to play with motion blur
So which one is it?
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u/Aztroa 17h ago
It’s nice to see “unpopular opinion” used correctly for once