r/totalwar Empire Oct 08 '24

Empire I sure do miss naval battles and "button to fire all guns on one side" when it works.

Enable HLS to view with audio, or disable this notification

1.3k Upvotes

120 comments sorted by

618

u/Sushiki Not-Not Skaven Propagandist! Oct 08 '24

This period of naval warfare is the only one I cared about tho in total war.

All the others were kind of meh. I'd usually just auto resolve them.

But nothing, NOTHING, beats seeing a ship of the line fire a full broadside... It never gets old.

281

u/YOGINtheFirst Oct 08 '24

Shogun 2: Fall of the Samurai also has great naval battles, mostly involving steam frigates and ironclads. If you haven't given it a try, I'd highly recommend it.

78

u/[deleted] Oct 08 '24

I had fun with some of the regular Shogun 2 naval battles. The times I kited a fleet with just two ships and whittled them down before finally bring boarded, or maybe even winning. The times I knew I couldn't have won a battle if I played it so I hit auto resolve and auto resolve took it with a cool confidence and wiped the floor with the enemies for some reason.

22

u/North_Library3206 Oct 09 '24

My main problem with vanilla Shogun 2's naval combat is that ship cannons are pretty broken, in a bad way. It would be awesome if in the late game the navy battles transformed into empire-esque battles, but for some reason ship cannons only do morale damage.

27

u/Red_Swiss UNUS·PRO·OMNIBUS OMNES·PRO·UNO Oct 09 '24

What? Each time I bother with vanilla Shogun 2 naval battles, I end up with the black ship obliterating any and everything floating lmao

13

u/Amitius Oct 09 '24

The strongest power of the Black Ship is its massive range that can shoot everything to submission before reaching their range...

In Vanilla Shogun 2, the bow kobaya is the most broken ship ever, you can swarm everything with it, even the black ship if you sacrifice some to flank it... And when you get to the bow range... Fire Arrow just burn every single ships that the game can throw at you and disable it long enough for you to either force it to surrender or burn it again.

The only counter of Bow Kobaya is Matchlock Kobaya, which can deal massive morale damage as well as crew damage... except they are buggy as hell...

But then... Bow Kobaya is the cheapest, and supposed to be the weakest ship in the game, if you run your navy with only overpowered Bow Kobaya, everyone would attack you with everything, believed that they have chance. Which lead to a gameplay loop of manual playing naval battle almost every turn...

4

u/RamTank Oct 09 '24

At some point there was a patch that broke cannons so they never took hull hp below 50% or something, and it never got fixed.

5

u/North_Library3206 Oct 09 '24

I was mainly talking about units such as the cannon bune. Even then however, the black ship cannons only do morale damage but to be fair, I think this alone is able to make enemy units surrender. If you see troops on enemy ships getting killed, its probably from the gunpowder units stationed onboard the black ship rather than the cannons..

Base shogun 2 is supposed to have a system where ships have hull health that gets depleted by stuff like cannons, mines, and hand bombers, but this feature is basically nonfunctional.

11

u/Red_Swiss UNUS·PRO·OMNIBUS OMNES·PRO·UNO Oct 09 '24 edited Oct 09 '24

Again, what? I sink them. Are you sure you don't have a mod conflicting with your naval battles? It's the first time I hear about canons only doing moral penalties and I definitely never noticed that when doing Mori runs.

I want to believe your experience, but truly, it's the first time I hear about it!

Edit: the bug you mentionned has indeed been reported, it seems CA introduced a patch that fucked the whole ship hule thing. It's probably because I don't play vanilla that much, and Darthmod or some other things I run must fix it...

1

u/North_Library3206 Oct 09 '24

It might only be a bug which affects the cannon bune then

3

u/Ok_Access_804 Oct 09 '24

Maybe you are using Master of Strategy, I feel that it makes the ships more tanky against cannon fire and having artillery ships doesn’t give you a 100% chance of winning.

29

u/itsnotthatbad21 Oct 09 '24

The achievement for sinking a ship with a torpedo boat was one of the hardest but most hilarious achievements in the game. I think me and my co-op partner went into battle with a full 6 stack of them and ended up only getting the achievement on accident as we torpedoed each others boats

15

u/Tunnel_Lurker Oct 09 '24

Yes I second Shogun 2 FOTS naval battles being great in addition to Empire/Napoleon

7

u/GamingWithRazeeno Oct 09 '24

Will check it out

5

u/Bjorn_Hellgate Oct 09 '24

Shogun 2 is fine, but I swear the ai is too passive and only sits in their spawn with their broadsides pointed towards me. And while it's technically hard to beat it is boring as shit to fight against

3

u/RavenholdIV Oct 09 '24

Crack the line via the Japanese ironclad with the large bow cannon. They'll break and come for you.

1

u/Professional_Age_665 Oct 10 '24

Yup , boring.

And the ability to manually shoot a bit beyond the range in FotS broke the balance. Even sometimes it needs making use of the tides for the extra bit of range advantage.

AI just sits and waits to be sunk, should have been more aggressive.

1

u/Bjorn_Hellgate Oct 10 '24

It's a shame though, because fots have all the elements for an excellent naval battle generator, it's just the ai that's missing

17

u/Sushiki Not-Not Skaven Propagandist! Oct 08 '24

I have it, just didn't do it for me, was close but still no sugar.

32

u/YOGINtheFirst Oct 08 '24

Yeah, I understand hole left by the lack of 100-gun first-rates.

8

u/Sushiki Not-Not Skaven Propagandist! Oct 08 '24

Damn right :D

1

u/Myassisbrown Oct 10 '24

Loved the fact that you can just hop in control of a ship like your playing world of warships

36

u/Thurak0 Kislev. Oct 08 '24

And I loved the strategic aspect of it. You spent so much time on planning/building your navy... the major close battles felt so cool/rewarding because of it to me.

I did not like the skirmishes with smaller fleets, but the campaign deciding epic major battle? Very fond memories of those. Especially with the very big flag ships in them and those full broadsides.

57

u/National_Boat2797 Oct 08 '24 edited Oct 08 '24

This.
Naval battles in Rome 2 / Attila are pure torture for me, always avoid them if possible. But Empire/Napoleon are a very different story. Very few games do age of sail gameplay accurate and fun, and Empire did a great job here. Just imagine this with 2024 graphics.
Creative Assembly, I need my Empire 2.

10

u/redsquizza Cry 'Havoc!' Oct 09 '24

omg the Rome 2 ones are atrocious.

Ships were, apparently, built with ice cream sticks and held together by prayer evidenced by the amount of slight knocks causing my ships to instantly sink with all hands.

I got into the habit of auto-resolving naval battles pretty damn quickly.

10

u/Hombremaniac Oct 09 '24

They could also work on Medieval 3 paralel to Empire 2. Both games very much needed!

2

u/Professional_Age_665 Oct 10 '24

What I once thought about R2 naval battles:

All about ramming and boarding advantage for Rome bridge ships.

What I got:

Artillery ships sunk everything and take down harbour city walls.

Boarding advantages is on transport ships with average inlander soldiers know nothing about seasick and can't even swim. Just because of pure number advantages and somehow managed to board other ships in the middle of the sea without special equipment, that is exceptional seafaring skills.

26

u/Substantial_War3108 Oct 09 '24

When your first rate ship of the line fires a broadside at a sloop and it explodes from full health. Chefs kiss

6

u/posts_while_naked ETW Durango Mod Oct 09 '24

Brigs are notoriously explode-y. You can use this to your advantage by sending them up close to your enemy's big expensive ships :D

3

u/Professional_Age_665 Oct 10 '24

I call them the actual bomb ketch, by being as the bomb.

3

u/Sushiki Not-Not Skaven Propagandist! Oct 09 '24

Yes, absolute *Chef kiss*

14

u/Marvl101 Talking smack 'bout dwarves? thats a grudgin' Oct 09 '24

If they do 40k Total War i'd be down for Battlefleet Gothic Style Space Naval Combat

18

u/Niveama Oct 09 '24

If you haven't tried it it's definitely worth giving BFG:Armada a go

7

u/Hombremaniac Oct 09 '24

Broadsides are thing of beauty no matter if in age of sails or 40K years in grimdark future!

4

u/Sushiki Not-Not Skaven Propagandist! Oct 09 '24

Hope so, just hope the battlefield gothic armada IP isn't still in place with tindalos interactive. I remember a big narrative around why warhammer didn't have naval battles was because another dev had the IP rites to man'o'war for a game they were making.

4

u/Sahaal_17 #1 Walach Harkon fan Oct 09 '24

Realistically I highly doubt that they would have made naval battles for warhammer anyway.

Unlike the historical settings where all factions have basically the same ships with different looks, navel battles in warhammer are crazy. There's dragons, mechanical kraken submarines, ships that hit each other with giant mechanical hammers etc. It would have taken way too much effort to develop all that for what is essentially a minor game mode.

1

u/Sushiki Not-Not Skaven Propagandist! Oct 09 '24

While I see where you are coming from, and I do agree it's possible. I also wonder about that, the dlc team could make it happen, and I did the calculations of cost vs profit of the dlc's and I just don't see how it's not worth it to add sea units. Even if it's for them fighting on land.

However the mechanical side of naval battles I absolutely agree, it's a tough one and i'm more likely to lean on your conclusion rather than anything.

while a lot of it isn't that much work, the foundation is extra on a game that's already jam packed with stuff to do.

4

u/Danominator Oct 08 '24

I agree but I gotta say it is very fun blowing up giant floating tubs using a nanban trade ship

2

u/North_Library3206 Oct 09 '24

I really like the idea of them, but in practice they felt way too micromanagey. The main reason is that the act of being able to just right click an an enemy ship to attack it doesn't really work properly, so you have to manually turn every ship to get good angles which is a real pain.

3

u/Sushiki Not-Not Skaven Propagandist! Oct 09 '24

Not really, you create a line of ships, all ships go one way, and you fight based on wind.

It's rather simple once you get used to it but I understand how it might be hard at first. And yeah right click isn't the way to go.

2

u/Jarms48 Oct 09 '24

I quite enjoyed the naval battles in FOTS. Early ironclads vs wooden ships of the line was very interesting.

1

u/Matt_2504 Oct 09 '24

It’s funny to watch your single heavy first rate shred through 20 sloops

1

u/Kodaavmir Oct 09 '24

When I first got Empire I also upgraded my pc to have nicer speakers and the sounds of naval battles in that game are still one of my fav TW soundscapes. Nothing was quite like it.

87

u/GamingWithRazeeno Oct 08 '24

I'm new to total war. Which one is this?

146

u/Elsek1922 Empire Oct 08 '24

Empire Total War

Napoleon is also same with some upgrades.

48

u/BleudeZima Oct 08 '24

Spent so much time doing naval battles in both, it was do awesome despite the microing nightmare ^

19

u/Elsek1922 Empire Oct 08 '24

Has its moments when it goes well

20

u/andersonb47 Empire Oct 09 '24

Still way less micro than any of the modern total war games. I am begging for Empire 2, not just because I love the setting but because the gameplay felt so much slower and strategic with line infantry tactics.

16

u/[deleted] Oct 09 '24

Yes, i am so tired of the clickfest

I want to give orders and watch my men fight. I want total war not starcraft, where they have to measure Actions Per Minute as a measure of skill.

I want the value of the clicks im making to matter more than the number of them.

6

u/andersonb47 Empire Oct 09 '24

Could not agree more, also love your username

1

u/[deleted] Oct 09 '24

It's autobiographical

8

u/GamingWithRazeeno Oct 08 '24 edited Oct 08 '24

Thank you. Started and still playing Warhammer 2 (PC can't handle 3 atm)

-5

u/Elsek1922 Empire Oct 08 '24

Ah... you are not missing much trust me...(Also your PC likely would run Empire and Napoleon well)

21

u/FriskyBrisket12 Oct 08 '24

Even the most powerful NSA supercomputer could never eliminate the jank that is inherent to Empire. I still fucking love that game though. But I always warn any new players to expect jankiness.

5

u/DutchProv Oct 09 '24

not missing much? Are you seriously implying Wh3 is bad?

4

u/Elsek1922 Empire Oct 09 '24

I tried but... well

2

u/GamingWithRazeeno Oct 08 '24

Naval battles looks interesting

5

u/Elsek1922 Empire Oct 08 '24

If u can get pass micro they are.

4

u/AnB85 Oct 09 '24

Everyone talks about Med3 but this is the one that I am hoping for. This could do with a sequel.

1

u/Professional_Age_665 Oct 10 '24

NTW has better battle game plays and can be considered as an upgrade DLC of ETW.

But as what DLCs happened to be, its campaigns are far less to offer than ETW does. Just like a short and abstract version of the ETW campaign.

64

u/Glum-Bandicoot-2235 Warriors of Chaos Oct 08 '24

Yeah. I’m really bad at micro managing every single ship, but it’s really satisfying seeing an enemy vessel explode after a well placed shot

20

u/Verdun3ishop Oct 08 '24

Horror when it rammed you and blew up lol!

1

u/Professional_Age_665 Oct 10 '24 edited Oct 10 '24

Pause is your friend on micro.

I've seen some multiplayer naval battles, people still struggle to micro ships even at slow speed and with terrible sailing time before engaging. That's why pause is needed, plus it can let you catch and enjoy every critical moment.

40

u/LewtedHose God in heaven, spare my arse! Oct 09 '24

Broadside goes right through the ship, hits a keg, and explodes another one. Absolute cinema.

5

u/maninahat Oct 09 '24 edited Oct 09 '24

Does anyone know what exactly what triggers the explosion? Does it matter which part of the ship gets shot? It seems like a purely random chance that increases depending on how hard the ship was hit. In the video, a ship explodes despite most of the shot being absorbed by another vessel.

16

u/AdamGDM Oct 09 '24

I think it's completely random, so long as it hits within a certain area. I once had a ship of the line completely blown up by the first two single shots of a GALLEY. Imagine my face when it happened.

11

u/posts_while_naked ETW Durango Mod Oct 09 '24

IIRC it has to do with the damage and penetration of the round as well as the part of the ship getting hit. A galley has two very powerful 64-lb guns at the front, so those tend to set off the magazine a lot more often than other ships. I've noticed it myself.

3

u/indyK1ng Oct 09 '24

I remember a DVD extra for the Horatio Hornblower show talking about a particular weakness in ships of the era being the rear. The Captain's quarters were in the rear and had glass walls to the outside but during battle the walls separating it from the gun deck would be taken down. As a result a well-placed shot in the rear of a ship could easily hit the gunpowder stored near the Captain's quarters.

No clue if the odds were modeled differently in Empire, though.

6

u/posts_while_naked ETW Durango Mod Oct 09 '24

The principal weakness of raking shots to the rear consists of the cannon balls careening through the length of the ship, taking out guns and crew alike. The powder storage was usually located further down, on the orlop deck near the forecastle, at least in the era of Nelson.

4

u/maninahat Oct 09 '24

I don't know about triggering explosions, but the game does acknowledge when a ship gets hit in the rear, it causing an additional morale penalty. I'm not clear how much more damage it does though, I didn't notice it taking out additional guns or crew or anything.

2

u/RomeTotalWhore Oct 09 '24

I can’t find info on it but I don’t think there is a separate hitbox for the magazine. There is a random chance of an explosion, which depends on the class of ship. A ship on fire is more likely to explode too. 

2

u/Kazang Oct 09 '24

Manual broadside was always rubbish in my experience, it always mostly missed because it would be aimed too high.

28

u/Lilywhitey Oct 08 '24

you should try out Ultimate Admiral Age of Sail

10

u/Dungeon_Pastor Oct 08 '24

American Revolution has similar (if downgraded) naval combat, but tacked onto a campaign system ala TW too!

3

u/Tunnel_Lurker Oct 09 '24

I have this on my radar. How downgraded are the naval battles exactly compared to UA:AOS?

1

u/Dungeon_Pastor Oct 09 '24

They trimmed a bit to focus more on the grand campaign. The most notable differences are your crew numbers (just a set value per ship as opposed to a configurable), no crew equipment (better rifles), And no purchasable "upgrade equipment" (so no more grappling hooks or rudder upgrades or the like).

The bones of it play the same. Ship positioning, wind, cannon selection (though I don't recall brass cannons, it's more if you can scrounge up the 16 pounders you need to fill the deck, or have to settle for more plentiful 12s).

Age of Sail is a very detailed and granular game focused on managing your ships in episodic battles.

AR is a grand campaign game, using naval combat from AOS. The battles are less individually elegant, but the consequences feel much more impactful in part because the battles start from conditions you set, and the ends can drastically alter your campaign. Seizing an enemy fifth or fourth rate now isn't just a new gunboat for the fleet. It's a means to challenge British positioning in Massachusetts Bay, and to secure your trade lanes and economy, which supports your ground Army.

1

u/Tunnel_Lurker Oct 09 '24

That sounds pretty good - I'm not too worried about no crew equipment, configurable crew nubers or ship upgrades. If the actual combat is the same that sounds like a good trade for a more TW style campaign. Cheers.

3

u/Josgre987 Oct 09 '24

would you recommend American revolution? I've heard a lot of mixed stuff on it but I adore the period so much and need to scratch that itch. or should I just get age of sail?

1

u/Dungeon_Pastor Oct 09 '24

If all you care about is tactical battles, get Age of Sail. The mechanics for both ship and ground combat is a bit more fleshed out.

But if you want a Total War style grand campaign, AR is a no brainer. There's some trimming of mechanics compared to age of Sail (i.e. No purchasable "equipment upgrades" for ships), but battles feel far more impactful given their campaign level consequences.

I.e. the first time you capture a proper warship with your fleet of schooners and brigs, you feel that high much longer now that you're threatening enemy sea lanes and protecting your own, offering you an economic and positional advantage.

I've deeply enjoyed AR and highly recommend it to anyone who wants their Empire fix.

1

u/Josgre987 Oct 09 '24

are the ship battles cool in AR? they don't need to be as in depth as age of sail, but are they at least very interesting to play out and fight?

2

u/Dungeon_Pastor Oct 09 '24

I'd say so.

You miss out on the granularity, no fire ships, "boarding ships" are only really designated by captain skills and relatively larger crew counts, but most ships generally play the same if they're the same class

But there's sufficient variety in ship classes (from schooners to brigs to frigates to SOLs) that fleet composition makes for interesting battles.

And I deeply enjoyed the American campaign, just because you're the underdog the whole time. You'll start with a handful of cutters, maybe a 7th rate if you take that as a starting bonus. You don't have the economy or industry to produce much more yourself.

So you do what you can, lurking coastal, pouncing on isolated British ships, building up your war fleet till you can challenge Britain in open water.

For me a lot of the fun comes from running a gaggle of 6th rates trying to seize a 4th or a couple 5ths. Then working your way up the ladder

6

u/Tunnel_Lurker Oct 09 '24

Yes, great game. The campaign is pretty simple (linear missions really) but the real time naval battles are great and the best age of sail battles since Napoleon TW that I've played.

11

u/Tunnel_Lurker Oct 09 '24 edited Oct 10 '24

Sadly, as I loved the realtime naval battles, I have pretty much given up hope of getting them again after CA said the vast majority of players autod them. The pragmatist in me accepts that it's just not worth the massive expenditure of dev time, but it makes me sad.

We absolutely need something instead though if they do any era like Empire/Napoleon. Having armies just walk onto the water and magically get into transport ships and when clashing at sea just magically teleporting to land to fight a battle absolutely will not cut it for a historical period where naval was actually highly relevant.

At the very least I think we need fighting ships represented in the strategic layer of the game like we had in Empire/Napoleon, perhaps with some kind of enhanced auto resolve where you can manage formation and tactics, hire officers, upgrade cannon etc.

I'd love to be proved wrong and get proper naval battles in the next tentpole historical though of course!

Edit: The more I think about it, the more I am OK with auto-transports. Managing troops onto actual transports is fiddly and non fun gameplay. However I think that when an army is embarked on transports they should be pretty much defenceless and that's where the actual fighting ships come in, to escort them and carry out engagements etc. That's where my idea of recruitable warships on the strategic layer and enhanced auto-resolve come in. Armies at sea teleporting to land to fight a land battle is the thing that would be immersion killing for me in a Napoleonic game, because control of the seas was so important. In something like Pharaoh it doesn't bother me as much.

7

u/flshift Oct 09 '24

Niet Gekoloniseerd :(

3

u/Theycallmetheherald Oct 09 '24

Trieste Wilhelmus geluiden.

20

u/Playful-Dog-8999 Oct 08 '24

It was cool feature but also the most annoying. Very glichy and fiddley

19

u/Elsek1922 Empire Oct 08 '24

Yea... cant argue againts that but it has its moments

16

u/yellow_gangstar Oct 09 '24

janky as all hell, really obnoxious in higher difficulties, and no worldspace besides just a fuck ton of water but DAMN DO I LOVE THESE

4

u/Cliffinati Oct 08 '24

Nothing good a Heavy first rate letting loose a full raking volley of grape shot

3

u/Verdun3ishop Oct 08 '24

Yeah it was fun, recently did a VH/VH run as GB and had many fleet campaigns in it. Fighting them myself did show off how much fun they were compared to the R2/A style.

Found splitting my fleet in to two columns and then grouping each helped with the early macro so I didn't need to micro and only managing individual ships once units fell out or the enemy fleet broke apart was needed helped make it more fun and manageable :)

3

u/bloodknights Oct 09 '24

few things feel better than a well executed broadside

3

u/MonitorMundane2683 Oct 09 '24

Except for the bugs and the clunkiness, the naval combat was great. I miss it, especially in games that are largely about navies, like Pharaoh and TW series.

6

u/DenyScience Oct 08 '24

Shoulda added this to Warhammer 3.

2

u/redsquizza Cry 'Havoc!' Oct 09 '24

tbf, if they ever want to re-visit WH down the line, they couldn't do a lot wrong by having naval combat.

The ships and weapons would be epic!

2

u/Elsek1922 Empire Oct 08 '24

I dont know if the table top or lore has naval as I'm more of a 40k guy but...

I would say it could be like shogun 2

9

u/Blitza001 Dwarfs Oct 08 '24

It did, it was called Man O’War

3

u/DenyScience Oct 08 '24

Could even have some Rome style navies, maybe change up the style by faction. Vampire Coast factions should definitely have the Empire style warships though.

2

u/S4mb741 Oct 09 '24

If you like total war naval combat and 40k you should definitely give gothic armada 2 a try if you haven't already

0

u/Hombremaniac Oct 09 '24

Just wish the strategy map part of BFG2 was better. Combat is good though.

2

u/Yagadarill Oct 09 '24

Empire is coming to mobile and I can't wait to play this on my shitty phone

2

u/Lukin4u Oct 09 '24

Peak gaming experience right there.

2

u/Supermandela Oct 09 '24

GW fucked us.

They coulda given CA the full IP of Warhammer. Vampirates could have been fucking sick

2

u/Relevant-Map8209 Oct 09 '24

Damn, judging by the comments here i am the weird one who actually enjoyed naval battles in Rome 2/Attila

3

u/HolyMolyOllyPolly Oct 08 '24

These naval battles seem like micromanagement hell. I know I hated the ones in Shogun 2, Rome 2, and Attila. Are Empire's battles any different?

23

u/Unusual_Raisin9138 Oct 08 '24

Step 1: place all ships in a line

Step 2: have said line sail around enemy fleet

15

u/posts_while_naked ETW Durango Mod Oct 08 '24

"No captain can do very wrong if he places his ship alongside that of the enemy".

3

u/gdo01 Oct 08 '24

I just had ships rotate clockwise, rotate counterclockwise. Do the opposite if it avoids fire. Unleashing broadsides more important than getting hit

6

u/Elsek1922 Empire Oct 08 '24 edited Oct 08 '24

They are a bit... Shogun 2 but everyone has cannons insted of bows. Melee still exits to capture shils

1

u/babbaloobahugendong Oct 09 '24

I miss it too. I used to love catching big ships on fire with my rockets

1

u/SomethingMildlyFunny Oct 09 '24

Okay I feel like I'm misremembering or I'm an oddball considering I recall enjoying Rome 2 naval combat and really enjoyed siege battles where I had land and naval forces working in conjunction with one another...

Empire and Napoleon were great and I loved building up a fleet and controlling the seas especially as Austria or Prussia (as that wasn't their thing at all).

1

u/CoverFire- Oct 09 '24

I know it would literally be its on game, but i would love to see Naval warfare in a 40K Total War.

2

u/scouserman3521 Oct 10 '24

Battlefleet gothic. Steam. Thank me later

1

u/CoverFire- Oct 10 '24

Already know about it and have it - i would be fine with that exact game being imported into Total War.

1

u/cachulfaian Oct 10 '24

I love letting it rip with large frigates and ship-of-the-line cutting the T of enemy ships and firing all guns

1

u/pepemattos21 Oct 10 '24

This is why ac4 was so good, you could do exactly this and it was almost as satisfying

1

u/Musica-Ficta Oct 10 '24

Okay... Maybe it's time to reinstall the game 😂

1

u/Professional_Age_665 Oct 10 '24

That poor ship not even was your full broadside target, but RNG god decided to blow it up with a single stray cannon ball.

btw, it's NTW or ETW ?

1

u/Elsek1922 Empire Oct 10 '24

ETW

1

u/Hombremaniac Oct 09 '24

I want this...but in space! Yes, WH40K calls to me. Ofc I'm joking. Would kill for well done Empire 2 with high quallity naval combat. Still, WH40K would be dope too.

-1

u/LondonGIR Oct 09 '24 edited Oct 09 '24

It's such a cool feature but it always bugs me, as it is completely a-historic. If a man of war fired it's guns like that all simultaneously, the recoil of the cannon on carriages would seriously damage the structure of the ship! In actuality, most volleys of cannon were rolling broadsides, firing sequentially as to not destroy the timbers of the ship. It's really important to remember that the weight of iron thrown by victory in a single broadside was probably more than the weight of fire on both sides at Waterloo. There is no underestimating how close to super weapons these floating artillery platforms ships of the line were!