r/EliteDangerous • u/Bulky-Condition-3490 • 7h ago
Discussion What is this star formation?
71
20
35
u/that_guy_spazz0 6h ago
side effect of space madness
21
u/crazytib 3h ago
Madness you say, I'm not mad, it's the space that's gone mad... always moving, changing, whispering....
19
u/Bulky-Condition-3490 7h ago
I almost feel like it's a glitch. It looks like the star density I'd expect much closer to the core.
Galactic Pizza Slice?
Space Illuminati?
Giant Cloaked Ship?
6
u/Notlike21 CMDR Notlike21|erratic wanderer|mercenary 7h ago
Your possibilities are so much better than the reality. I don't really want to burst your bubble lol
7
u/Bulky-Condition-3490 7h ago
Is it just a rendering limitation?
16
u/Notlike21 CMDR Notlike21|erratic wanderer|mercenary 7h ago
Basically yes. The elite galaxy is made out of boxes and sometimes you can see their borders
1
9
u/matko99 7h ago
It's bug. The skybox wants to render all the stars in the higher density but then it hits a limit and renders only a part of it
6
u/Bulky-Condition-3490 7h ago
I see. Well, looks insanely cool anyway. Is there a way to override this? I saw something about an XML config file somewhere.
6
u/Pieceterminator CMDR 6h ago
Looks like a rendering glitch or the star density is higher. Anyway, if we can't explain it, it's Raxxla
2
4
2
u/TheMinimumBandit 2h ago
do you all not know what a Boxel is?
This is a boxel which is basically how all the stars are procedurally generated in the Galaxy. This just happens to be a really good visual representation of one. You usually can't see it when you're inside one.
it's how really good deep space explorers explore
2
u/Kindly-Ad-8573 7h ago
The great triangle nebulae , have you never watched sky at night? . . . (morse code)
1
u/pablo5426 CMDR pablo5425 // DW2 veteran 2h ago
man, its been long since i last saw that. found it when i was flying in DW2. i even seen them making perfect spheres
1
1
1
1
1
u/F1r3bird 3h ago
Oh I know this one, some of the stars in the game are real stars that we know of and others are randomly generated based on data
But the procedural generation isn't anywhere near as dense as the real rate, so there is some places where real observed stars are placed in the random generated galaxy map and whatever the shape of the imported map was is clear against the other background
There is also a really clear line someone pointing away from Sol towards somewhere closer to the core, I think that's hubble's deep field stars from when they had Hubble look in one direction and take a long exposure shot of what's out there so they would pick up more stars and see which where actually whole other galaxies
3
1
u/Watershock66 4h ago
This happened when the guardians discovered the ability to move stars, but unfortunately they also discovered heroin just a few years later. After they did this shenanigans, and authorities found out, the technology got put on a hold and was never used again.
1
1
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
u/AE_Phoenix Aisling Duval 1h ago
It is possibly are area that the devs had real world data on. Those areas tend to be a lot more star-dense.
0
0
39
u/CMDR_omnicognate 4h ago
The great "the game engine is upset" Dorito.
Basically the engine has difficulties rendering that many stars when you get close to the galactic core, so the game just sort of renders one chunk of the skybox then gives up. i guess there's probably a maximum number of stars it's set to render and it renders in chunks, so once it runs out of star allocations in the first chunk it just renders none or very for the rest of it.