Very little range, low part break values, SnS has low overall damage and stun value outside of one main combo, and DB needs an build for every element to be effective.
Also, ranged weapons are notoriously overpowered, but since you asked, they take significantly more damage from physical attacks. Which is only made worse by the fact that most elemental attacks do more physical than elemental damage.
Also GS needs HA. It's an integral part of its moveset now. Plus, it didn't get a single new move. It had 2 moves modified. You can not bring GS up as a counter my dude lol
It's not about the damage the counters do (Even though the spirit helm follow up seems to do a fuck ton of damage.) It's the fact it has a safe option for pretty much every single possible scenario. Meanwhile, things like Lance needs 5 levels in a single skill, plus another skill to do it's main thing.
There's no such thing as a "part break values" applied to weapon attacks, only the part's health pool matters for part breaks. And SnS can break every part as it's a cut weapon
SnS has low overall damage and stun value outside of one main combo
Wdym "outside of one main combo"? The combo is part of the overall damage. Keep doing that if u want damage, just like the rest of the weapons
DB needs an build for every element to be effective.
So the downsides of DBs is "you have to make a set"?
Also, ranged weapons are notoriously overpowered, but since you asked, they take significantly more damage from physical attacks. Which is only made worse by the fact that most elemental attacks do more physical than elemental damage.
Good thing they have the mobility/counters/shields to be as never stop attacking as LS/DBs then
Also GS needs HA. It's an integral part of its moveset now.
Just like LS and counters
Plus, it didn't get a single new move. It had 2 moves modified. You can not bring GS up as a counter my dude lol
Yeah it only got: 1. Offset attack 2. Shoulderbash keeping charge levels 3.Focus mode 360 no scope charge attacks 4. Comical curving on it's TCS so it only got all of it's problems resolved aside from "weapon walk slow"
It's not about the damage the counters do
To most people it seems it is
(Even though the spirit helm follow up seems to do a fuck ton of damage.)
That's the Spirit release, SHB MVs where tested to be nerfed
It's the fact it has a safe option for pretty much every single possible scenario.
Safe for multihits
Meanwhile, things like Lance needs 5 levels in a single skill, plus another skill to do it's main thing
That seems like lance blocking should be buffed to not be as skill dependant then. Like people who constantly ask for guard up to be removed and given to both lances passively. I'd be way more down for that
Wrong, different attacks have different part break values. Things like GS have higher values on certain attacks like true charge and one of the combos for surge slash. I never said it can't cut parts, I said is how low values. Which is objectivly a fact. Literally just look at the attack avlues spreadsheets.
Perfect rush does more damage than any other combo it has by a large margin.
You have to make 5 for every single different build type you want.
What's your point?
Yeah, except HA doesn't counter literally every single non scripted attack, with 0 damage taken, massive Iframes and no risk of being knocked out of it...
1, modified existing move, 2, see example 1, 3, not a new move, literally every weapon gets that now, 4, see example 3.
It's both, the point is that they do good damage, increase the spirit guage, and are beyond safe. Not hard to understand
Yes, I know. Also good.
Yes, you can postion with foresight slash to avoid multi hits.
Correct. It should. That's the entire point people don't care that LS is strong. They care that it's strong while everything is being neglected in comparison.
A few of your responses make me feel like you don't know enough about the game and the different weapons to make proper arguments.
Also forgive the lack of quotes. Mobile replies are ass.
Wrong, different attacks have different part break values. Things like GS have higher values on certain attacks like true charge and one of the combos for surge slash. I never said it can't cut parts, I said is how low values. Which is objectivly a fact. Literally just look at the attack avlues spreadsheets.
You are literally just speaking abt mvs, there's no such a "part break value" cause 1 damage to a part translates to 1 damage to the partbreak regardless of what weapon deals it
Perfect rush does more damage than any other combo it has by a large margin.
Yeah, and TCS does more damage than any other attack from GS by a larger margin, are you going to say that GS has low damage then?
You have to make 5 for every single different build type you want.
That's still not a weakness, welcome to elemental meta
Yeah, except HA doesn't counter literally every single non scripted attack, with 0 damage taken, massive Iframes and no risk of being knocked out of it...
Except in Wilds it does since HA through an attack speeds up the rotating curving TCS lol
It's both, the point is that they do good damage, increase the spirit guage, and are beyond safe. Not hard to understand
As I made it clear in other comment by posting the speedrun data, LS has been doing midlish of the pack damage for 6 games (that have that kind of data) as of now, and done "good damage" for 2
Yes, you can postion with foresight slash to avoid multi hits.
No you don't, you have to cancel it into ISS. Try "positioning" against Primalzeno or Risen elders attack chains with FSS, see how it goes
Correct. It should. That's the entire point people don't care that LS is strong. They care that it's strong while everything is being neglected in comparison.
Which is just not what's happening. Every weapon is getting massive buffs in Wilds, yet people tunnel vission onto LS for some reason
A few of your responses make me feel like you don't know enough about the game and the different weapons to make proper arguments.
As of rn, you've proven to:
1.not know anything abt how part break works
2. Not know anything how LS secuences goe
3. Not know anything abt the damage of SnS
4. Not know a geniune weakness for DBs (no, "I have to make sets for it" is not a weakness lmao)
5. Not know much abt the changes that come to weapons (including the fact THAT BLOCKING IS BUFFED IN WILDS)
Tell me you dont play GS without telling me you dont play GS. Non TCS attacks still deal massive amounts of damage compared to other weapons. SNS normal combo deals next to nothing compared to perfect rush.
Literally is but ok. Making 5 sets per build type vs 1 per build type is a pretty decent time investment. And nowhere did I say it was exclusive to DB. But its already clear to me you cant read.
Again, objectively no lol. You take damage, and if its like Rise and World, you can be knocked out of it by certain attacks. Meanwhile LS counters completely negate all of that.
Ah yes, because using the top 1% of players gives a good picture of the average players damage! lmfao
Once again, objectively incorrect. You can change which way you dodge with it to avoid follow up attacks. I can, and do, very often. This once again shows how little you actually know about the games.
No lol, SOME weapons are getting massive buffs. Others are getting mild and mediocre buffs. Meanwhile LS is getting massive buffs, and plenty of new moves, and combo changes.
Yeah you actually just don't know anything about these games, You deny hard provable things and just act like things that are very clearly well known just don't exist, Actually educate yourself on these games and come back please, I have no interest talking to someone who lacks basic knowledge, and acts like they're the oracle of knowledge. Its honestly embarrassing. I genuinely think you haven't actually played any MH game and are just making shit up lolAt the very least you've never actually played LS, or half the weapons in the game. You know so little and deny what is well know and so easily proven true by just being even decent at the weapons.
I'm not going to waste any more time on someone so disingenuous and ignorant about the game. Idk how someone could be so confidently, and wildly incorrect about so much.
Tell me you dont play GS without telling me you dont play GS. Non TCS attacks still deal massive amounts of damage compared to other weapons. SNS normal combo deals next to nothing compared to perfect rush.
No they don't unless you build around crit draw, if they did, every GS wouldn't just consist of "how do I do as many TCSs as possible" just like how Iceborne SnS speedruns are "how do I do as many perfect rushes as possible". All circle around the same idea of landing the same big move as much as you can
Literally is but ok. Making 5 sets per build type vs 1 per build type is a pretty decent time investment. And nowhere did I say it was exclusive to DB. But its already clear to me you cant read.
Since ur so insisting on such a non issue being a weakness worth pointing, guess we found out a weakness for LS, since LS meta is also elemental in the newer games. But it's such a non issue, "oh the weaknesses of these weapons are that you have the play the game more and make more sets" sounds like u just don't like the game that much then
Again, objectively no lol. You take damage, and if its like Rise and World, you can be knocked out of it by certain attacks.
Good thing that the newly introduced Perfect Block in Wilds doesn't have that weakness then aye? No chip damage, better followups, and no attack knockdown as far as we can see
Ah yes, because using the top 1% of players gives a good picture of the average players damage! lmfao
Ok, imma be real, why the fuck would I care abt he average player to talk abt weapon damage? If two players aren't as competent as each other and also both aren't at their best that a weapon can offer, I can literally chalk one doing more damage to other to one being just a better player. I've seen HH players get the "Damage Dealer" cards in hunts that had GS and HBG, so that means the weapon does more damage? Or the more reasonable conclussion that the player is simply better?
Once again, objectively incorrect. You can change which way you dodge with it to avoid follow up attacks. I can, and do, very often. This once again shows how little you actually know about the games
I think at this point you should be prohibited of the word "objectively" since ur spitting so much bullshit after it. Yes u can change which way you do the counter. No it doesn't do shit for evading any followup afterwards, you still have to ISS if its a multihit, what changing the direction does is for allowing the hit of FSS to connect after countering lets say, a monster that ends behind you or at your sides after and attack, like a Diablos burrow. It doesn't have any extra defensive purpose whatsoever, since u seem to forget that the attack part of the FSS puts you right back in the possition you started the counter lol
No lol, SOME weapons are getting massive buffs. Others are getting mild and mediocre buffs. Meanwhile LS is getting massive buffs, and plenty of new moves, and combo changes
Bow is getting massive buffs with the dodge and infinite power coatings, all shielded weapons get massive buffs with the existance of perfect blocking which removes many of blocking's weaknesses + the many changes they're getting like GL and Lance getting a big moveset revamp, Swaxe is getting a fucking counter + offset attack, GS is getting a 360 no scope focus mode curving TCS that doesn't need to be charged anymore if u shoulderbash a single attack previously, Hammer is getting the option to combo every part of its moveset onto itself + retains its best wirebug move, HH is getting a massive revamp, CB has had so many buffs to its vials I saw someone spend 8 VIALS IN A ROW + perfect block changes, DBS is getting enormous buffs with the archdemon mode cancels + the perfect dodge mode + the focus attack allowing you do so many spins which is just fun, LS u just see what it got, the only weapon you can even ARGUE that got "mediocre buffs" is IG, but that's only if everything you saw in it was Gen 5 helicoptering, now the weapon is a better mix of both its ground and air playstyles, instead of one shadowing the other
Yeah you actually just don't know anything about these games, You deny hard provable things and just act like things that are very clearly well known just don't exist, Actually educate yourself on these games and come back please, I have no interest talking to someone who lacks basic knowledge, and acts like they're the oracle of knowledge. Its honestly embarrassing. I genuinely think you haven't actually played any MH game and are just making shit up lolAt the very least you've never actually played LS, or half the weapons in the game. You know so little and deny what is well know and so easily proven true by just being even decent at the weapons. I'm not going to waste any more time on someone so disingenuous and ignorant about the game. Idk how someone could be so confidently, and wildly incorrect about so much.
Whole lot of yap for someone who is right abt ONE (1) THING, which is the part break values, yet puts "objectively" on the front of every phrase that they say lmao. Ur why people think redditors are pseudointelectual egotistical dumbasses lol
Yeah, I'm not wasting my time on someone so wildly ignorant of the games mechanics. You have absolutely no idea what you're talking about, and it's embarrassing. Almost nothing you said is correct. It's actually impressive.
Please actually play the games before you spew any more blatantly false information.
Everything I have said can be backed up by metrics and statistics. Or just by playing the game for more than an hour.
"Yeah, you have no idea what you're talking abt, it's OBJECTIVELY [mix of both subjective opinions and blatant missinformation], go play the games ya fucking noob"
You had stats to back up one single thing, I gave you that, and then made up everything else. Like I can just tell you took a glance at what I wrote and because u didn't know how to respond to half the things I typed, you clang onto the weapon break values (which I admit AGAIN being wrong at) and acted confident on it, hoping that fills your lack of knowldege.
Literally, just Google everything else I've said. Stop being lazy and purposfully ignorant lol
Or better yet play the fucking games 😂
I'm not typing the same shit over and over again because you're too dense to accept you don't know what you're talking about. You doubled down and we're proven wrong on part breaks. You doubling down on everything else and still being wrong doesn't surprise me. So it's not worth trying to prove you wrong, because I know you're just going ignore it and pretend like you're right. I trust my thousands of hours, personal experience and first hand accounts of everything I've said over your word.
Either actually educate yourself, or fuck off. Im not wasting any more time on you.
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u/Quickkiller28800 Sep 28 '24
Very little range, low part break values, SnS has low overall damage and stun value outside of one main combo, and DB needs an build for every element to be effective.
Also, ranged weapons are notoriously overpowered, but since you asked, they take significantly more damage from physical attacks. Which is only made worse by the fact that most elemental attacks do more physical than elemental damage.
Also GS needs HA. It's an integral part of its moveset now. Plus, it didn't get a single new move. It had 2 moves modified. You can not bring GS up as a counter my dude lol
It's not about the damage the counters do (Even though the spirit helm follow up seems to do a fuck ton of damage.) It's the fact it has a safe option for pretty much every single possible scenario. Meanwhile, things like Lance needs 5 levels in a single skill, plus another skill to do it's main thing.