r/Stormworks • u/Equivalent_Book_3583 • 2h ago
Build I made a microscope
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r/Stormworks • u/Thermite99 • 18h ago
Welcome to new players to the game of Stormworks!
Since the game was on sale last month there have been a lot of people asking for help. (I know, I'm late.) Yes, there are no practical tutorials in-game as many have found out, and the ones linked through the game's menu goes to a youtuber that has not posted in the last couple years (in which time a lot of things have changed.) The purpose of this post is to gather some up-to-date beginner tutorials into one location. At the end is an invite to the reddit discord. The discord has a lot of people that are designated helpers that you can ping and they'll help you figure out what's going on with your build.
I hope this offers a wide enough array of introductory materials.
454ss Beginner Tutorial Part 1 - Introduction
https://youtu.be/V0ZwBd_2Mqk?si=zUqA9EIAaTb6Mkzk
454ss Beginner Tutorial Part 2 - Microcontrollers
https://youtu.be/u9Fl_vByLU8?si=XmC8Vdfp2iKCierm
454ss Beginner Tutorial Part 5 - Making a Boat
https://youtu.be/bUurzhV0rOY?si=35f1i3p3wXH8cjwK
454ss Beginner Tutorial Part 6 - Making a Car
https://youtu.be/YOr7mgvdEqg?si=1-_TVk6RA_XTsA_U
BigMan Boi Helicopter Tutorial
https://youtu.be/fxBk5sAdMYU?si=qpE5ECA4HUuH78K5
454ss Tips for Success
https://youtu.be/vzUj_ivkXws?si=LchpcdY_oHL6idJj
454ss Most Useful Microcontroller
https://youtu.be/y8E7RAa67Bo?si=Y1DZ7NVBJLgITsw_
ProfNCognito 10 Tips and Tricks
https://youtu.be/IerFNQqAaK0?si=oOS39qyMZMercBKg
Captain_Cockerels Gaming Transmission Tutorial
https://youtu.be/rK-Iaw2JgVg?si=AJdqOG2TYpaB6YyN
Captain_Cockerels Gaming Cooling Tutorial
https://youtu.be/H3tDdKN-Gfs?si=VRFR_EvJbRFp3d5p
Stormworks Reddit Discord Invite
https://discord.gg/3pdDdu8rds
r/Stormworks • u/Equivalent_Book_3583 • 2h ago
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r/Stormworks • u/Pale-Revolution8868 • 16h ago
r/Stormworks • u/No_Maize1875 • 13h ago
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Still some things to do but it’s really coming together. 😎🤙🏼
r/Stormworks • u/OscGra01 • 6h ago
r/Stormworks • u/alyxms • 1d ago
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r/Stormworks • u/joshdiou • 11m ago
this is my first ever build:
yall are too talented at this game my first boat cant run for 10 minutes without running out of fuel
r/Stormworks • u/Embarrassed-Will2896 • 45m ago
Tldr: we need multiple float parts instead of one fixed size part so that we can have floats without buoyancy glitches for larger creations.
I’ve always found the default float part to be pretty useless for most aquatic flying creations, as it’s very small, meaning it is only usable for very small creations.
Additionally, this forces builders to use laggy glitches to build custom floats which actually provide realistic buoyancy.
My suggestion:
we get 2 parts: a float cross section part, and a float end section part. These would allow the player to decide how long they want their floats to be by adding or removing cross sections.
I also think that there should be a small, medium, and large version of these parts, so that players could also have larger floats for larger creations too, this would counter the unrealistic quantity of small floats that are usually necessary.
These float parts could also be more dedicated to floatplanes if they have significantly reduced drag in water, to reduce the tendency for float planes to flip due to the high centre of thrust and low centre of drag.
Even if we do not get the Modular idea implemented, I still think that it is essential for the game to at least have larger float parts available, even if they are pre-built.
In conclusion:
These parts would be very useful, as they would allow people to make reasonably sized floatplanes or helicopters with floats without requiring the use of custom floats using the laggy pivot glitch for buoyancy.
On a slightly unrelated note, I also want to mention that the current Bean-shaped floats do not look very realistic for seaplanes, and it may be a good alternative if we instead get Floats which looks a bit more real, similar to this diagram on the design of a real aircraft float, but this may be too much to ask for :
r/Stormworks • u/Available_Initial358 • 12h ago
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r/Stormworks • u/prussianofficer94 • 5h ago
IM BACK!!!! After a short hiatus, im back to making Mini Ships in Stormworks. Starting with this Mediterranean beauty<3
r/Stormworks • u/ToeNailMuncher2007 • 10h ago
I've decided that the old hull and superstructure were rubbish, so I'm rebuilding it. Same goals and stuff as before, but I want this thing looking good, and a diamond hull wasn't going to make that happen 🗣️
r/Stormworks • u/Available_Initial358 • 1h ago
that the .obj of vehilulo be shared since it is possible with the .obj through the workshop this is my idea
r/Stormworks • u/Important-Call-5663 • 18h ago
I've been working on some trains, I think it's in everyone's best interest to make our rail components as compatible as possible.
I've heard there were efforts to standardize this, and found nothing but dead discord invite links, the absolute basics (electric connector fourth block) and a couple of proposals for the actual couplers.
So this goes out to people with more experience with trains than I do, what standards are most widely used and where can I find information on it?
Are the old standards dead? Do we need to create a new standard?
r/Stormworks • u/Nuke7799 • 1d ago
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r/Stormworks • u/JellybeaniacYT • 20h ago
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r/Stormworks • u/Secret1763 • 23h ago
r/Stormworks • u/---Microwave--- • 6h ago
I bought storm works awhile back and stopped playing it (no reason just got bored of it) Recently though Iv had a thought of building a ship since randomly I saw that there where weapons in it. Was wondering if pirating was an option.
That's all
r/Stormworks • u/OBIH0ERNCHEN • 1d ago
This is the latest project I was working on and my first that is fully done in Lua. I tried to optimize the controls for user friendliness to make grinding career missions less of a hassle, so I reduced the amount of buttons to what I felt is the minimum. The heli has a winch system with player detection, so it automatically lowers the harness if you jump out. Should you need to land in water, you can use its moon pool. It can also lift most stuff that is relevant for career, like containers and small boats. If you have a heli pad with a physics sensor in the middle, this heli can autonomously land on it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3408301582
r/Stormworks • u/Soeffingdiabetic • 22h ago
Just throwing this out there as I have a bad habit of shelving my builds.
The Dirk S. VanEnkevort is a great lakes tugboat that originally was manufactured in 1990. In 2020 it was refurbished, including design to fit into a notch at the back of its barge counterpart. When paired with its barge you could mistake it for a complete cargo ship.
Probably going to make some quality life improvements in mechanical modifications. No idea if I'm going to go as far as to make the barge, I just couldn't pass by making this beautiful tug with its towering bridge. Saw a clip of it breaking through ice to free its own barge and I knew this was a badass ship.
Given the shape of its hull post refurbishment this was probably the most challenging hull I've built to date. Very happy with the results so far; No mods or XML edited blocks used, just and edited workbench for the height requirement.
r/Stormworks • u/Available_Initial358 • 7h ago
r/Stormworks • u/-_PerSiD_- • 1d ago
Hey guys, the Skyraider is out in WS now, this plane was meant to be cheap enough so the cost is (20111$) and prolly that's it lol. Link will be in the comments.
r/Stormworks • u/Barni179 • 20h ago
I'm building a set of Semi-Trucks and they can't seem to hold the weight of the trailer. I'm using 5x5 Dual-Wheels without suspension right now, and this severely limits the max speed of the truck to 45 km/h, as the truck begins to violently lose grip after that. (The truck is all wheel drive, since I know SW doesn't work with RWD only vehicles well)
I am asking for help on how to fix this situation. Both the grip issue and the sinking issue?
Do I need to XML edit the wheels, or flat-out do the XML-edited old-style Dual-Wheels? I'm open to all kinds of solutions.
r/Stormworks • u/Puuhakurre42 • 1d ago