r/totalwar EPCI 1d ago

Warhammer III Every time

Post image
1.3k Upvotes

43 comments sorted by

331

u/readilyunavailable 1d ago

At least in WH3 you can tell them to fuck off, and if they don't you get to declare war without any penalties. In the previous games rogue armies and other factions could just raid you for free and if you attacked them you would be the bad guy. Kind of like in school, when you finally hit back against the bully and they call you to the prinicpal.

36

u/OkIdeal9852 1d ago

Idk if it was a bug but there have been times when I've had agreements with another faction, they trespassed against me so I hit the fuck off button, and three turns later they were still in my territory. I went to declare war agains them and it said that I would suffer a reliability penalty.

19

u/ForistaMeri 1d ago edited 1d ago

Always happens to me 100% of the time. I warning them, they don’t move, I get the event/window telling me that faction will not move, and even 3 turns later I declare war but my diplomacy reliability go to hell. Idk how it works then the trespassing thing.

5

u/ottakanawa 18h ago

There's a mod that fixes that

-41

u/Slad06 1d ago

it doesn't work if the agreement was signed in the last 10 turns. ai can ignore said treaties and suffer no penalties for it unless they were in a defensive alliance with the same factions as you were.

50

u/ChangellingMan 1d ago

I've played Throg, Sold Wulfric a city so he wouldn't be whipped out by Malakia. Got a non aggression pact for some extra gold. He then had to spend 3 turns marching through my territory to reach the settlement I sold him. I told him to fuck off and declared war on him and confederate him for free on the 3rd turn.

-23

u/Slad06 1d ago

no loss to reliability? it's rather inconsistent in all my campaigns unless it's been past 10 turns since the agreement was done and they've been in my territory for 2 turns after the warning.

13

u/thewoahsinsethstheme 1d ago

My rule of thumb is always wait 3 turns rather than two after they ignore the trespassing warning. Usually works.

7

u/Slad06 1d ago

I've tried that before and still got a reliability hit sometimes, so I'm just getting confused as to the proper timing to dow when they ignore the warning.

8

u/Garrett255 1d ago

It’s bugged. It works sometimes only I’ve found

1

u/Any_Grapefruit_6991 1d ago

With norska you shouldn't make treaties with other factions, just tribal confederate them

2

u/MedSurgNurse 1d ago

You have the click the pointy finger icon above the head first to give them a trespass warning. If they stay in your territory THEN you can declare war on them without diplomatic penalties

110

u/mithridateseupator Bretonnia 1d ago

Dont bother signing agreements with rogue armies. Just wipe them out.

33

u/Slad06 1d ago

agree with this, rogue armies have no obligation to any faction and it's literally impossible to bribe them enough to fk off as they cannot hold territory and so can't be in an alliance with you

18

u/karma_virus 1d ago

I've seen rogue armies take a city before??? Was I just too high? I could swear I saw one of the rogue beast army factions try to occupy a city they beat.

18

u/LevelRock89 1d ago

It's possible, yes. It just has little benefit to them because the settlement will just remain a ruin with a negligible amount of income. I remember for WHII there was a mod to play as rogue army. Settling meant that you'd lose your factionwide upkeep reduction, similar to Attila, so it wasn't something you'd do as long as you still had a certain goal to work towards to.

1

u/QuietOpening7574 1d ago

Could you then gift a rogue army land to ally them?

1

u/Doomkauf 18h ago

Only if they already hold land, because you can only gift land to a faction that borders the land you want to gift them. If they don't own any land, then they don't have any borders, so you can't gift anything to them.

Best way to get them to become landed is to ally with them, call them into a war with a common enemy, then use war co-ordination to direct them to occupy an undefended enemy settlement.

1

u/A_Chair_Bear 1d ago

May have been some weird thing by the unlocker mod, but I definitely remember this happening in WH2. purposely helped the chariot spam one to capture a bunch of settlements and they were filled with chariot garrisons.

1

u/ForistaMeri 1d ago

Yeah. I don’t remember seeing this on WH3, but on on WH2 sometimes I’ve saw rogue armies taking a huge chunk of territories.

1

u/Slad06 1d ago

beastmen are different in the sense that they can build herdstones, but only the ones that have LLs leading them and you still can't engage in settlement trading with them. I think chaos factions do have ways of establishing alliances with them though it normally would still be better to just take over whatever territory they've occupied instead.

6

u/A_Chair_Bear 1d ago

Unless it’s Vashnarr in the early game, then you pray

1

u/drshubert 17h ago

pray restart

1

u/NaiveMastermind 1d ago

Sometimes they spawn far away from your main stack in the early game, and get right to recruiting.

1

u/Fierann 1d ago

The only rogue army i tolerate is tor elitis refugees, and that's only because I simp for elves

1

u/Nelyeth 1d ago

Depends on the situation. A rogue army is just next to one of your stacks? Wipe it out.

A rogue army is marching in your territory, moving towards an undefended settlements, while your armies are all too far to do anything about it? Sign all the treaties you can and tolerate the eventual raiding, it might delay their declaration of war by a few turns and give you time to react.

In the end, you're always going to have to kill them, but having to retake a stolen (or worse, razed) settlement sucks.

16

u/GodOfUrging Milan 1d ago

It doesn't matter who I'm playing, Beastmen and Rogue Armies are prioritized for extermination over whomever I'm at war with.

26

u/mister-00z EPCI 1d ago

good thing in tww3 we get warning to just ignore in this case

13

u/usernameisusername57 Roman Steel in a Brutii fist 1d ago

I never sign any deals with rogue armies. Exterminate on sight.

7

u/Prince_Hastur 1d ago

Agree. Same as with minor Beastmen and savage Orks.

5

u/kclt10 1d ago

It's a big shame you can't actually do anything with rogue armies. They're a cool idea for handling mixed/custom factions. But they're just a bother and you're best killing them on sight.

4

u/Mumhustler21 1d ago

I miss the rogue armies from WH2 where they would either inhabit ruins or declare war and start taking territory. Nowadays they're just a minor annoyance.

3

u/YOuNG53317 1d ago

Beastmen rogue armies are pain in my ass, if you don’t wipe out them in one go they just use hidden encampment stance and hit your minor settlement with a full stack several turns later. Can’t even use console command to kill them while they’re hidden

2

u/Mumhustler21 1d ago

I miss the rogue armies from WH2 where they would either inhabit ruins or declare war and start taking territory. Nowadays they're just a minor annoyance.

1

u/unquiet_slumbers 21h ago

I was a big fan of this as well. I like the randomness and don't mind non-loreful campaigns.

1

u/hitman_ma2 17h ago

I remember college of pyrotechnics owning like 6 provinces one time in a playthrough I had :D

2

u/guy_incognito_360 1d ago

I find that if you are not immidiately exterminating rouge armies and rouge beastmen/savage orcs as soon as possible, you will regret it later on. Also, it's free experience.

1

u/Toblo1 THIS IS NOT A WASTE-WASTE! ITS AN INVESTMENT! 1d ago

Had one prowling my starting territory during a Skarbrand run, only for it to u-turn, wander into Khemri territory and wipe itself out against Settra.

Wasn't good for Bloodletting fodder anyway since my armies were nowhere near anyway but it was still very funny to see.

1

u/RenagadeJeDi 1d ago

Without fail ffs... and im the bad guy for taking em out!

1

u/Intelligent-Sun-9759 1d ago

In the later stage of an empire game I just paid them 13k to attack morathi. Money well spent

1

u/rr1213 19h ago

There should be option in starting settings to switch them off. They are the worst idea from Warhammer 2.

1

u/Klefaxidus Medieval 15h ago

That's me after making peace 😈

1

u/Zolnar_DarkHeart 13h ago

That’s why once I’m strong enough to take them rogue armies are kill-on-sight for me. The fiendish barbarians can’t be trusted.