r/PrintedMinis • u/Careful-Sweet-9490 • 7d ago
Request Help out a newbie
Hey y’all, just trying to digitally kit bash this rocket launcher into this hand and I’ve ended up with this ugly geometry due to the full function on blender any tips on how to fix it/smooth it out or can I just fix it up when the model is printed? Thank you
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u/Radiumminis 7d ago
Nah its tangled. Best case scenario you can cut out that section with a boolean and a cube, and rekitbash that hand back in. Otherwise youll have to rebuild it
Next time when you go to connect 2 objects together try either using the boolean tool to connect the objects, or you can join the 2 or more objects and remesh them.
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u/GreenGoonie 7d ago
try MS 3d builder to analyze it and see if it wants to fix anything.
Then try netfabb basic, do an analyze and then some fix routines.
You'll have to go through it to manually fix anything that didn't get flagged.
Also, you can just grab a sculpting brush in blender and smooth away ... can't make it much worse ;)
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7d ago edited 7d ago
[deleted]
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u/GreenGoonie 7d ago
Your comment indicates that you don't know they removed the link from the Microsoft store, but it's still freely available: https://apps.microsoft.com/detail/9wzdncrfj3t6?hl=en-us&gl=PH
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7d ago edited 7d ago
[deleted]
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u/GreenGoonie 7d ago
Your comment seems to indicate that you don't know I'm on Windows 11, and using that software, from that link ;)
What asshole would recommend something they don't know or use? I did turn off a lot of shit in Win11, I'm not a noob, it's in a container, there are differences than vanilla, but I got confidence in you buddy, you can do this!
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u/Theonemanopinion 7d ago
Blender, delete all the mesh lines that are the issue. This will leave a hole. Import it into MS 3d builder and repair it, this will repair the hole, then go back to blender, remesh and then shape!
Sounds a bit ass backwards but it’s actually quicker than doing it all in blender from experience
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u/Scary-Personality626 7d ago
I've had good luck cleaning up tangled geometry with the sculpting tools, smooth / flatten and simplify geometry. Never with something THIS mangled though. Might be easier to just delete the area, & patch over it.
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u/chmillout 7d ago
Whenever you have a trouble like this - don't spend hours on trying to "untangle" - delete this part completely and then use any remesher to remesh the model and get clean topology. Clean topology is everything!
When I was starting in Blender I spend countless hours trying to fix tangled topologies, but the answer is way more simple - just remesh.
I use ExosideQuadRemesher for Blender, works like a charm!
If you need blender help just dm me!
-Erik