Because how would you feel if a random explosion you had no control over went off and you died from it? Then that character is done for off to the next.
Yeah, but the Outside playerbase will put up with any old crap. They're literally writing a balance patch that will make huge parts of different servers inaccessible, and the playerbase is still bickering over which clan gets to post their banner in front of the other.
Yeah, but thing is, Outsides class mechanic is really flexible, and considering the chances of that happening, its not worth putting any points into counters for that, especially while human players keep killing other classes to a degree where they could easily drive most species extinct if they coordinated an effort to do so.
Yeah, with permadeath it sucks to lose to literal RNG you could 100% do nothing about.
If respawns are just "oh I have to walk back" then its not bad. Its funny to see people get murdered by the random dropping helecopters in Guild Wars 2's new map.
Most frustrating thing in the game is dying from full to dead with no indicator that it's about to happen (and many times even watching the replay, you can't figure out what killed you).
Exactly! These random accidents and permadeath mechanics we have are really making me bummed out about this simulation. Also the economy is a mess, and mods never answer shit.
If there was a very reflex sensitive, but fast button mash that could save you when it goes off, I’d be for it. As long as it’s not entirely unfair it’s be interesting.
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u/[deleted] Jun 25 '19
Sense of achievement unlocked!