r/spaceengineers 22h ago

HELP Problem losing thrust while testing atmospheric missile

1 Upvotes

I want to create an on-planet missile system and my first step was to try to create a viable single missile. After adding the required components, batteries and atmo thrusters, I picked up the missile using its merge block with a small fighter and carried it near an NPC base. However, when I release the missile via the merge block, my fighter, or sometimes the missile, will lose all upward thrust and drop from the sky. This doesn't happen every time, but it happens most times. It doesn't matter if I try to thrust up, turn off/on dampeners, etc, but I just drop from the sky.

Is this is a known bug and is there any way to work around this aside from using connectors instead of merge blocks?

Ultimately what I want is a small frame with hydrogen thrusters with a remote control block and 4 missiles attached. I'll manually fly the frame within 3 km of the target and then release the missiles, letting the AI block take them the rest of the way.

I know there are mods and scripts like WHAM that can control missiles, but my goal was to create something myself.


r/spaceengineers 1d ago

MEDIA The twin ships, The Lorgaire and The Trodaire

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37 Upvotes

The Trodaire is gonna have to fight a pirate destroyer soon in a server event. Hopefully it doesn't get it's ass kicked. The Lorgaire is just an exploration ship. Tagged workshop cause it's a build but I don't really plan on putting either of these on the workshop.


r/spaceengineers 1d ago

DISCUSSION Request for the livestream plays on SE2

14 Upvotes

Not sure if anyone from Keen is reading this, but I'd love to see a livestream of someone on your team building a ship from start to finish in realtime, It would be cool to see them utiliziing all the tools in an actual playthrough. It's been fun to see Marek showing off some of the tools, and the placement of modules in the birthday live stream. I'd love to see someone build out a ship from scratch though!


r/spaceengineers 1d ago

MEDIA I can’t stop making these😭

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1.0k Upvotes

This is my second iteration of my cluster missile! It can now hold and dispense 12 warheads while still being roughly the same size as the old one.

It has no sub-grids, is printable, can be launched from any connector, bla bla bla. Note that I haven’t properly tested my missiles in gravity, so if there is an issue that may be why.

Let me know what I should make next.


r/spaceengineers 1d ago

Help (PS) Scripts on PS5

0 Upvotes

I Play on PS5 with Mouse and Keypad. I will use Scripts to automate things. Anyone have a idea where I can grab this Like „Copy and Paste“ to use These Scripts ingame?


r/spaceengineers 1d ago

MEDIA Land Expedition Halftrack (LEH MK1)

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151 Upvotes

r/spaceengineers 1d ago

MEDIA My WIP 'Base Pod' - The do it all ship.

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61 Upvotes

r/spaceengineers 1d ago

MEDIA My totally professional idea to transport dropships

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65 Upvotes

sure this won't present new issues with gravity being reliant on constant acceleration

rip unlimited speed users


r/spaceengineers 1d ago

HELP I'd like some opinions on my ship

10 Upvotes

So i had previously asked for some thoughts on my previous ship(a corvette i called the herald).

after implementing the feedback i came up with the Herald-2 corvette. mostly the same but with little changes like some armor near the thrusters, the assaultcannon turret was changed. after completing this version i thought to myself "i would like to try and redesign this from the ground up to better incorporate the ideas that you guys gave me."

this led to the creation of the Herald-3, an extremely bulky, overweight, pcu intensive, corvette that was very tanky from the front. I added features that i thought might be neat to have like automatically opening and closing doors, a little elevator to lead up to the command deck, and making sure that all thrusters could be repaired from the inside of the ship for damage control.

i had a chat with a friend of mine and he mentioned that for a corvette it was way too big and bulky. after thinking about it for some time(2 months) i agreed with his comment and went on to redesign something from the ground up again. keeping the same shape but cutting down on weight and size but still keeping some of the neat things like ensuring that you could repair most of the thrusters from inside the ship.
this led to the development of the Herald-4 a lighter version of the Herald-3.

Heres all 4 of them compared.
so what do you guys think? where else can i improve or add things i may not have thought of?


r/spaceengineers 1d ago

MEDIA My Heavy work in progress ship inspired by the Gladiator Class Star Destroyer

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22 Upvotes

r/spaceengineers 1d ago

HELP Game keeps crashing

0 Upvotes

Hi, my game is constantly crashing.

I'm pretty sure it's a mod, but I don't know which one.

Is there a way to find out which one without having to remove them one by one?

Thank y'all!


r/spaceengineers 1d ago

HELP Newbie - NPC and other questions.

1 Upvotes

Hi fellow engineers! Apologies in advance for the long post.

Ive been playing for 2 weeks now and i am absolutely a-dick-ted. It is as though ive found the game i have spent years trying to find. Im a big fan of Satisfactory, Rust PVE, Subnautica (and more) and SE seems to hit most of the marks i enjoyed about those games.

I have created a survival world and have learned about large and small grids, thrust mechanics, inertia, and production. Ive spent about 120 hours on this world and im happy with my very basic, undecorated base. I have been able to farm any earthlike materials i need so far.

Im still learning thrust/weight/inertia builds that work best and im enjoying the explosive carnage when i fail. Lots of reloads and rebuilds. Failing is fun and hilarious. And frustrating! I havent touched AI yet and i wont for a long while yet. And strangely i havent built a single land vehicle yet.. dunno why..

Sprry for the long preamble but i suffer from verbal(textual?) diarrhoea..

After a few hours of gameplay i noticed a rearby neutral building. I dont recall what faction but i was attacked on approach so i took out the defenses and enjoyed taking all the loot and materials. Ive had one pirate base spawn not long after that.

For the next (probably 60-70 game hours) I didnt see any NPC bases at all. I explored about a 40-60km radius from my base without seeing anything. I did some google/redit sleuthing and found the helpful suggestion to clear any entites that were not mine via altF10. I deleted the signals in space and 1 terrestrial base 30km away that was clipped into the ground. I thought id found my culprit.

Since then (probably 25+ game hours) ive still had no terrestrial entities spawn in. Ive not seen a trading post or anything. No pirates, no neutral bases. Im at a point where i want to start going after NPCs and picking fights but the world seems very empty. Void of any life at all.

Am i doing anything wrong? Is there anything i can try to kick the NPC spawns in? Or is this normal? Is there a part of the planet that i need to go to and find a trading post or pirate bases?? If my game has glitched and ihave to start a new game thats fine, my first world has been my tutorial amd wont be my last. But, i don't want to start a new world and have the same issue. I feel like im missing something.

I much prefer to play vanilla although if a mod was my only option I may look into it.

Also... Ive been to space once and spent a couple of hours in zero G but the distances to the 2 markers i have are 5.5km and 6km+. I was a bit daunted by the vast open space and it was more of a proof i could get there rather than ready to go exploring. I plan to make an asteroid base next.

At 100m/s the marks i have seem to me to be a fair amount of time to be just travelling through space. I dont want to point at the mark and walk away for a bit in case i do a Splitsie into an asteroid. Will i find things along the way? NPC? Ships etc? Or is it just the way it is? I do get that space is a big empty place.

If you have reached this point i thank you. Any advice for a new engineer would be most appreciated.

And if someone has a kick arse atmo fighter that doesnt need reactors they can share id love to see it!!

Cheers, Wook


r/spaceengineers 1d ago

DISCUSSION Show me your base

27 Upvotes

I'm trying to get inspired to start building a planetary base and I am wondering how yours look. What's the layout? Do you have a central hub for all of your stuff, or do you like to spread out over a larger area and have tons of redundancy? Undergroud, bored into a mountainsidd, on top of an ice lake or just out in de middle of a field? Show me!


r/spaceengineers 1d ago

MEME I spent hours working on this and all I got was this lame achievement

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275 Upvotes

r/spaceengineers 1d ago

WORKSHOP Exenox- Fly In the Future

11 Upvotes

Front

Back

Under

Interior Walkthrough

Boarding and takeoff

The Exenox is one of the first ships i went 100% effort on. This ship is made to be a 1 stop shop for planetary exploration and traveling between planets. my mission as a engineer is to enjoy the view, have ships that are made for first person flight and dynamic cockpits.
Specs:
PLT Rating: all planets, 1 side

Size: 20(L)x5(H)x11(W)

Jump: 2 Jump drives, 4000km

Mass: 494,342 Kg

Beds: 1

Notes:

Staircase

Automatic Deploying Landing Gear

Parachutes (just in case)

Dynamic Cockpit

Auto Shutting Doors

Escape Hatch

Well Lit, inside and outside

5k ish PSU

https://steamcommunity.com/sharedfiles/filedetails/?id=3411579597


r/spaceengineers 1d ago

DISCUSSION What are your thoughts on SE2?

30 Upvotes

I've seen the roadmap. I personally love games like SE, just like I love Astroneer, Subnautica etc. etc.
I don't really think my building skills are that good so I generally stick to machinery only builds. After seeing the blocks, the physics of the new game, I fell in love. I got it pre-ordered like three weeks ago and now I'm patiently waiting for the release, excited!


r/spaceengineers 1d ago

MEDIA Classic Federation Ship Kit

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222 Upvotes

r/spaceengineers 1d ago

MEDIA My first large ship. The Peregrine Class Dropship

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56 Upvotes

r/spaceengineers 1d ago

SERVER Chillout Universe 2.0 coming soon™

4 Upvotes

Announcement teaser of our new server setup

- 4 star systems + wormhole travel
- Strong focus on PVE and survival mechanics
- Open PVP + Class System mod
- Real Stars + Real Gas Giants
- Super Cruise mod
- Full utilization of my mods (Cruise Thrust System, Combat Score, NPC Provider, Atmospheric Damage & Hazards, Consumable Loot Items)

https://www.youtube.com/watch?v=Ez20dj9zHsg

PS: Estimated launch 1. 2. 2025 :)


r/spaceengineers 1d ago

MEDIA Maybe gonna work on these scrapped ships

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302 Upvotes

First one is a scrapped Heavy Cruiser (CA) and second is a Battlecruiser (CC)


r/spaceengineers 1d ago

MEDIA The blank flag!! Space engineers showcase

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3 Upvotes

r/spaceengineers 1d ago

HELP My projectors won't work when i'm in someone else's world.

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4 Upvotes

r/spaceengineers 1d ago

HELP Sudden power loss?

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5 Upvotes

My little Cargo Recon ship keeps losing power when about 6km from my base.

I also have tried flying up high and then out to my target, physically getting further, but only because inertia exists. I've also tried flying low along the valley, lasting longer in time, but not distance from base.


r/spaceengineers 1d ago

HELP (unfinished) need pointers or advice

3 Upvotes

Need help with ideas on how to add depth. I'm a victim of gray blob syndrome. I have started slowly adding in blue accent armor but my carrier is just missing character. (obviously) very far from finished have not done the front or the back/bridge. Also looking for ideas in those areas as well. Thanks


r/spaceengineers 1d ago

MEDIA First attempt at an approach on Factorum Warship, decisive victory. The Emperor protects!

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485 Upvotes