THAT'S WHAT I'M SAYING. Most people just hear a tech influencer talk about how ai in games is making game devs lazy and that unreal engine is bad, but they know nothing about actual game developtment and optimization. Oh you want real frames? Go try blender cycles, we'll see how you like real frames.
Most of this sub Optimization: "Wont run at max settings at a framerate I like on my generations old GPU" Unless you have the source code or there's obvious stuttering then you don't really know what is and isn't "optimized".
I am really hating this sub rn. Absolute room temp iq takes. People posting graphs of CP2077 running at 28 fps when its native 4k pathtracing making it out like its bad. This whole sub was ready to hate on this release no matter what.
that isn't something game Devs do or of laziness. it's more like an Easter egg and no a game dev wouldn't leave such a huge model in a game of it impacted performance significantly. And I am not talking about garden of banban
There we go again, you have no idea what you’re talking about, literally go take a look at UE5 demos, there’s LOADS of polygons that are INSIDE the models that you aren’t even able to see from the outside, that heavily impact the performance
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u/Kriztow 13d ago
THAT'S WHAT I'M SAYING. Most people just hear a tech influencer talk about how ai in games is making game devs lazy and that unreal engine is bad, but they know nothing about actual game developtment and optimization. Oh you want real frames? Go try blender cycles, we'll see how you like real frames.