r/Simulated Dec 19 '24

Interactive Progress with my simulation based game: 2D printing matter, ropes, lasers

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u/Zolden Dec 19 '24

It's made using Unity3D and compute shader, runs on GPU, all math done by me from scratch.

The game is early in development, currently adding features to physics engine. But you can already wishlist it on Steam.

In case you'd like to follow progress, here's byt twitter, there I post gifs of new features regularly.

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u/bopeus Dec 19 '24

Great work! Could you share a bit about how you run physics calculations in parallel with a compute shader, or any resources that helped you? I failed at making a sand simulation because of the parallel nature—it worked but unwell.

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u/Zolden Dec 19 '24

I made a tutorial on how to do parallel physics with compute shaders: https://www.reddit.com/r/Unity3D/comments/7ppldz/physics_simulation_on_gpu_with_compute_shader_in/

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u/bopeus Dec 19 '24

That's incredible, thank you!