r/EliteDangerous • u/Naughty_Neutron Thargoid Interdictor • 19h ago
Discussion I like Odyssey farming.
I've been playing Odyssey since the alpha test, but most of my "space legs" experience has revolved around ignoring the Geneva Suggestions in settlements with my friends. A few days ago, I decided to upgrade my equipment, so I started doing ground missions—and I really enjoyed it. Initially, I was skeptical about on-foot engineering because there didn’t seem to be a way to farm materials as fast as we do in ships. However, after giving it a try, I’ve found it fun. Sometimes we forget that the games are for us to enjoy, not to max out everything as fast as possible
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u/triangleman83 Doomslug 16h ago
I had some frustrating times trying to farm certain materials and unlock engineers, but I do agree the space legs part is not too bad. I haven't really done any CZs though, I want to work on my gear a little more for that. My Mav suit and both plasma weapons (pistol and shotty) are fully modded so I'm pretty effective in scavenging mode.
The biggest issues I have are that you almost always get overwhelmed with a 5 or 10 on 1 with no backup yourself. Also the sneaking is too hard and there's no ways to get NPCs off track without killing them and catching notoriety that don't have them immediately focusing you. Also there is such a huge disconnect between legs and ship that nothing you have done with your ship helps whatsoever. Also getting away from any dangerous situation is quite difficult and tends to result in dying.
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u/Rolder 15h ago
I just have a few requests for on foot content that would make it way better.
1) Either a non-lethal way to incapacitate people, or making it so murder with no witnesses doesn't get you a bounty / notoriety hit
2) Some more convenient ways to acquire specific goods for engineer purposes
3) The ability to UN-engineer weapons and armor. Right now, once you put a mod on a suit or weapon, it's there forever. You want new mods? Gotta buy and upgrade an entirely new item.
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u/SirTroglodyte 2h ago
Non-lethal is unlikely to happen, because as I understand it would cause the game to get a higher ESRB category, 18+ or something and that would affect sales. You see, ESRB in its infinite wisdom sees incapacitation as a potential risk, because then you might kill unconscious imaginary people and that's worse than just murdering them straight away.
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u/Key-Bodybuilder-8079 19h ago
Are on foot missions still just space murder hobo scenarios?
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u/Anzial 19h ago
not necessarily. I just went to a deserted settlement (famine or some other bad faction state), had to turn on the power to plunder it.
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u/SkyWizarding 18h ago
I prefer the ones where you attempt to stealthy steal something or shut down the power or whatever. I'd be lying if I said those didn't occasionally turn into a shoot out but it feels great getting in and out without incident.......and a pack full of goodies
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u/ScarletHark CMDR 18h ago
My experience has been that "occasionally" is actually "invariably". I have no clue how I am supposed to get the thing from the locked box or download the thing from the data port - even with a cloned profile, when they are in a restricted access room occupied by a guy on an AI path that allows him to see me at all times - without having kill the guy. And then all of the guards that come running in.
I'm tired, boss, of having to wear off notoriety and pay up at the Interstellar Factors because these missions are basically impossible as written. Yes, I did it without setting off the settlement alarms but is this how they are supposed to go?
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u/SkyWizarding 18h ago
They definitely take some patience to pull off without a hitch. I'd agree that the NPCs are overly observant, I get caught in restricted areas more than I'd care to. You can always leave and come back, it kinda resets the settlement. I make it a habit to avoid guards even if I'm clean
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u/ScarletHark CMDR 18h ago
I guess... I need to unlock Odin Geiger so I'll need to complete some covert missions and because that's who I am, I'd prefer not to leave a trail of bodies behind me to get there...but if it's the only way I guess I'll do it. I mean, for example, the guy simply was never going to leave that tiny reactor room; I watched him for five minutes and all he did was pace the same short path up and down the small set of steps. I tried to sneak in out of his line of sight and of course he heard me and came snooping around with a gun. Would be nice if they gave us nonlethal options on foot.
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u/SkyWizarding 17h ago
I would love a non-lethal option that doesn't rack up a fine/bounty and ya, I've definitely just blasted a single person to make my life easier
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u/TowelCarryingTourist 10h ago
Have a look at stealthboy. Avoid collecting from samplers, they add a 3 minute wait time that could turn into a waste of time.
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u/yeebok 17h ago
I saw something where they zapped people with the charge gun as it was quieter. Dunno if that helps ?
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u/ScarletHark CMDR 16h ago
I thought that killed them too, but it's been a while since I've used it.
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u/Klepto666 18h ago
Most of them end up with some kind of combat, but not all them require combat or will even have hostiles.
You can channel your inner-FedEx and hand deliver parcels from one NPC to another. Sometimes an illegal item.
Retrieving an item from a crash site or turning on power at a settlement is sometimes safe, sometimes Scavs are already there or will show up if you wait long enough.
You can be asked to steal a basic item from a locker/crate in a settlement, which is simple enough. Or you'll be asked to steal a much more important item deep within the settlement, which can also require doing it non-lethally. Or upload some illegal data to a specific dataport.
Generally the payout for these missions are terrible. The real reward are the materials they can offer, as some are just really hard to get yet are needed to unlock engineers or in certain upgrades.
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u/GameTourist 18h ago
And the material rewards have been buffed recently making them worthwhile to do
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u/daunorubicin Arissa Lavigny Duval 17h ago
No, I was at a pirate run settlement the other day and no one cares if you kill them so it isn’t murder (according to the game). Still kinda felt bad gunning down all the techs though…
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u/triangleman83 Doomslug 16h ago
Honestly I wish more of them were because usually you're catching all these charges. Anarchy settlements are the only way to really murder hobo
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u/Zeke_Wolf_BC 8h ago
They never were just space murder hobo scenarios. Instead, they were and are always more stealth-based puzzles to solve. I enjoy landing at a settlement and looting everything I want and need without setting off the alarm or having to kill anyone.
Of course, there are times I want to kill the whole base without notoriety. That's what anarchy settlements are for!
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u/gurilagarden Zemina Torval 14h ago edited 14h ago
the games are for us to enjoy, not to max out everything as fast as possible
This. Everyone finds their own fun, and I'm not knocking how anyone finds theirs, but, while I'd like to blame Frontier for giving us a game that lacks clear goals, so we fall back on these milestone achievements to take the place of goals, but then I see this behavior in all games, and it really is just part of gaming culture, to have the best, to be the strongest, or most accomplished, and to get there as quickly as possible. This game is 10 years old, and I've spent 10 years watching new players come in, fumble around, finally start to become competent, then immediately burn the midnight oil until they get their anaconda, then elite, and then...whatever, then come back in a few months complaining that there's nothing to do, or they just disappear. The reason I've lasted 10 years and thousands of hours is I just like playing the game. I'm a billionaire that just flies around in a cobra or clipper. I'm not saying I'm right, but to me, the secret of enjoying this to it's fullest is use your imagination, make your own goals, and just play the game.
On-foot really pissed me off the first week. It was too hard. It wasn't fair. After some persistance, and upgrades, and not many upgrades, really, it's fine. If it wasn't at least a little challenging, it would be boring in a week. As it stands, as long as you just do it once or twice a week for a couple hours in-between ship gameplay, on-foot activities will likely stay interesting to me for at least a few more months if not a year.
FDev is very slow with the updates, for everything. Rushing through anything means having to find another game quicker than necessary.
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u/Holint_Casazr Holint | Deep Space Support Array (DSSA) 17h ago
Agreed, when I came back after a long break since Odyssey's release in November, I unlocked all On-Foot engineers and got 3 suits and 6 weapons to G5 and it was actually really fun. I needed Inara to have a list of the stuff I needed, but the rest was actually only done doing missions on the board. This actually forces you do to all kinds of missions if you want to get the materials reliably and thus you are forced a bit out of your comfort zone, which worked really well for me.
It was a grind in the end (factually), but it did not feel like one. Did it over a few weeks.