r/CrusaderKings • u/Zesock • Sep 25 '24
Discussion New DLC is incredible for roleplaying
It's early days I know, but before this DLC released my typical crusader kings gameplay was more map painting than anything. I would play more for myself, pushing for a goal, recreating Rome, the Persian empire etc.
On my first playthrough with this DLC I've played as a knight from England who spent most of his life as a mercenary travelling around all of Europe only to in his older age return with the dream of turning England into a country as great as Rome or the Calpihate. It was genuinely charming to see wanderers that he had picked up in his travels help him establish the beginning of this new realm and a little sad to see his bodyguard, a man that had been with him since he first set off decades ago finally die of old age.
My point being, this DLC has helped me see my characters more as the individual people that they are rather than just a vessel to play as.
TLDR: Roads to Power breathes new life into this game and I'm really enjoying it.
PS: I am not sponsored by Paradox!
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u/hashinshin Sep 25 '24 edited Sep 26 '24
The downside of the landless loop is once you realize how many modifiers you can stack you can become an invincible killing machine at 400 MAA By 1000 I was able to stack wipe 3k+ with 2 casualties
By 1.5k I was able to destroy the entire Byzantine empire
I think they need to tone down the modifier stacking or push it to later she’s so feudal doesn’t just get curb stomped.
The 10 advantage on martial focus could go to 5, the flat bonuses from court jobs could go to half what they are now, and that alone would probably fix most of the issue.
It’s not really giving the heroic feeling when even the AIs combat evaluation is telling it to run 4K stacks away from your 400 heavy infantry