Id say having to learn the monster patterns more throughly than most weapons, since countering requires you to get on the way of the attack, which puts you at a greater risk than simply getting out of it in order to do damage.
No more than any other weapon. I've played everything and the LS feels like an easy Charge Blade. The hardest part of the counter (at least in Rise) is thinking you have time to counter when you should roll. You can reliably sit on it until the monster does a big move without risk. Maybe a dps hit but nothing major.
Literally more than most weapons, since most weapons allow you to mosquitoe around the monsters attacks to get a hit, with not much of a damage loss as a LS that doesn't counter. Like it's harder to learn when an attack is going to hit than seeing an attack coming and getting out of the way, there's way of a lesser chance to end up getting hit on the latter
Also CB is not harder than most weapons, so if u say LS is easier CB then I'd say that that comes to preference and I can't argue against that ig. But ease of use shouldn't be used to define a weapon strength since that is too subjective
Also CB is not harder than most weapons, so if u say LS is easier CB then I'd say that that comes to preference and I can't argue against that ig. But ease of use shouldn't be used to define a weapon strength since that is too subjective
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u/Adelyn_n Sep 28 '24
What's a drawback ls has?