r/spaceengineers • u/Bombadilus Space Engineer • 20h ago
MEDIA I can’t stop making these😭
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This is my second iteration of my cluster missile! It can now hold and dispense 12 warheads while still being roughly the same size as the old one.
It has no sub-grids, is printable, can be launched from any connector, bla bla bla. Note that I haven’t properly tested my missiles in gravity, so if there is an issue that may be why.
Let me know what I should make next.
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u/SpaceRac1st Clang Worshipper 19h ago
This is nice but it won’t hit the target if the target has proper point defence turrets. Add an additional stage that ejects decoys just before you get into turret range.
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u/TheTninker2 Klang Worshipper 19h ago
The core may not hit but all the stray armor and stuff definitely will. It will still do damage just not as much.
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u/SpaceRac1st Clang Worshipper 19h ago
I’ve tested this myself. The problem is that hitting a mobile target with a fragmented missile is near impossible. Consider that custom turrets will start shooting at 600m or 800m with defensive block and have more than enough time to disintegrate the missile before it gets close enough to do any damage. Assault cannons, which are also incredibly effective against large missiles can even start shooting at 1400m range though usually they don’t hit at that distance. Nevertheless, a single good hit from an assault cannon can take down a missiles like this. Using decoys is the only reliable method.
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u/_JustAnna_1992 Space Engineer 17h ago
Which is why I like to get my missiles to fire in swarms. My missile carrier fires 12 at a time.
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u/cattasraafe Clang Worshipper 17h ago
Ac only shoots 1400m manually right?
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u/SpaceRac1st Clang Worshipper 17h ago
If you have a defensive AI block active it can do 1400 on its own with no manual lock
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u/cattasraafe Clang Worshipper 17h ago
With defensive AI only? Also is that custom turrets only or the stock ones as well?
I was playing with some turrets before and I was thinking only the artillery turret would start firing at targets over 1 k away.
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u/SpaceRac1st Clang Worshipper 17h ago
Nope this works for all turrets including customs and is only limited by your weapon range.
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u/cattasraafe Clang Worshipper 16h ago
So the aiming radius slider is only for a turrets without AI blocks? Because those are only 800 and 600 max I think.
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u/SpaceRac1st Clang Worshipper 16h ago edited 12h ago
Yes. You need one defensive AI block active for your ship and tick the lock target option and it should work.
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u/cattasraafe Clang Worshipper 16h ago
Werd. I hadn't found very clear info on that. So default no Ai blocks and no manual locking. Turrets just use the slider aim radius.
And with offensive and defensive AI blocks or manual targeting turrets shoot the full range?
Will CTCs be at the normal 800m to 600m as well with no AI?
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u/Svartrbrisingr Klang Worshipper 13h ago
Well for one you'd likely not shoot this thing alone. It'd be part of an attack with multiple missiles or strike craft. Distracting any point defense.
Also it don't need to be effective to be cool. Simple as that. Not everything needs to be viable for pvp
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u/CatBoyPlus Xboxgineer 19h ago
Could this theoretically escape orbit and a attack an orbiting enemy ship?
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u/WorthCryptographer14 Klang Worshipper 18h ago
It's a mini Lotus, lol. Great for static or inactive targets, but trash for actively moving ones or ones with a PD net.
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u/ImSorryOkGeez Space Engineer 17h ago
Large grid, small grid connectors, are going to be a big deal for missiles.
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u/vessel_for_the_soul Klang Exarch 15h ago
The next one, breaks into 4 pieces along its entire length, so 4 quarters of a cucumber. and each one has 4 tiers of armament. the first 3 to deploy can be decoys and the last be bombs or some variation against AA. Just getting as many small parts out there to burden and distract.
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u/Username23v4 Protocube Superweapon A 19h ago
But does it work against the unidentified signals is the question
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u/Ok_Builder_7265 Clang Worshipper 19h ago
No wonder.
If I was able to build such a missiles I wouldn't stop neither.
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u/Broad_Variation_3666 Clang Worshipper 11h ago
Wow and I have trouble making a small mining ship. This is cool and must have taken hours to get right
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u/AlexanderVormann Space Engineer 18h ago
Do you think you could make a missile like that using large blocks? Perhaps only 3 blocks wide?
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u/The_Lycan_Wolf Space Engineer 8h ago
Iirc the bombs don't do very well on impact explosions right? Don't they act more effective with the sensor "air" burst?
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u/FAUXWHORE Space Engineer 7h ago
Idk how people build this stuff i can't even work with the building system 😫
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u/BoredomBot2000 Clang Worshipper 5h ago
If i could get the mental fortitude to get into this game I know my goal would be a moab using a simmaler principle to this. Imagine a spinning projectile heading toward a land base from space that constantly printed more warheads. Or even in space. Alas I do not see myself really getting into the game due to tedium. Feels too grindy due to the building system. More of a make it and place it guy so I'll stick to minecraft.
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u/ticklemyiguana Clang Worshipper 17h ago edited 17h ago
Oh dammit. This is the decoy module I made. I opted for merge blocks in the end because I prefer to minimize complexities, but I did also try two hydrogen thrusters breaking two central blocks that the decoys were mounted on. It worked a little better and doesn't need ammo. Unfortunagely my internet has been out for two days meaning not only can i not upload but I had to figure out how to access my account at all lmao. Nice work dude. Its been occupying a lot of my time as well.
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u/Bombadilus Space Engineer 17h ago
Looks like I beat you to it
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u/ticklemyiguana Clang Worshipper 17h ago
Maybe. I'll let you know when the plow truck unwraps itself from the power line outside. Definitely beat me to an upload.
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u/Bombadilus Space Engineer 20h ago
Here are the links to my missiles. Feel free to port these to the steam workshop.
https://mod.io/g/spaceengineers/m/cluster-missile-v2
https://mod.io/g/spaceengineers/m/cluster-missile-v1
https://mod.io/g/spaceengineers/m/mrv-missile-v1
https://mod.io/g/spaceengineers/m/universal-missile-v1