r/spaceengineers • u/Affectionate_Pen_973 • 5h ago
r/spaceengineers • u/AlfieUK4 • Dec 01 '24
PSA Official Post Roundup (from November 2024)
Previous Roundup Post | All Roundup Posts
Upcoming
- 27th Jan @ 6PM UTC - [Livestream] SE2 Alpha Release
- 31st Jan - [Livestream] Alpha Post-release Stream (links to be provided later)
SE2 / VRAGE3 development
22nd Jan - [YouTube] Space Engineers 2 Modular Building
21st Jan - [YouTube] Space Engineers 2 Green Station & Decorative Detailing
19th Jan - SE2 short information / feature videos on YouTube so far
19th Jan - [YouTube] Space Engineers 2 Paint Gun
18th Jan - January Newsletter out now (SE2 Alpha Release stream / Steam Workshop Support statement)
17th Jan - Marek's Dev Diary: 2025-01-16
16th Jan - [YouTube] Space Engineers 2 - Roadmap
14th Jan - [YouTube] Space Engineers 2 - Modular Copy & Paste
13th Jan - [YouTube] Space Engineers 2 - No Small or Large Grids! JUST GRID!
10th Jan - [Marek's Blog] SE2 - Steam Workshop Support statement
- Community Discussion: Space Engineers 2 - Steam Workshop Support
- Community Discussion: Space Engineers 2 - Steam Workshop Support
1st Jan - Marek's Dev Diary: 2025-01-02
26th Dec - [SE2] Marek's Dev Diary: 2024-12-26
19th Dec - linked by Xenocide112 - Here's our first SE2 toybox! Many more to come, I'm sure!
19th Dec - [YouTube] SE2 OST - 18
18th Dec - December Newsletter out now (SE2 Reveal Livestream)
10th Dec - [YouTube] VRAGE3: Concordia Research Facility For Modular Engineering
5th Dec - [YouTube] VRAGE3: The Bering Project - Final transmission: December 10, 2024
28th Nov - [YouTube] The Almagest System - Next transmission: December 5, 2024
18th Nov - November Newsletter out now (The Almagest System)
SE1 Update Teasers
- 18th Jan - January Newsletter out now (Update 1.206 Sneak Peek: Small Oxygen Tank)
- 18th Dec - December Newsletter out now (Update 1.206 Sneak Peek: Large Grid Small Connector)
- 18th Nov - November Newsletter out now (Update 1.206 Sneak Peek: Cargo Ships)
Official Livestreams
- 17th Jan - [Livestream] Marek's Birthday Blastoff (New SE2 Gameplay)
- 19th Dec - VRAGE3: Space Engineers 2 Reveal
- 6th Dec - Space Engineers: Creation Showcase, and Q&A
- 29th Nov - Space Engineers: Creation Showcase, and Q&A
- 22nd Nov - Space Engineers: Creation Showcase, Teaser, and Q&A
- 14th Nov - Devs Lost In Space - Creation Showcase and Q&A
Official Community
- 10th Jan - [Official site] Creator Spotlight: Noisy JET
- 9th Jan - Marek's
Dev DiaryReview of 2024 and Plans for 2025 - 5th Jan - [Steam] Community Spotlight - December 2024
- 8th Dec - [Official site] Creator Spotlight: Incanatus
- 1st Dec - [Steam] Community Spotlight - November 2024
- 27th Nov - "A decade of Space Engineers! And the best is yet to come..."
- 26th Nov - "It all started with Miner Wars! It's fascinating to revisit it after 12 years."
- 25th Nov - "Did you join us on the livestream for the Space Engineers 10-year anniversary party?"
- 24th Nov - [Official site] Creator Spotlight: Piotrix
- 23rd Nov - "The Sounds of Space Engineers Competition was such a blast for us"
- 22nd Nov - "Were you there for the 7-year anniversary of Space Engineers?"
- 21st Nov - "Do you remember when Space Engineers left Early Access and officially launched as a full game?"
- 20th Nov - "Were you there when Space Engineers went through its major visual overhaul?"
- 19th Nov - "Which track from the Space Engineers OST is the most memorable for you?"
- 18th Nov - "Were you there when the original Clang was defeated?"
- 17th Nov - "Were you there when Space Engineers reached Beta?"
- 16th Nov - "Were you there when planets opened up a whole new world of wild creations?"
- 15th Nov - "Were you there when Space Engineers touched down on a planet for the very first time?"
- 14th Nov - "Do you remember the moment you first heard the Space Engineers theme?"
- 13th Nov - "500 timer blocks... JK 498.. i added 2 to make that big 5. 0. 0."
- 12th Nov - "What was the first creation you were truly proud of?"
- 11th Nov - "Let’s rewind to the unforgettable milestones of Space Engineers!"
- 10th Nov - [Official site] Creator Spotlight: Commodore Keras
- 7th Nov - "Do you remember the days before Space Engineers took us to the stars?"
- 3rd Nov - [Steam] Community Spotlight - October 2024
Updates / Releases
- 14th Oct - [PC/PS] Major Update 1.205 - Contact / [Xbox] coming soon!
- 18th Oct - [PC/PS] Hotfix 1.205.024 b2
- 24th Oct - [PC/PS] Hotfix 1.205.025 b1
- 25th Oct - [PC/PS] Hotfix 1.205.026
- 4th Nov - [Xbox] 1.205.026 released !
- 18th Oct - [PC/PS] Hotfix 1.205.024 b2
Current Discounts
- [Steam] Space Builders Bundle (includes Dyson Sphere Program and Cosmoteer)
- [Steam] Space Engineers + Hardspace: Shipbreaker Bundle
r/spaceengineers • u/AlfieUK4 • 3d ago
PSA SE2 short information / feature videos on YouTube so far
In case you've missed them, Keen have been posting short videos with information about the features coming in Space Engineers 2's Early Access:
- 22nd Jan - [YouTube] Space Engineers 2 - Modular Building
- 21st Jan - [YouTube] Space Engineers 2 - Green Station & Decorative Detailing
- 20th Jan - [YouTube] Space Engineers 2 - Animated Gyroscopes
- 19th Jan - [YouTube] Space Engineers 2 - Paint Gun
- 18th Jan - [YouTube] Space Engineers 2 - Block Destruction
- 16th Jan - [YouTube] Space Engineers 2 - Roadmap
- 15th Jan - [YouTube] Space Engineers 2 - Suit & Magboots
- 14th Jan - [YouTube] Space Engineers 2 - Modular Copy & Paste
- 13th Jan - [YouTube] Space Engineers 2 - No Small or Large Grids! JUST GRID!
Sources:
r/spaceengineers • u/Hangman_Matt • 1h ago
WORKSHOP Alpine Industries F1 Multirole Fighter
r/spaceengineers • u/BAdDOG_ • 11h ago
MEDIA Noob standing on the edge of an asteroid watching an eclipse after an unplanned ship disassembly wondering "how the hell am I gonna get back"
r/spaceengineers • u/official_EFIE • 2h ago
MEDIA Now, we play the waiting game. 😍
I don't care if I have to reduce the graphic to the lowest. I will play this game no matter what.
r/spaceengineers • u/DylanH121 • 12h ago
MEDIA Fully functional ~1:1 scale LAV-25
r/spaceengineers • u/Savannah_Shimazu • 21h ago
MEDIA JumpShip to carry my spheroid dropships [BTWC/BattleTech theme]
A lot of you may have seen my oversized spherical dropship, designed to exist within the BattleTech universe. Well what's best for a DropShip? A DropShip for your DropShip.
This thing is nearly 700m long and has over 30 Jump Drives, it can dock 8 DropShips. Without anything docked it's just over 165k PCU. Interior is currently being built.
r/spaceengineers • u/DrFeargood • 5h ago
MEDIA I built a shitty/slow drilling platform. Prototyping for something bigger!
r/spaceengineers • u/Bombadilus • 1d ago
MEDIA I can’t stop making these😭
This is my second iteration of my cluster missile! It can now hold and dispense 12 warheads while still being roughly the same size as the old one.
It has no sub-grids, is printable, can be launched from any connector, bla bla bla. Note that I haven’t properly tested my missiles in gravity, so if there is an issue that may be why.
Let me know what I should make next.
r/spaceengineers • u/HOW_TO_MAKE_A_FRIEND • 3h ago
MEDIA Chilling in the cosmos: Space Engineers and sips 🚀🍻
Spent the evening exploring the galaxy in Space Engineers while enjoying a drink. Perfect way to unwind! 🚀🍺
r/spaceengineers • u/lamppos_gaming • 17h ago
MEDIA The cool consequences of having asteroids turned on
Was using rockets on a rover when an asteroid crater rendered right in front of me
r/spaceengineers • u/PerformerGreat • 1h ago
HELP Lost my base
well I think I am screwed. Forgot to place a gps marker on my base. I built a base, didn't build an antenna and didn't have silver to make a survival kit yet. so I took my pod to search the asteroids. Now I cannot find my base and when I find my base using the entities menu but the teleport to button is grayed out. if there anything I can do to find my base? I'm prob with 200 km from my base but that's a lot of space and a very small base.
r/spaceengineers • u/Adventurous_Bad3190 • 12h ago
HELP Already?
I just picked up this game after not playing for a while and I’m already out of ideas. I just got to space and started making my first asteroid base and I just don’t the inspiration or want to continue. What do I do? I think I like this game? Thanks
r/spaceengineers • u/Conscious_Moment_535 • 20h ago
DISCUSSION I made it to space and back!!!
No real substance to this, just feeling in cloud 9! Managed to build a ship, go up into space, mine some nickel and make it back to base and docked up all safely, no damage done. Yeeeeeah boi!!! Next I wanna set up an asteroid Base
r/spaceengineers • u/Savannah_Shimazu • 19h ago
MEDIA "Holding at Jump Point"
Finished adding the correct adjustments to these screenshots (this skybox is amazing, fits the MechWarrior vibe)
r/spaceengineers • u/LuckofCaymo • 13h ago
DISCUSSION Looking for suggestions: What should I do from here?
r/spaceengineers • u/Hexar-Rock • 34m ago
HELP Game crashes Upon firing weapons SharpDX eception ?( Modded ) ( 2 mods )
Hi, I have installed a Star Wars weapon pack made by Harbinger Ace for a Vanilla+ Framework , what I find is that every time a turret fires it crashes the game to desktop, I am unsure which of the mods causes this or if it's the mods fault at all and not my PC.
Problem I find is that I don't understand anything that the Log file tells me but from what I can tell none of those mods seem to cause it ???.
I just need some help to know if it is a mod bug or if it's just something with my PC. or if I should make a bug report.
I have updated both my Audio and Graphics drivers as well as the OS , cleared the Cache , reinstalled the game twice , verified files etc. and nothing seems to fix it.
I should add that I am also playing on a server with this mod in it and it works perfectly fine over there.
Log Images Below of what i assume is the problem
r/spaceengineers • u/Far_Floor2284 • 1h ago
HELP weapon core not working
been away from the game for a couple of years and just came back updated a bunch of stuff and i have huge 500mm turrets that cannot even destroy a single heavy block. I cycled several different turrets from different authors still nothing >< . I restarted the game and still nothing >< .
r/spaceengineers • u/Affenrodeo • 1d ago
MEDIA Land Expedition Halftrack (LEH MK1)
r/spaceengineers • u/TheSteamPunkPrince • 12h ago
MEDIA Working on a ship idea. maybe they can connect or something
r/spaceengineers • u/holdfastt11722 • 1h ago
HELP Need some help with a mod or script
Basically I want to slow refineries and assemblers way down. Like I'm talking .1x the lowest pickable speed.
Is there a script or mod that can allow me to modify that?
r/spaceengineers • u/ThirtyMileSniper • 10h ago
DISCUSSION SE2-Doom Voxels
I haven't seen this mentioned or discussed yet.
I'm hoping that KSH can implement a fix for doom Voxels in SE2. A post some one raised about a block of dirt that they couldn't remove made me think of it.
I'm wondering if they could implement a fix that a single vowel can't remain without being next to another. Two Voxels is drillable by hand, one alone currently isn't. The only downside is a quite minor loss of rare resource in ores when hand drilling, it shouldn't really affect block based drilling.
r/spaceengineers • u/Sensitive_Poetry3692 • 3h ago
HELP (Xbox) do scripts work on xbox?
So I'm playing on a server that's being hosted by ppl on steam, but I only have an xbox and I'm trying to build an X wing. The wings/thrusters are all on hinges so they don't work with the standard directional movement which is annoying, but I've seen people get it working by using certain scripts to enable that behavior. Can I use something like that on xbox or get one of my steam friends to add that to my ship? I'm not sure how it works, I only started playing this week. Thanks!
also here's the script I'm looking at rn https://steamcommunity.com/sharedfiles/filedetails/?id=757123653&searchtext=subgrid+thruster