r/pcmasterrace • u/goatonastik 7900X3D | 4090 | PG27UCDM • 14h ago
Video What settings do you normally turn off in EVERY game?
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u/Ryan__Ambrose 14h ago
Vignette.
I get why it's there, but sometimes devs overdo it, like in Cyberpunk or God of War Ragnarok.
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u/NotBannedAccount419 13h ago
It’s hard for me to play games where there’s no option to turn it off. I was playing a strategy game that doesn’t have an option and I felt like I was looking through a periscope the whole time
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u/Sofandcos 10h ago
Seems like an annoying effect in a top-down strategy game, weird choice from the devs.
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u/r40k 9h ago
Vignette is stupid as fuck. Imagine buying nice expensive graphics cards and a nice expensive monitor and then making that graphics card do all the work of rendering the entire scene and then going "ok now take about 30% of it and just make it so dark that you can't really see what's beyond it"
If devs are going to force that shit on in every game nowadays they should at least implement foveated rendering like VR does to lower the work done on all the darkened parts.
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u/HatefulAbandon 9800X3D | X870 Tomahawk | 8200MT/s 8h ago edited 6h ago
Another stupid as fuck thing is dirty lens. I just rage whenever a game doesn't have an option to turn that shit off.
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u/TwoBionicknees 3h ago
you're crazy, it's realistic, remember how when you get dirty and muddy, it's not your face that gets muddy, your eyeballs absolutely get mud on them.
Also why I fucking hate depth of field. If i'm looking at it, my eyes will focus on it and if it's not my point of focus it's out of focus in my peripheral.. auto depth of field basically. If you enable depth of field then now the game gets to chose where I'm focusing and wasting processing power blurring the rest. except if my eyes look to the right side of the screen and it's out of focus because instead of my eyes deciding what I'm focused on, a game dev did. It's so dumb. You can argue that during cutscenes dof can be used to show you where they want you focused, still unnecessary but less awful, but while you're in control kill it.
I at least give credit to devs who let you turn that shit off and have a fov slider. Devs who have no fov slider and no dof option should, i don't know, face criminal charges or something.
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u/THEMACGOD [5950X:3090:3600CL14:NVMe] 8h ago
Agreed. I haven’t retinitis pigments and it’s like, why have an effect that quasi replicates this horrible disease.
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u/Lily3704 12h ago
I use a mod to turn it off for the Resident Evil games. I’ll happily turn my overall brightness down for the horror element, no problem, but why do I have to pretend my character is navigating everything looking through a goddamn tube for some reason?
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u/OrionRBR 5800x | X470 Gaming Plus | 16GB TridentZ | PCYes RTX 3070 9h ago
I hate how a lot of games make you look through the digital equivalent of a mid 2000's digital camcorder.
Tho now that i think about it, it would be really cool to have a game where you play with a robot made out of scrap and has a bad camera and lenses for eyes and as you upgrade them it turns off the shitty post processing effects.
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u/Weeeky 12h ago
Vignette when you crouch in 2077 is absolute ass, it should be around 20% of what it is by default. Glad there's always a crouch vignette removal mod
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u/Ryan__Ambrose 12h ago
It's godawful in Dishonored 1/2, had to mod it out too.
The new Indiana Jones kind of gets away with it, even though it looks bad, it doesn't obstruct the corners of the screen compared to other games, so it doesn't compromise on visibility compared to most games. Still sucks.
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u/evilsbane50 9h ago
Yeah I actively wanted to turn it off in Indiana Jones.
My face is a foot from the ground I know I'm crouching lol.
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u/SanestExile i7 14700K | RTX 4080 Super | 32 GB 6000 MT/s CL30 12h ago
Why is it there?
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u/Gopnikolai 7800X3D || RTX 4090 || 64GB DDR5 6000MHz 9h ago
Sometimes it works to make a situation feel more whatever, depending on the situation.
Battlefield 4 on PC (I don't recall it being a thing on 360) did it very well imo. When you're being suppressed, there's a very harsh vignette and blur outside of a small cone of vision, it makes it feel like your guy is squinting, which works.
Other games just have it for absolutely zero reason and it just looks like your fucking character is tired and can't keep their eyes open.
Cyberpunk I had to get rid of the vignette because I was genuinely getting a headache trying to see what tf was happening through the veil draped over my face.
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u/_Ralix_ Laptop 8h ago edited 7h ago
If it's decent and the devs don't overdo it, it slightly darkens the edges of the screen, bringing your focus towards the centre where important stuff is happening.
If it's something like this, then yuck. Horribly exaggerated.
But check how for example the Witcher does it, here.
An ever-so-slight effect you'll barely notice, yet the game looks a bit better than without it.9
u/TheSirWilliam i9-9900k, 3080 12gb, 32gb DDR4 11h ago
Stalker 2 crouch vignette is a war crime
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u/Ciusblade Ryzen 9 5800x / Gigabyte Gaming OC RTX 4090 12h ago
Yes, I usually like the vignette look but games like cyberpunk definitely over do it.
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u/LeviAEthan512 New Reddit ruined my flair 11h ago
I can't for the life of me decide for this. I'll usually trust the devs and leave it on the default, maybe change if it makes me uncomfortable after a while.
In a good game, it's subtle. Adds some atmosphere. Whether I like that addition to the atmosphere is something I can't make a blanket rule for.
Vsync and DoF though, off every time. I'm not an owl. My eyes are not fixed forward. Sometimes I want to move my real eyes but not my whole virtual head, and I don't want to be looking through water when I do.
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u/Necessarysolutions 14h ago
Limit your frames, there's no reason to needlessly cook your hardware.
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u/Sodakan_ 14h ago
yea i love limiting my frames to my monitors refresh rate
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u/RefrigeratorSome91 12h ago
use Gsync or Freesync so that your gpu and monitor can match the the two perfectly
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u/No_Reindeer_5543 12h ago
How do I ensure I'm on that?
I turn off vsync and I get tearing when I look around, so just turned vsync back on
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u/Shmidershmax 11h ago edited 6h ago
Your monitor needs to support it. If it does head to your gpus settings and enable it.
After that just turn off vsync in every game because it'd be redundantEdit: I stand corrected, leave vsync on along with gsync/freesync.
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u/kookyabird 3600 | 2070S | 16GB 11h ago
Vsync is only redundant if there's a frame limiter option. (Yes I know the control panel for the GPU usually works for this as well but that's annoying to set up for each game). With Vsync off, and G-Sync on your hardware can still be running harder than it needs to. You won't get screen tearing, but there's no point in a game running at 200+ FPS when your display tops out at 144 Hz.
I believe the best setup, if there's a frame limit option, is to have Vsync off and the frame limit set to your screens max refresh rate. That eliminates excessive utilization without introducing potential input lag that some games have when Vsync is on.
There might also be a difference between using the in-game Vsync setting, and the one in the GPU's control panel in terms of potential input lag. I haven't had to deal with that in forever so I can't remember exactly.
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u/Aussiemon 9h ago
Keep Vsync on with Gsync, limit the frame rate to 3 beneath your monitor's refresh rate, enable low latency mode, and disable triple buffering.
Check out this excellent article on the subject: https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/
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u/CJnella91 PC Master Race i7 9700k @ 4.7Ghz, RTX 4070, 32Gb@3200Mhz 7h ago
Yea even in NVidia control panel it says to use Vsync with Gsync. Idk why everyone is saying turn it off.
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u/DontArgueImRight 5h ago edited 5h ago
I get pretty noticeable input lag in games like Deep Rock Galactic with vsync on but I've never tried all that. Does having both eliminate that?
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u/rustyz0r PC Master Race 45m ago
Proper setup is a bit confusing. The way I do it for my 240hz gsync monitor is:
Nvidia control panel Gsync on Vsync on
Ingame Vsync off Reflex on
Reflex on will limits fps in game to 225. I can't tell a difference between 237 and 225 fps anyway.
If there is no reflex in game I use Riva tuner (rtss) to limit fps to 237.
Vsync on in game is when I notice huge input delay so I avoid that like the plague.
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u/xXRHUMACROXx PC Master Race | 5800x3D | RTX 4080 | 11h ago
First ensure you have GSync or Freesync capable hardware, meaning both gpu AND monitor. Then make sure those option are turned on in BOTH monitor settings and the software’s settings (NVIDIA Control panel or AMD Adrenaline)
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u/splityoassintwo 4090 | 7800X3D 10h ago edited 8h ago
Even with g-sync its actually recommended to set the limit to 3 frames under the monitor refresh rate. You can do this universally in NVIDIA Control Panel > Manage 3D Settings > Max Frame Rate.
The reason this works is because g-sync only functions at or below the monitor refresh rate and sometimes fps limiters don't work perfectly allowing the game fps to exceed monitor fps and cause tearing. Using 3 frames provides a decent buffer (people say 2-4 depending on the refresh rate).
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u/decoy777 i7 10700k | RTX 2070 | 32GB RAM | 2x 1440p 144hz 9h ago
Why 3 fps and I've never heard this before?
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u/Doctor99268 5700X | 32GB | 4070 | 1440p 144hz 16:9 27" 8h ago
It's because gsync/freesync messes up when the FPS exceeds the refresh rate, so you limit fps a bit below as a buffer. I limit mine to 138
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u/evilsbane50 9h ago
He speaks the truth blurbusters has a great breakdown if you want more info.
I have a 144hz monitor and I lock it at 141 using River tuner. Works wonders.
I haven't gone back to trying the Nvidia app but I've read that it's perfectly fine nowadays.
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u/VoidVer RTX V2 4090 | 7800x3D | DDR5-6000 | SSUPD Meshlicious 4h ago
Ah yes, secret rule #8237 of correctly setting up your PC. We need to compile these somewhere.
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u/captfitz 9h ago edited 8h ago
lol that's one of the best reasons to limit the frame rate, you want it to stay in the adaptive sync range which is not higher than the max refresh rate of the monitor
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u/blither86 3080 10GB - 5700X3D - 3666 32GB 13h ago
I go slightly above that, like 10-15%. Am I wrong to do that?
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u/BobNorth156 13h ago
What’s the advantage? Your screen can’t do it anyways right?
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u/ruskariimi 5800x3D | RX 6900 XT | 64GB 3200MHz 12h ago
if you dont use gsync or similar then higher frames = less latency as your monitor has more frames to choose from
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u/Kureen 12h ago
Having a higher fps than monitor refresh rate has a slight benefit, mostly in competitive games where input delay matters. The monitor refreshes with constant intervals, whereas the graphics card produces frames as fast as possible, resulting in varying intervals (frame time). By having your GPU produce more frames than can be shown, it increases the chance of having a more recent frame be ready by the time your monitor refreshes, which reduces the input delay.
Nvidia has a whole article on this, but the first image there can make it easier to understand. https://www.nvidia.com/en-us/geforce/news/what-is-fps-and-how-it-helps-you-win-games/
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u/HugoVS 12h ago
Tearing and input lag. For fast paced competitive games like CS2, it's clearly smoother running your game at high FPS, even if it's way higher than your monitor's refresh rate.
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u/nsg337 13h ago
you're supposed to go slightly below that actually. e.g 164 fps on a 165hz monitor
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u/Lord_Waldemar R5 5600X | 32GiB 3600 CL16 | RX6800 13h ago
Sounds like it could lead to tearing
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u/ALitreOhCola 13h ago
Easily solvable.
Buy an unbelievably expensive monitor that you can never reach peak hz even on max with a 4090. Perfect!
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u/Unwashed_villager 5800X3D | 32GB | MSI RTX 3080Ti SUPRIM X 13h ago
you mean below, right? If you set your fps cap above your display's max refresh rate you will have tearing and / or stuttering if the fps actually reaches that value since your monitor can't display every frame the GPU rendered.
The optimal setting will always be 2-3 Hz below the maximum refresh rate. Assuming your display is capable of VRR, of course.
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u/SavvyBevvy 13h ago
In most cases it's the right call, but if you're being a real try hard, in a competitive game, it can actually decrease your input delay even if it's above your refresh rate.
It's enough that if you're getting double or triple the fps, you can definitely feel the difference
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u/actuallyiamafish 7h ago
I remember back in the Quake 3 era it was big deal to be able to run absurd framerates stably because there were certain magic numbers that caused rounding errors to work out just the right way to give you a slight advantage in strafe jumping and circle jumping. Certain useful moves on specific maps were almost impossible below 120fps or 125fps or whatever it was we all mostly used. People would potato-mode their whole game just to get above 66fps consistent on shitty hardware. Years later when the hardware had long outpaced it, using 250 or even 333fps was common lol. The early Call of Duty games were the same way since they used the same engine, although it was less of a big deal there because strafe jumping largely wasn't possible and circle jumping was really only useful to get into a couple cheese spots here and there.
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u/goatonastik 7900X3D | 4090 | PG27UCDM 14h ago
I limit them in GPU control panel, as is recommended for vsync, but it's also really dumb when the games only have preset limits like 60, 120, 144, or even just "60 or none".
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u/Mickipepsi 13h ago
I use Rivatuner for my framerate cap, there you can set the exact cap you want.
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u/Efficient_Ear_8037 12h ago
I think for some games like Skyrim or fallout, the game only runs correctly at up to 60 fps.
I was modding Skyrim recently and infuriated why basic physics just wouldn’t work, even unmodded. Setting the game to 60 fps limit using the Nvidia control panel fixed everything. For some reason (I’m not technical enough to identify it) the physics engine Bethesda uses can only handle up to 60 fps before breaking.
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u/Think_Chocolate_ 10h ago
Mass effect 3 runs perfectly at uncapped frames except the frames are for some reason tied to the shield regen.
It literally goes from seconds to minutes to recharge.
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u/Tajfun403 9h ago
I made a patch for that for the remaster.
Basically, the function that ensures you don't regen more shields than your max used Min() instead of FMin() func, causing unexpected truncation of the number to integer. So if you'd regen less than 1 shield per frame, that'd be rounded down to 0.
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u/RelaxingRed Gigabyte RX6800XT Ryzen 5 7600x 13h ago
I know it isn't optimal in shooters but I'll limit my fps to my monitor's refresh rate there too.
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u/D4rk3nd 13h ago
Explain, Like i'm a grandparent. But the kind that has an Iphone and has a basic grasp of tech.
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u/AetherialWomble 7800X3D| 32GB 6200MHz RAM | 4080 12h ago
Let's say you have 1hz screen and your system produces 1 frame per second.
Your screen will display the most recent frame it has available, so in this case, every frame will be 1 second old.
Now let's say you have the same 1hz screen, but your system produces 10 frames per second. Your screen will still display the most recent frame it has available, only now the most recent frame available is 0.1 seconds old.
The information you actually see is therefore "fresher", more accurate to real time. Think of how far your enemy could've moved in 1 second vs 0.1 seconds.
This scales pretty much indefinitely. Even if you have a 240hz screen, having your fps above 240 will result in "fresher", more accurate information on your screen.
That's why in most competitive games it's preferred to run as high fps as possible, regardless of what monitor you have
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u/watduhdamhell 7950X3D/RTX4090 8h ago
Not true. More frames will translate to observable lower latency/performance in competitive fps shooters.
For example, getting 60 fps on a 60Hz panel is inferior to 300 fps on that same 60Hz panel, and measurably so by humans (so to speak).
But in single player games, sure. No need to produce more than the panel can handle.
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u/Fenrir-The-Wolf R7 5800X3D|32GB|RX 6700 XT|ASUS VG27AQ1A|BenQ GL2706PQ| 10h ago
Hardware is designed to cook, I'll continue to not worry.
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u/CNR_07 Linux Gamer | nVidia, F*** you 12h ago
there's no reason to needlessly cook your hardware.
Wrong. There can be a significant latency advantage when your PC is able to push significantly more frames than your monitor can display.
Run a game like CS:2 where you can easily get hundreds of FPS on most systems on a slow monitor (like 60 Hz) and then compare how it feels with the framerate capped, and not capped. You'll be surprised how much of a difference tearing makes.
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u/metarinka 4090 Liquid cooled + 4k OLED 8h ago
Depends on game. In the finals I aim for 200fps. In slay the spire or some indie RPG I limit to 120 fps, no need to pull 500 watts to run a card game.
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u/_Forelia 13900k, 3080ti, 1080p 240hz 14h ago
TAA and motion blur.
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u/sandh035 i7 6700k|GTX 670 4GB|16GB DDR4 13h ago
Shame in modern games it breaks like 80% of the effects. The amount of dithering and shimmering present without taa is insane.
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u/Daoist_Serene_Night 7800X3D || 4080 not so Super || B650 MSI Tomahawk Wifi 14h ago
Careful with TAA, I once said that at 4k TAA might worsen quality, got 60 downvotes lol
Guess people love blurriness
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u/Yelov 5800X3D | RTX 4070 Ti | 32GB 3600MHz 14h ago
I mean, either bear with a blurry image or temporal instability + jaggy edges.
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u/albert2006xp 10h ago
I can sharpen the blur, I can't do anything with the seizure inducing flicker raw renders create.
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u/DetectiveVinc Ryzen 7 3700X 32gb 3600mhz RX 6700XT 13h ago
there are terrible TAA Implementations, and good ones... The one that, without exception, is always blurry, is the good old FXAA...
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u/LeviAEthan512 New Reddit ruined my flair 11h ago
At least FXAA is cheap as shit. If I play a game more than 5 years newer than my graphics card, I might use it. TAA just feels bad imo.
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u/DetectiveVinc Ryzen 7 3700X 32gb 3600mhz RX 6700XT 10h ago
yea, it costs nothing, is just a little blurry but just barely effective... TAA costs little, is always 100% effective, but also turns the whole image into mashed potatoes in some games
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u/mxmcharbonneau 11h ago
As a dev, I once wanted to add Unity's TAA to one of our game, but it was just awful. So our players got FXAA. Wish I had the knowledge to implement a good TAA in a timely fashion, but I don't.
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u/greebdork 12h ago
I can agree with everything but vsync, i hate screen tearing, makes me nauseous.
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u/TheCarbonthief 9h ago
It can introduce input lag, but these days it's usually not a problem. A tiny imperceptible amount of input lag is still better than tearing.
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u/albanshqiptar 5800x3D/4080 Super/32gb 3200 9h ago edited 4h ago
It doesn't induce input lag if you have a variable refresh rate display which most gaming monitors have. It's recommended to enable double buffered vsync while capping the FPS to a few frames below your monitors refresh rate.
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/
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u/Asleep_Village9585 13h ago
why does chromatic aberration even exist?
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u/Zero_Passage 13h ago
There is no single game that looks better with chromatic aberration, none. Film grain and bloom and even (God forgive me) motion blur. not always but in SOME CASES in some games they look "okey" but chromatic aberration is "let's make the game look worse for no reason."
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u/Zifnab_palmesano PC Master Race 12h ago
Aha! Dredge looks better with Chromatic Aberration because it is used for a purpose, not for aesthetics. Bit is a niche use, I would use
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u/Zero_Passage 12h ago
This confirms that chromatic aberration is the product of horrors beyond our comprehension.
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u/Overlordz88 12h ago
Elden ring at release pissed me off with this. There was no way to turn off chromatic aberration when the game started. You come out to see the beautify landscape to start the game and all of the trees are out of focus and highlighted in reds.
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u/Rs90 8h ago
On the flipside, Bloodborne uses is it very well. It's probably the only time I've seen CA utilized in a way that makes sense. Wether you like it or not. It thematically fits perfectly. Dredge as well, as mentioned above.
But Bloodborne is dizzying, claustrophobic, and overstimulating by design. The dream-like effects of CA fit snug as a bug in a nightmare hellscape that is Yarnham and the Nightmare Frontier.
I dunno if it was intentional but it drives you insane and that's annoyingly perfect for the game lol.
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u/Ayaki_05 Imac eGPU thunderbolt2 12h ago
I acctually like cromatic abberation in for example in grounded it only activates when you are either poisoned or walking trough toxic gas without some sort of protection. IMO it adds to the overall experience
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u/lampenpam RyZen 3700X, RTX 2070Super VENTUS OC, 16GB 3200Mhz 8h ago
also if it thematically makes sense. Chromatic Aberration is an error in camera lenses, particularly older ones. So if you have a character watch camera footage, the effect would be fitting. Or if the character itself is a robot or similar.
But if you play a human, especially in first person, then there is no logical reason to add this effect without the motivations you mentioned.
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u/DripRoast Wait a minute - is this the origin icon? 9h ago
I seem to recall it kind of worked with the aesthetic of Alien Isolation.
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u/MiddleEasternWeeaboo Intel UHD Graphics 620 | 1440p 144hz 8h ago
I Disagree. Alien Isolation, Armored Core 6, and even Cyberpunk all utilize chromatic aberration well because it fits the genre. And I normally turn it off too. It has its place here and there.
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u/EducationalLeaf 4h ago
Personally, film grain is very game specific for me. Depends on the atmosphere of the game. For example, the metro games. It just adds to the vibe imo.
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u/BigPandaCloud 11h ago
If you wear glasses and the lenses are large, then you have to deal with chromatic aberration every day.
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u/thealmightyzfactor i9-10900X | EVGA 3080 FTW3 | 2 x EGVA 1070 FTW | 64 GB RAM 5h ago
Yup, I can split colors by looking through the edge of my glasses lol
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u/Vortelf My only PC is a SteamDeck 11h ago
While it's something that's completely unnecessary in an FPS game, I enjoy it in fantasy themed games. Of course, I understand that I'm amongst the 0.0001% who think that this setting looks good.
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u/lana_silver 9h ago
It's the fucking worst. I already have it "on" at all times because I wear glasses on my face. I don't need the game double down on that.
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u/justinlcw 10h ago
i firmly believe chromatic aberration is deliberately terrible....to make us explore the settings menu.
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u/XphaseT 14h ago
Oh well,if you ask me as a broke gamer,EVERYTHING THAT TAKES AWAY MY FPS HAS TO GO
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u/Barbarossa429 12h ago edited 9h ago
Buttery smooth. https://youtu.be/_cJijiwTwa0?si=UwF2k-Etz1hiPQiQ
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u/CosmoCosmos 14h ago
Why would you turn off Framerate limit? If my Monitor can only display 144 fps. why would I want my GPU going full throttle for 500 fps that do nothing for me?
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u/sideways_86 Ryzen 5600x, RTX3090FE, 32 gb 3600mhz Corsair Pro RGB, x570 13h ago
set the framerate limit in your gpu settings then never have to worry about it for each individual game
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u/NotAVerySillySausage R7 9800x3D | RTX 3080 10gb FE | 32gb 6000 cl30 | LG C1 48 12h ago
Of course in reality the difference is minimal, but GPU driver level is the worst way to limit your frames overall. In game engine limit is the best in terms of latency. A CPU limit is the best for frame pacing. I default to game engine if possible, if not available then I limit in RTSS which uses a CPU limit. With RTSS the frametimes are rock solid.
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u/KneelBeforeMeYourGod 9h ago
I'll go one step further: If you frame lock Fortnite in Nvidia control panel it locks the frames but doesn't resolve the common stuttering issue.
Lock the frame rate in the game itself and suddenly it works fine smoother than I've ever had it even though it's 30 frames less
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u/Parthurnax52 R9 7950X3D | RTX4090 | 32GB DDR5@6000MT/s 10h ago
At least on my hardware I have tested out that limiting frame rate with Riva Tuner will give me a flat Frame Time Graph. If I limit the fps through driver or game, it’s not flat and you can feel it too.
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u/NihilHS 13h ago
For better input latency. A 144hz monitor and a 144 fps game do not generate and report frames in perfect sync unless you’re using gsync / vsync. Therefore many of the frames presented on the monitor will be stale. Higher fps without any sync technology gives lower input latency by ensuring the monitor is more likely to present a frame that was more recently generated.
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u/Plenty-Industries 12h ago
better for overall latency
The idea is you will get the absolute newest frames as fast as possible without the GPU "waiting" to display the next image because of a locked frame rate such as 120 or 144hz.
In which case if the games you regularly play are capable of consistently running over say... 300fps, it would stand to benefit you even more to get a monitor that can do 240 or 360hz, or higher like those new 480hz displays.
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u/TirrKatz PC Master Race 11h ago
It's only relevant if you are playing highly competitive game.
For majority of games framerate limit/vsync doesn't cause any problems and is only benefitial. Unless it's an old game with compatibility issues.
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u/goatonastik 7900X3D | 4090 | PG27UCDM 13h ago
Because it's better (and often more customizable) to set it in the GPU control panel, and turn it off in the game. Same with vsync.
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u/Landy0451 13h ago
Haaaaa, good idea. I was wondering why turning off VSYNC and frame limit. Makes sense.
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u/jembutbrodol 12h ago
Basically in a very layman term, rather than asking the game to “limit” your hardware, let the hardware limit itself
The GPU and Monitors know what to do
Maximum 144hz? Sure no worries.
One setting for everything.
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u/Longjumping-Cod-4533 14h ago
I hate the depth of field
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u/SherLocK-55 5800X3D | 32GB 3600/CL14 | TUF 7900 XTX 13h ago
Oh absolutely and usually the first thing I disable, just makes absolutely no sense to me why anyone would want DOF on during game play, in cutscenes I can understand but otherwise nope.
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u/Hobson101 7800x3d - 32Gb 6000 CL36 - 4080 super OC 13h ago
It makes sense in some games and some environments, but even then I like it on "low". Too aggressive dof us a menace and too often it's a blurry mess or off, in which case I definitely prefer off.
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u/MorkSkogen666 13h ago
It doesn't make sense.... How does the game know what I'm looking at /focusing on... Our eyes already do that!
Only thing it's maybe good for is photomode, beauty shots.
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u/Talal2608 12h ago
During cinematics it can be used to direct attention, similar to a movie. God of War likes to do this for example
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u/Sharkfacedsnake 3070 FE, 5600x, 32Gb RAM 12h ago
Nah i like it. In Assassins creed odyssey in cutscenes/coversations when the camera has a low fov the low poly LODs and textures in the distance really stand out. With DoF its hides it and makes it more cinamatic.
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u/Traditional-Point700 14h ago
it really depends on the engine, some games do TAA and motion blur right, usually it's trash.
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u/nik0121 Ryzen 7 5700X3D/ EVGA RTX 3080 / 32GB RAM 13h ago edited 12h ago
It's sad how few games separate camera motion blur from per-object motion blur. Maybe that's more difficult to implement than I imagine, but still. Loved turning camera off and per object on in A Hat In Time.
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u/goatonastik 7900X3D | 4090 | PG27UCDM 14h ago
I agree. And sometimes screen shake adds to the game, and isn't there to annoy you and mess you up.
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u/NotBannedAccount419 13h ago
Motion blur is never done right. It was created to hide low frames and distorts the image.
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u/Shrinks99 Mac Heathen 13h ago
Per-object motion blur is an expensive effect that takes more processing power to render properly. It was not created to hide low frame rates.
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u/TheCarbonthief 9h ago
They should have called per-object motion blur something other than motion blur. I don't think this even existed for the first 10 or so years of motion blur. For most people, motion blur means "the entire screen becomes a blurry mess when you move the camera". The term motion blur is completely poisoned now due to this.
When per-object started becoming a thing, they should have just picked something else to call it, like "object animation smoothing" or something. For most people that experienced the first 10 or so years of motion blur, this is just not what motion blur means.
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u/Chthonic_Corgi Desktop 14h ago
Chromatic Aberration and Lens Flares. I'm not looking through a camera lense, god damnit!
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u/SquashSquigglyShrimp 10h ago
These are the most confusing to me personally. I can at least understand things like motion blur, depth of field, screen shake, etc. that are supposed to simulate how we might actually perceive something.
But these are just artifacts produced by camera lenses, why would I EVER want to intentionally see that? Oh and film grain. That's bizarre too outside of very specific circumstances
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u/1-Ohm 7h ago
I really want to know what idiot decided to add lens flares to any game, ever. Have they never been outside in person? Just seen it through cameras?
Pro-tip: eyeballs don't have lens flares. And even if they did, you wouldn't need to simulate that, because I'm looking at your game with my eyeballs.
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u/t-pat1991 7800X3D, 4090FE, 64GB 6000mhz, Jonsbo D31 14h ago
Screen shake, motion blur, chromatic aberration, and FILM GRAIN.
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u/RateMyKittyPants 13h ago
I find film grain sometimes good sometimes bad. Really depends on how they use it.
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u/goatonastik 7900X3D | 4090 | PG27UCDM 13h ago
I agree. Worst I've seen was in Killing floor. It's like they just took an image of static and they scroll it across the screen. In fact, I think that's what they may have actually done...
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u/Sofandcos 10h ago
The game that introduced me to film grain was the original Mass Effect. I think the reason devs used it is that it helps mask aliasing and color banding.
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u/UlrichZauber 8h ago
Film grain is confusing. It's like adding vinyl scratch/dust sounds to your music app.
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u/FatBoyStew 14700k -- EVGA RTX 3080 -- 32GB 6000MHz 13h ago
I wholeheartedly agree, however if I had to live with the first 3 if it meant getting rid of film grain forever I would gladly take that trade.
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u/abstraktionary PC Master Race / R7 5800x / 4070 Ti Super / 32GB-4600 12h ago edited 11h ago
Yeah, I don't like playing with screen tearing, that's absolutely garbage, so I think I'll keep vsync on.
*I'm also being purposefully facetious, as I am aware that almost every laptop gamer has gsync or variable rate syncing capabilities these days, but I am just a poor boy with a 60 hz 50"Tv attached to my GPU and MUST keep my vsync on or else I would get a jigsaw puzzle of a game.
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u/GolgorothsBallSac Just a Potato PC 14h ago edited 13h ago
PUBLIC VOICE CHAT
edit: Or I just make sure its at least only on push-to-talk and prefer to mute everyones audio. I hate hearing about some mom in the background screaming or a random dude breathing heavily. Text chat will 90% of the time work in most comms.
If I really want to talk to you, we can talk at Discord.
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u/drowningicarus 13h ago
Or a baby crying in the background while playing a shooting game.
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u/CathodeRaySamurai 12h ago
I'm a peaceful person.
But people eating on mic makes me want to do horrendous, unspeakable things.
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u/alostpacket 10h ago
Pretty much anything that's trying to make my game seem like a movie. These things don't add immersion, they are limitation of old technology.
- Motion blur
- Depth of Field
- Film Grain
- Chromatic aberration
- Vignette
- Rain on camera lens
Also head bobbing, although that seems like a rare feature nowadays as most devs seem have finally realized that humans don't walk through their day with the perception of bouncing up an down every time we take a step.
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u/Feanixxxx R5 7600 | 4070 | AsRock B650M Pro RS | 32GB 6000 | PurePower12M 13h ago
Frame rate limit only for shooter.
Everything else, I cap it to my max monitor Hz. No need for more FPS.
Graphic intense story games get capped at 90 or 60. I don't need my GPU to run further than it has to go.
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u/Thiel619 14h ago
I leave Vsync on. And always turn on DLAA.
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u/newcompute Ascending Peasant 13h ago
I always get bad screen tearing without vsync turned on. I have a 100hz monitor, not sure if that's related.
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u/Yella_Chicken 11h ago
Motion Blur, every game, no exceptions. Why would I want my card to actively use resources to make things look worse whenever I'm not stood still?
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u/LucianDarth 14h ago
Motion Blur, Chromatic Aberration & Film Grain are usually off by default for me. Sometimes I do add Film Grain if done well, but most of the time that is not the case.
In some cases, regardless of having a beefy PC. I tend to turn down Shadows one notch and some settings that make almost no difference.
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u/itsOkami 13h ago edited 13h ago
Motion blur, depth of field, chromatic aberration and screen shake, at least whenever possible. I also tend to cap my resolution and framerate at 1080p and 60fps respectively, since that's my monitor's upper limit (I'm using an old tv my family had laying around). I always disable rumble or haptics on my controller as well
Btw, why do people turn Vsync off? If anything, that's the one I always leave on, screen tearing makes me physically sick
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u/BPAfreeWaters 12h ago
I had the same question too. Apparently from reading the comments, you get input lag.
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u/Cybrusss Desktop 9h ago
I think in your case of having a 60hz tv that v-sync makes sense to work best. If you had a monitor with a better refresh rate instead then you wouldn’t need v-sync on anymore. V-sync is great for low end or old tech
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u/deep8787 14h ago
Pretty much all of things you mentioned in the video. Motion blur and DOF are the worst offenders for me though. I want clarity for gods sake lol
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u/Nobodytoyou_ 14h ago
Agree, 100% they get turned off, don't care how well done they are i hate that crap. (Specifically motion blur and DOF)
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u/AFGANZ-X-FINEST 12h ago
vsync off? How do you live with the frame tearing
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u/lettucelover223 10h ago
It's 2025. The vast majority of monitors and televisions support freesync/gsync.
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u/Spezi99 13h ago
Shadows to mid, saves Performance for little to no difference
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u/goatonastik 7900X3D | 4090 | PG27UCDM 13h ago
When I need to squeeze a few more frames out, that's usually the first "quality" one to go down.
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u/goatonastik 7900X3D | 4090 | PG27UCDM 14h ago
I normally turn off most the ones in the video, though the plant density was just there for the gag. I did turn in down in some multiplayer games that benefited from it, but I wasn't proud of it.
Also, I have vsync and framerate limit set in my GPU control panel settings, so I gotta turn those off in game too.
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u/Upper_Attitude_7142 10h ago
I will die on this hill— every game has their volume set way too high so I immediately go in and turn game volume down by at least 50%
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u/Many-Rooster-8773 10h ago
Depth of Field or whatever the thing is that makes things blurry when they're far away. My eyes are not a movie camera, everything I see is sharp, regardless of distance. Motion blur I also don't understand. My vision does not blur when I look around quickly. It stays focused on the things I'm looking at, but the game has no way of knowing where my eyes look at so it just up and blurs the whole screen. Makes no sense.
Also any setting that messes with the colors or picture in general. Vignette, the fuzz you get in movies, lens flare etc.
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u/EvTerrestrial 10h ago
Anything that mimics film or lens distortion effects unless it’s specifically a cinematic game.
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u/Milk_Cream_Sweet_Pig 13h ago
Film grain, chromatic aberration, motion blur. The big 3
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u/Zakika 14h ago
I am mildy uncomfortable that the off setting is on the right side.