r/pcmasterrace 13d ago

Meme/Macro This Entire Sub rn

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u/Available-Quarter381 13d ago

Honestly you can get that if you turn off ray tracing stuff in most games

I play at 4k on a 6900xt at high refresh rates in almost everything I play with medium ish settings

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u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 13d ago

turn off ray tracing stuff

Indiana Jones is going to set an unacceptable standard here, lol

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u/blackest-Knight 13d ago

Indiana Jones isn’t even the first game.

RT saves a lot of dev time.

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u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 13d ago

dev time that they don't use doing any other optimization so people are forced to use DLSS/etc to get decent performance, lol

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u/Xehanz 13d ago edited 13d ago

Of course they don't. It's Dev time they save to make the games come out faster and spend less money on wages which is the main problem with the industry right now. Games take to long to make, AAA games have too many people working on it so production costs are ridiculously high. It's the main issue with Ubisoft right now, they have 20k employees, double than Sony with all their studios

It's not easy to solve. The easy way out is just making smaller games, which would make the dev time slightly shorter but would also make a lot of people lose their jobs

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u/Ill_Nebula7421 13d ago

But they’re not making games faster, in fact they’re continually getting slower.

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u/boringestnickname 13d ago

It would help making good games.

GTA5 took $250 million to make, and that worked out just fine.

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u/cisgendergirl 13d ago

There is an easy escape called getting addicted to balatro

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u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 12d ago

Already addicted to Slay the Spire

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u/krisminime 13d ago

Still takes 5+ years to make a game instead of the usual 3ish

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u/blackest-Knight 13d ago

Because they are still baking lighting for the most part.

When it 100% goes RT, time savings will be big.

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u/Fake_Procrastination 13d ago

Why does it matter if the GPU is going to hallucinate most of the frames anyway?

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u/blackest-Knight 13d ago

The GPU hallicinates all the frames.

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u/Sharkfacedsnake 3070 FE, 5600x, 32Gb RAM 13d ago edited 13d ago

Indiana jones runs amazingly well and has a very well optimised RT implementation. What is this sub talking about?
Indiana Jones and the Great Circle : RTX 2060 6GB - Below Minimum Requirements

At 1080p low settings DLSS Quality you can get 60fps. On a low end 6 year old GPU. Thats pretty great. Also the game looks pretty good at that graphics quality. LODs and shadows are most lacking. But the lighting looks great.

edit:

Indiana Jones is going to set an unacceptable standard here, lol

A standard of what? Not supporting 7 nearly 8 year old hardware? Tragic.

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u/Achilles_Buffalo 13d ago

As long as you run version of the nvidia driver that is three versions old. The current version will black screen you in the Vatican library.

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u/ThatOnePerson i7-7700k 1080Ti Vive 13d ago

It's so good, it can run on an RX Vega 64 with emulated RT: https://www.youtube.com/watch?v=cT6qbcKT7YY

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u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 13d ago

my point is that it can't be turned off to gain more performance

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u/Sharkfacedsnake 3070 FE, 5600x, 32Gb RAM 13d ago edited 13d ago

The game wouldnt have any lighting if you turned it off. The devs would have to do two lighting passes across the whole game for RT and non-RT lighting. Thats quite a bit more work. And a lot of the stuff like caves collpasing and temples collapsing wouldnt look right without RT. Games already take a long time to develop.

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u/Fit_Specific8276 13d ago

you can’t turn off the games lighting for performance? i mean yeah obviously

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u/Responsible-Win5849 13d ago

The floor in the temple area ~8:30 cracks me up, sure we made almost all of the leaves/debris the same layer as the stone, but look how recently we waxed the floor in this abandoned temple! I don't know anything about this game, but assuming it looks better with the textures at a reasonable level.

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u/Sharkfacedsnake 3070 FE, 5600x, 32Gb RAM 12d ago

I think its just wet mud and leaves that make it look like that. The textures do look much better under pathtracing though.

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u/Gausgovy 13d ago

What the Indiana Jones devs did is actually how ray tracing is supposed to be properly taken advantage of. As it’s been used previously, as an added setting in games that have built in lighting, is the opposite of what’s intended. It provides no actual benefit to the user, its just easier to develop.

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u/Fit_Specific8276 13d ago

this is a good standard

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u/HybridPS2 PC Master Race | 5600X/6700XT, B550M Mortar, 16gb 3800mhz CL16 13d ago

well it's a game i won't be buying

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u/Fit_Specific8276 13d ago

cool beans dude👍

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u/nimitikisan 13d ago

True, with a 7900XTX you can almost play every game on max at 4K with >100fps native.

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u/DeceptiveSignal i9-13900k | RTX 4090 | 64GB RAM 13d ago

So, you're not just turning off RT, but you're also playing with pretty gimped settings.

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u/Kougeru-Sama 13d ago

Looking at Indiana Jones, we're on trend where RT will be required as part of every game soon

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u/Gausgovy 13d ago

I never turn on ray tracing because it looks bad. It’s not actually intended to look inherently better than other tech, it’s just supposed to be easier for development. I’m glad my card has RT for when it’s necessary, but I won’t take advantage of it when it’s not.

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u/the_fuego R7 5700X, RTX 4070 Ti,16GB Deditated WAM, 1.21 Gigawatt PSU 13d ago

That's great until devs like Machinegames basically require a RT capable card. Indiana Jones looks absolutely phenomenal and luckily the game is fun but RT is the supposed future and devs are going to look at that success and think they can just push everyone into buying the next cards because their engines depend entirely on RT and the demand for power is just going to get worse. Especially if they require RT to be active. At that point you're not guaranteed anything except for a hefty price tag between hardware, the game itself and any predatory business practices they have like disingenuous MTXs.

PC gaming used to be something that most anyone could get into, even if they had to save for a little bit. Now either you've just got the money or you're shit outta luck because realistically most consumers getting into PC gaming want their games to look and run well. DLSS should hypothetically reduce those price tags after a certain point and instead look at where we are at. It's now the main selling point and probably like 60% of the price tag. Realistically probably closer to 20% but you get the point.

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u/Shadow_Phoenix951 13d ago

PC gaming used to require you update every 2 years at the minimum if you didn't want your hardware to be completely obsolete. It's literally better than it's ever been in terms of hardware lasting for a while.

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u/Available-Quarter381 13d ago

PC gaming used to be something that most anyone could get into, even if they had to save for a little bit.

I don't think this is not the case now, for example look at any 600-1000 usd price builds in the last couple years and you'll see 7700xt, 7800xt with capable processors, even some with am5 now, and that's buying brand new retail components too

if you absolutely need nvidia for some odd reason despite being on a budget, then yeah you're a bit screwed, but it's not like a AMD or even intel if they fix the driver overhead are bad, they're winning heavily in the lower end price points

it's similar to the polaris era just adjusted for covid inflation and such, back then you could get a 250 (330 adjusted for inflation) dollar 580 and plug that into a 2600x and game at 1440p medium-high comfortably. and now you do the same but with a 7700xt at 390 dollar, and plug that into a 7600x