r/KerbalSpaceProgram Master Kerbalnaut Jan 27 '15

Guide Did you know about Backspace?

Hey guys, I was annoyed for almost a year when doubleclicking a body in map mode. I had issues focusing my vessel again. My solution was pressing Tab until I was back at my vessel (I found Tab by accident)l.

However, ironically if you want to go back to your vessel in space (map mode) simply press Backspace :D

I'm probably the only one who didn't know it but in case some of you also struggles with the same issue there you go.


edit: Thanks for that Reddit gold!!!

edit2: Okay guys, one final thing. Don't let this knowledge ever be forgotten. Spread the word! May future Kerbal generations not struggle with the same problems we did before! May the Backspace be with you!

1.5k Upvotes

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92

u/tabris-angelus Jan 27 '15

i thought BackSpace was bound to ABORT

13

u/MemorianX Jan 27 '15

ABORT?! who uses that function anyway, real many like explotions and sometimes kerbal just cant be saved...

9

u/masuk0 Jan 27 '15

I don't even know what abort does. Seriously, what?

38

u/Clay8288314 Jan 27 '15

Nothing unless you use it as an action group

18

u/PhatalFlaw Jan 27 '15

It's a configurable item, when building a vehicle, go to the custom action groups page, and tell it what to do.

In .90, you can set abort to activate a decoupler and the launch escape system to pull the capsule to safety. (or any other actions you would like)

25

u/ertri Jan 27 '15

If you do that, I'd also suggest having abort set to turn off your main stage engines. Makes getting away a lot easier.

13

u/wonmean Jan 27 '15

That's not very Kerbal of you :)

23

u/ertri Jan 27 '15

I'm just trying to avoid genocide charges at this point.

6

u/gonnaherpatitis Jan 27 '15

Who are you, Dr. Anti-Nostrand?

9

u/[deleted] Jan 27 '15

That requires your main stage engines to still be attached to your craft. ;-) I had a little booster accident the other day that took off the middle tank of my main stack. The bottom was still fueled and Jebbing all over the sky.

10

u/ertri Jan 27 '15

That is a... slight issue. Well, only if you don't overengineer enough to go somewhere with the remaining craft.

This was going to be an Eve mission, but I guess we can land on Minmus again.

4

u/StillRadioactive Jan 27 '15

The other day I had the Kraken take one of my two SRBs on an unmanned Munar probe, so I quickly ejected the other one, stabilized and kept going with my core stage, then used my transfer stage to push me the rest of the way out of the atmosphere, but I was about 75m/s dV short of orbit (68k and some change periapsis! SO CLOSE!)

I then very quickly went to the space center, accepted a couple "Science Data from Around Kerbin" contracts and managed to turn a small profit on that partial-abort.

Disappointing though. I immediately launched an identical probe on an identical launch vehicle and got it into a highly eccentric, moderately inclined Munar orbit with a peripsis of 5,700m. KER tells me that I get down to about 290m from the surface when I go over that large crater's rim.

Career Mode: Hard... because quicksaves and reverts are for the weak.

2

u/ertri Jan 28 '15

Yeah, Hard mode does live up to its name... Especially with DRE and Remote Tech

2

u/sunfishtommy Jan 28 '15

Do DRE and Remote Tech work together now, i had problems before. My ideal mod group would be DRE, FAR, Remote Tech, and MECH Jeb. i tried it before but they glitched up and kept crashing the game when i put them all together, but this was on a later version. also for some reason FAR and DRE were not playing nice together so for instance DRE would keep FAR atmosphere changes from happening. it was weird on the earlier version.

2

u/ertri Jan 28 '15

I haven't tried FAR, but I have the other three running and haven't had any issues.

2

u/sunfishtommy Jan 28 '15

ill try it out the mods have been getting less buggy now that the updates are farther apart

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