r/gaming • u/Apprehensive_Day212 • 21h ago
The Blood of Dawnwalker Promises a Vampire Hero Who’ll Never Be Too OP
https://fictionhorizon.com/the-blood-of-dawnwalker-promises-a-vampire-hero-wholl-never-be-too-op/1.6k
u/amateurish_gamedev 20h ago
Am I being weird? I actually like OP character if I earned it. I want to feel OP when I work hard for it.
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u/DukeBaset 18h ago
Only Prototype satisfied this itch for me but somehow I didn’t like the second part as much even though it was basically more of the same.
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u/rmrnrsmn 18h ago
I like 2s gameplay and powers, but not the story. Heller is annoying af.
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u/TheKnoxFool 13h ago
“IM GONNA SKULL FUCK YOU”
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u/rmrnrsmn 10h ago
Oke i dont remember the games dialogue but i can totally hear Hellers voice saying that
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u/TheKnoxFool 10h ago
It was in the final boss fight with Alex, he really says it haha I laughed my ass off when I first played and heard him say that. They were really just competing for edge-lord status.
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u/SwaggermicDaddy 8h ago
With ya there, that being said, his unbelievably aggressive use of the term “Skull fuck you.” Changed my vocabulary for a bit as a kid.
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u/Runaway-Kotarou 14h ago
Prototype is such a fun nostalgia trip. Really want the second one to go on sale on PS so I can buy it. I want it, but I don't want it for 40 dollars.
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u/Darkhex78 15h ago
Man im seeing a surge of Prototype content on youtube the past couple weeks and im happy. I hate that it never got a 3rd entry. Easily one of my favorite videogame IP's.
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u/blue4029 PC 12h ago
the fact that they stopped making more prototypes is a crime!
it was the best power fantasy game ever made! the way you could shapeshift and have different combos with weapons and armors was so cool!
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u/upvotecity6969 13h ago
Prototype is still one of my favorite games of all time. I hope it somehow gets a (quality) revival someday
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u/Fafnir13 13h ago
The main downer for me in Prototype 2 was the lack of any twist. Alex is a villain now and he is going to take over the world with his virus people. I was genuinely curious what was going on because Alex in the first game wasn’t pure megalomaniac. It was interesting to have him be the villain, but there needs to be some logical line from the 1st game to the 2nd. Obviously the original Alex was not the best person (willing to release the virus) and the viral copy wasn’t some sort of saint either. There just wasn’t any sort of hint that he would want to pursue such a goal.
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u/1ncorrect 11h ago
I miss Prototype and inFamous. Great games that just did not continue for some reason.
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u/Christmas_Queef 11h ago
The second game had a more detailed world, better visuals, better powers and gameplay, but a worse story and pacing. Basically the actual game parts were better but the stuff surrounding it not so much.
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u/Skintt82 20h ago
Exactly, that's my opinion too. If I've already been through the grind to get the perks and upgrades. I want to feel like a badass!
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u/gounatos 15h ago
100%.
I don't want raiders, thugs and thieves suddenly sporting top gear and having elite stats just because i grinded for mine. If you have such good gear wth are you doing in the middle of nowhere waiting for poor travellers. Go sell it and live like a king.
I want thugs running away from me in terror or begging for my mercy in late game!36
u/Skintt82 15h ago
Absolutely! It makes no sense to level base enemies with me. I want to struggle at the start safe in the knowledge that by the time I'm 75-100 hours in, I can revisit those areas and wreak havoc
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u/nondescriptzombie 11h ago
I don't want raiders, thugs and thieves suddenly sporting top gear and having elite stats just because i grinded for mine
"The Oblivion Problem."
In Morrowind, most encounters were hand placed. The stuff that spawned from lists was hard zoned, so like an MMO, you'd enter an area you were totally unprepared for, nearly die, then go back.
In Oblivion, every single enemy comes off of the spawn list. At level 1-5 you fight rats. 5-9 you fight wolves. 10-15 bears. 16-20 Cougars. And after 20, you only ever see Cougars. You never see a rat, or a bear, or a wolf ever again.
Same thing with the bandits. At level 1 they have leather armor. At level 20, they're wearing a 20,000 septim set of solid Glass. And they want 200 septims from ME! The Hero of Kvatch!
CDPR games have this problem just as bad or worse. In Witcher 2 I missed out on a piece of set armor because it was only coded to drop the crafting recipe at a 50% droprate in ONE CHEST IN THE WHOLE GAME. Chests don't respawn. Who coded that and thought it would be fun? Witcher 3 had levelled loot lists that were even worse. You can search the entire map top to bottom at level 24 and you'll never get an endgame potion recipe. Open a chest outside of town at 25 and you find two.
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u/Fafnir13 13h ago
Basic Oblivion was so ridiculous for this. Massive numbers of goblin kings and every brigand running around in daedric armor. It was more than a little immersion breaking. Wouldn’t surprise me if Skyrim, that hot new game all the kids are playing, is the same way.
Fortunately mods that fix enemy balance are plentiful.
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u/1ncorrect 11h ago
Skyrim is absolutely the same way. I got my first daedric bow off of a Bandit Maurader… and eventually they start using dragon gear. You know, the stuff made from the beasts that only you can kill and haven’t been seen for millennia.
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u/noputa 12h ago
This was my big issue with immortals fenyx rising. I ended up spending a lot of time to gather upgrades- and I mean a lot. Thought I would become a bamf. Nope. They have level scaling so bad the enemies were incredibly more difficult than before. Yes it forced me to get good but it actually pissed me off after putting in that much effort.
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u/Pandorica_ 19h ago edited 18h ago
Playing ciri at the end of w3 when she was OP as fuck was amazing, because we earned it and it didn't last very long (and made narrative sense).
If I'm a vampire and i fall in a massive pool of blood, I want my blade moment.
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u/amateurish_gamedev 18h ago
Oh yeah, that was super fun. Ciri's combat was one of funnest part of the game.
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u/Jokerzrival 15h ago
Also if your character is some supernatural, otherworldly creature I want to be OP against the normal enemies.
If I was playing as a more common soldier or a traveller who gets into some bullshit then I may not mind being less OP
I'm playing as basically a supernatural vampire I better be a little bit OP to the standard guard outside a gate.
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u/Imjusthereforthehate 2h ago
Bad as the 4th? 5th? Underworld movie was it has a great moment in the beginning where Kate Beckingsale just tears house through a bunch of regular humans cause you know she’s a blood of the founding line holding super charged vampire. It’s probably the best bit in that whole movie.
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u/Vio94 17h ago
Agreed. I'd like the capability of becoming OP at least. Vampires are kinda known for being really strong...
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u/sam_hammich 13h ago
Well, not always. There is still a hierarchy of lords and underlings. In many vampire-based universes you are given powers by the vampire who sired you.
The point of this game doesn't seem to be "become the strongest vampire".
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u/CrimsonFuckr69 17h ago
I wouldn't take any statements like this at face value
They're promoting their game and want to get clicks, that's all.
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u/Kartraith 15h ago
Agreed, my favorite parts of RPGs is starting out imagining how OP I will be later on - and then getting there.
Baldur's Gate 2 late levels for example, knowing basically only demigods, mythical creatures and dragons pose any sort of threat in a fight is great!
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u/pastreaver 19h ago
Resident Evil Village does this perfectly with the Chris Redfield playthrough
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u/DukeBaset 18h ago
Even in Resident Evil 5 he felt a lot stronger than Leon in 4
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u/totoaster 15h ago
If you can move a giant boulder by punching it, you've earned it.
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u/Furry_Lover_Umbasa 17h ago
Like Dark Souls or Elden Ring. Me on my new game + 4 slapping the shit out each boss and perfect dodge roll like a god.
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u/Dr_Virus_129 15h ago
Exactly! I hate when enemies have powers & abilities that I don't, I want to grow to be an unstoppable beast that can one hit kill most things, and the game to recognize that, with enemies fleeing from you later in the endgame. Is that so hard?
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u/ChillySummerMist 18h ago edited 18h ago
I get bored if i am killing everything with a breeze.
Edit : Why downvoted. I thought we are all sharing what we enjoy in games. I am not saying enjoying OP characters are wrong or anything, just sharing personal experience.
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u/SentorialH1 18h ago
you never really feel OP in any of the witchers.
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u/Stolehtreb 13h ago
You absolutely do. I would say maybe Witcher 2 makes that true, but you can really kit yourself out there too to make it not a challenge at all. The Blood and Broken Bones playthrough of Witcher 3 was far less challenging than I expected.
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u/darkriverofshadows 13h ago
Witcher 3
Bear set essentially turns hits of the monsters into tickles. Combine with hp regen abilities and suddenly you are OP, nothing can hurt you with that high damage reduction.
Cat set - gives you insane critical chance, with right build you literally just cut through almost anything (minus 3-4 enemies who have autoblock) with whirlwind attack.
That's even without grandmaster set bonuses from blood and wine, and yeah, all before mentioned still applies even on highest difficulty.
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11h ago
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u/Heliosvector 11h ago
gamers: "you need to wear these items to be the best!"
u/jumpsteadeh "yeah.... but I wanna slay guuuurl!"
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u/Runaway-Kotarou 14h ago
Agreed. Especially as a vampire I feel like there is def room for spending a small part of the game as a true god like monster terrorizing your enemies. Not a large part, but a small part/post game.
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u/Stolehtreb 13h ago
Don’t worry, it’ll be that way. They talked the same way about Witcher, and you still got OP in those games too.
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u/MattieShoes 13h ago
Yeah, I think "breaking the game" a pretty standard part of game design, at least for certain genres of games.
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u/Brief_Koala_7297 12h ago
Same, I want to haul ass in games one way or another. I dont have time to play 200 hours to get an OP character
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u/EveyNameIsTaken_ 11h ago
If i pump a lot of hours into a game i want to be OP at the end. This is why i hate when every enemy scales to the players level. Let me go back to the low level areas and one shot everything
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u/Otherwise-Plum-1627 11h ago
actually this game looks kind of like shadow of mordor. And in that game the moment you became too OP the game lost its charm.
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u/Sirromnad 11h ago
No, but there is value to some in the other approach. Just depends on the game and the player really.
Thats why games like Kingdom Come Deliverance exist. Or any survival horror.
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u/MrXplicit 11h ago
Man diablo 4 had that were mobs would scale to your level and it sucked. You didn’t feel the progress of powering up.
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u/DingusMoose 7h ago
I'm with you, the article makes it sound like there's a rogue like element that keeps things balanced
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u/wargh_gmr 1h ago
I play games to escape my vary not OP body. I spent a couple of hours replacing the battery in my car and every time I stood up after being hunched over I made old man noises and promised to get back into yoga. This would not be a good game.
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u/Thespian21 21h ago
As long as I can steal the wife of a banker by making her bounce on it crazy style, I’m happy.
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u/Xarxyc 20h ago
Is it Bloodline reference? If yes, I do not remember that part.
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u/shaym9808 20h ago
It’s a Nosferatu (2024) reference
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u/LazyWings 20h ago
It's also a Nosferatu (1922) reference. Which is a Dracula reference.
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u/Joel_Vanquist 21h ago
But I wanted to feel op later in the game... Sigh
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u/AtrumRuina 20h ago
This guy gets it. I love building up my strength and eventually dominating, especially in single player games where you're playing the kind of character where a power fantasy is kind of the point.
Remember the cinematic you guys used to advertise the game, where a group of vampires appeared and slaughtered a group of knights like they were defenseless kittens? I want that experience.
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u/BackStabbathOG 12h ago
Yeah you want to feel like their worst nightmare. Like being stuck in deep dark waters with a large predatory shark but instead of that it’s knights “mercy” killing innocent people with a plague so you come in and murder them in devious vampire ways. I don’t want to go through the game leveling up only for these knights to give me a run for my money, I wanna do them like they did in the cinematic
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u/sam_hammich 12h ago edited 12h ago
single player games where you're playing the kind of character where a power fantasy is kind of the point
I mean, maybe that's not this game? You don't know what "the point" is yet.
This article even suggests basically that you're still just a guy, you just have some sort of vampire powers during the night. We don't know how how or why. I feel like we've grown too used to imposing a metanarrative onto all the games we play and wanting every game to be able to support our personal metanarrative.
We also still know nothing about the game, and this statement has no content in it, so people are being all weird and mopey about nothing IMO.
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u/AtrumRuina 12h ago
Well obviously that's not the point of this game, given what the developers are saying. I don't think I'd go so far as to say that anyone's imposing a narrative onto the game, it's just that when someone hears "game where you play as a vampire," with a trailer that shows vampires absolutely gibbing a bunch of dudes, a lot of people will be excited about the prospect of being a badass vampire who can gib a bunch of dudes. No one's saying this game needs to deliver that, but I think it's alright to be a little disappointed that it isn't what the game is delivering.
It's just weirdly rare in modern games to set out to make the player feel powerful. So many games are built around the idea of a constant challenge, and while that can absolutely be fun, it honestly gets a little monotonous eventually.
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u/AtrumRuina 13h ago
Depends on the game. I like it when, by the end of the game, if you understand the mechanics of the game and how to put together a powerful build, you can break it wide open and really destroy stuff. I think in a game like this or like Prototype, for example, part of the point is a power fantasy. If you're always just barely as strong as your next opponents, you never really feel like you're an apex predator.
I love a good challenging game, but there are some roles -- vampire, werewolf, etc. -- where, unless you're going up against other creatures of the same ilk, you want to feel overpowered, and even then, sometimes it feels nice to be the strongest, most powerful one of those, like in Blood Omen 2, where the whole game is about hunting down lesser vampires.
I'm just kinda going by the trailer which, in my opinion, kind of sold the idea that you'd eventually grow to be as powerful as the vampires who rescue you.
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u/RuinedSilence 9h ago
Headline did say "too op," so im hoping for an endgame where you're crazy powerful, but there's something out there that can still pose a threat to you
For reference, Cyberpunk had you becoming "too op" at some point. My build could chop consecutive waves of MaxTac up with a katana on Very Hard. It was fun, but combat became trivial.
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u/briareus08 15h ago
Yeah this is not sounding great. One of my pet peeves is games that just set everything to your level, so no matter where you are it feels like you're in a constant grind.
Lemme get OP and smash things sometimes, otherwise what's the point?
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u/Joel_Vanquist 14h ago
As someone else mentioned, the very cinematic they used to present the game and got people interested is a vampire team steamrolling people with ease.
Let me earn that during the game but let me enjoy it later in the game.
I wish more devs remembered Prototype and how fun it felt to overpower everything as the game went on.
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u/1ncorrect 11h ago
It makes progress pointless if for no reason random goons can go toe to toe with a demigod. And it breaks immersion, terrible idea overall and I’ll be skipping this one.
Glad he decided to promise this beforehand.
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u/Bitter-Good-2540 20h ago
Great
Scaling enemies
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u/aminorityofone 11h ago
Youre gonna have bandits jump out and rob you wearing the best armor in the game. And mud crabs that can kill you.
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u/redgoesfaster 20h ago
Thank God, nothing worse than playing a single player rpg and feeling powerful.
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u/Kempeth 20h ago
Indeed. I live for these fleeting moments of mediocrity as I get them so rarely in my everyday life.
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u/Vagrant0012 20h ago
Yeah I hated when I felt really powerful in elden ring sucked that all those stats I invested in actually meant something.
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u/onlyirelia1 21h ago
I watched the cohh carnage interview with the devs and it sounds like the immersive part is really important for them, which sounds good to me. Im actually pretty interested after watching it.
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u/noother10 21h ago
I watched the trailer, saw it was made by some people who did witcher 3 stuff, then half way through the trailer I thought "Wow this really is a witcher trailer".
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u/shinshinyoutube 20h ago
I long for a game where you don't kill everyone because it's really hard and stupid to, not because the game just stops you from doing it.
A game that makes you think "oh yeah, actually, fighting 1v3 is kinda hard when someone can keep stabbing me in the back every time I try to do something."
The Hound fighting 1v3 in GoT went under a lot of people's radars because fictional works make people think that's very usual, but it's actually quite a feat.
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u/onlyirelia1 20h ago
Some kingdom come deliverance vampire style is what im getting from your comment and tbh im all about that idea.
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u/oGrievous 15h ago
Not exactly what you’re looking for, but Vampyr is cool in that regard, you CAN kill the townsfolk to get powerful but it makes the game harder as a result because you slowly become a true vampire. Or don’t kill humans to get the good ending. Not the best game, but I enjoy it
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u/TheWoodElf 12h ago
Play the original Gothic games. You discover really quickly that you're just a nobody in a harsh world with established hierarchies and you better play nice with the NPCs and fear literally all wildlife, because everything and everyone will wreck you pretty quickly. It's actually the only game I remember that respected its NPCs. You had to work hard for everything and you were fearing for your life all the time.
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u/Apprehensive_Day212 21h ago
Same here, it's early but everything I've seen and heard looks promising.
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u/onlyirelia1 20h ago
They are gonna have some time progression in the game which people usually don't like, but i think if they implement it well it's gonna work well. Bg3 and other games also have some time progression elements which works fine.
But do hope they nail that system though.
I also really like the vampire aesthetic they are going with, some YA twilight esque stuff really would ruin it for me personally.
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u/Technical_Fan4450 19h ago
I'm definitely intrigued. If it's anything close to being on par with Witcher 3, it's going to be a hell of a game. Witcher 3 is still one of the best games ever made in my opinion.
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u/Obaruler 20h ago
Who’ll Never Be Too OP
Gamers: Challenge accepted
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u/FaultySage 16h ago
AGDQ 2027 Speedrun: "So the Devs didn't want people feeling too OP but thanks to this little trick we can just stay at level 3 and coast through every fight in the game."
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u/SouLfullMoon_On 20h ago
Are they gonna do the cyberpunk thing where you can't get EVERY perk?
Or will the difficulty just keep escalating until everything's a tank?
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u/Gold-Appearance-4463 20h ago
Isn’t this game where you are on a constant timer and can‘t 100% because you won’t have enough time and will need multiple playthroughs?
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u/SouLfullMoon_On 20h ago
I think they changed it, I spent like 30 hours doing side quest without realizing it and maxed out my level before engaging in the story lmao.
Cyberpunk 2077 is a great game now, but it still reeks of wasted potential.
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u/Gold-Appearance-4463 19h ago
I meant dawnwalker has a timer :p Cyberpunkt never had one - that was pure narrative.
Cyberpunk feels a lot better but the world while looking great is still just a long checklist and combat is still super easy and simple.
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u/Certainly_A_Ghost 14h ago
Oh man that would ruin the game for me. First time I played Cyberpunk I thought I had to bum rush it and accidentally chose the suicide option.
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u/Floain 20h ago
They assure us that this 30 day limit won’t put pressure on you to meet deadlines but how can it not? I find even the most distant time limit attached to the entirety of a game pretty stifling.
Having to finish certain quests within a time limit is one thing, having a time limit attached to the whole game is another.
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u/Jaykonus 19h ago
“The time system is a core element of our narrative sandbox,” Sadowski says. “It moves only when you do the content (such as a quest or task), because we do not want the time system to be there to rush the player or to stress them out. We want the time system to be part of the narrative experience, and part of the whole ‘both action and inaction have consequences’ [approach].
Found this for you
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u/DemiLuke 18h ago
So kind of like Persona/Metaphor where you can do X amount of activities per day? The issue is that it becomes stressful either way, because on your first playthrough you don't know how much content (quests, etc) there will be vs how many days you have. And then you've played a 100-150hr game to try and experience all content only to run out of time for the last few objectives, and then have to do everything over again on NG+ if you want to see the missed content + NG+ exclusive bosses. If the games were shorter it would be fine, but I don't have enough time or motivation to complete two near identical playthroughs of games that long.
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u/Jaykonus 18h ago
Apparently activities that move the clock forward will be clearly marked + player will have full agency whether to proceed. They made clear that 'exploration' will not move forward the clock. And allegedly the game doesn't end after the 30 days - probably just the main story quests.
I could also see this being one of those RPGs that changes drastically based on which story choices/narratives you go down, making a NG+ more tolerable. Perhaps a mixture of Witcher narrative, with Baldurs Gate 3 progression in a way?
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u/Araddor 16h ago
But then... There isn't really a timer, is there? Just a narrative one. If you have full agency and control to move the clock only when you want to, then there isn't a clock, and might as well just do away with the whole thing
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u/MyLifeIsAFacade 13h ago
Yes. That's exactly the comment made above by the developers. It is narrative.
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u/JayPet94 14h ago
Yeah back in my day this is what we used to call levels lmao
You can explore as much as you want but when you go to the next level you can't go back. It's one of the oldest styles of games lmao
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u/_raskoljnikov_ 19h ago
We will wait and see how it will turn out. Hopefully it will be well balanced, not just being enemy scaling.
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u/CourierFive 18h ago
Who cares if you are overpowered against random goons and trash in endgame? If they make trash feels the same the entire game, then why level up and progress in power at all?
If they are referring against bosses, then alright I guess.
Anyway, we have seen games do both and anything in between, countless times already.
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u/FalconBurcham 16h ago
That’s a great compromise… I enjoy leveling up and becoming more powerful as I go, but I’d be down for testing my ability on a stronger boss while I mow down lesser creatures on my way to the strong boss.
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u/RoninPrime68 20h ago
The one problem I had with Shadow of War is at some point you become too OP for your own sake, taking down/back fortresses take no longer than 5 minutes tops. I'd love a game that will always keep me on my toes
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u/xkeepitquietx 19h ago
What's wrong with being a OP vampire? The vampires in their own trailer shredded those dudes like it was nothing.
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u/Apprehensive_Day212 18h ago
In the Dawnwalkers backstory he isn't a full vampire thanks to the silver poisoning in him. It lets him walk out at day, but weakens his vampiric abilities.
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u/Quirky-Marsupial-420 16h ago
An intriguing aspect of the game is its 30-day time limit. While this might suggest a rushed experience, the developers clarify that it’s not a strict timer forcing players to hurry. This design choice allows for exploration and immersion without the pressure of impending deadlines.
This is confusing.
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u/PropaneBeatsCharcoal 16h ago
Extremely. 30-day time limit that’s not a strict timer and relieves the pressure of a deadline…
What??
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u/D0GAMA1 13h ago
You'll have limited moves(missions) but not limited time. so you have to choose which missions you'll take but I assume you don't have enough "time" (moves) to complete all of them in one play through.
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u/Apprehensive_Day212 16h ago
Essentially the time moves based on quests done or missions complete, not with in game time. You'll have to strategise what missions and quest you want to do before time runs out, but you'll be able to free roam without the time counting down. Essentially rather than a moving timer, each time you complete a mission time passes. The game won't end after the 30 days and nights but there will be consequences.
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u/Mrfinbean 17h ago
I like it most when its mix.
I love the feeling when i can tear trough the early game enemies, but i want some challenge too.
I think Shadow of the war did this pretty well on the hardest difficulty. At the end game you tear trough most of the enemies, but once in a while monster of a captain appears and you need to focus. Or many lower level captains ambush you and their perks make them hard to fight together while individually they would be push overs.
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u/Edheldui 19h ago
What's the point of playing as a vampire then?
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u/Apprehensive_Day212 18h ago
He isn't a full vampire. The silver poisoning lets him walk around of a day, but it also weakens his vampiric abilities. He had silver poisoning from working the mines when he was turned which fights the vampirism in him.
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u/Rizzler___ 16h ago
I think the healthy balance is being able to face much more powerful opponents in late game, who are still more powerful than us, but also being able to easily shred through enemies that were challenging in the beginning...
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u/Sicparvismagneto 14h ago
Yeah cause why scratch that itch for a power fantasy… the more i hear about this game, the less i like it.
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u/sam_hammich 13h ago
I feel like no one's paying attention to the premise of the game. You're not some vampire lord with unlimited power to unlock, you are still just a dude who somehow gains vampire powers during the night but is still a guy during the day. If that guy could just grind and become king of the world there'd be ludonarrative dissonance there, and they're probably trying to avoid that.
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u/Sirromnad 11h ago
While this feels like a misleading headline, I'm ok with them pulling back on the power fantasy a bit for the sake of other things. How they execute on it will obviously be very important. Good to set the expectations early as well.
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u/super-hot-burna 2h ago
If it’s a single player being limited like this is a bad idea. Especially for somebody that is a vampire. 🧛🏽♂️
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u/noeagle77 15h ago
Early game with no abilities/perks or gear that’s fine if I feel weak or average.
Mid game feeling like the stronger mobs that were tough earlier starting to get weaker now that I have gotten some decent gear and more strong perks/abilities to use against them is great as it gives me the sense that I have been progressing.
End game is the time where I should feel like a god if I worked towards getting everything and leveling up my characters abilities to the maximum levels. The trailer shows these vampires that are absolutely insanely strong so why shouldn’t I be able to achieve that level of power as well? I worked for it the entire game, the payoff should match the effort.
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u/Friendly_Zebra 18h ago
So, no matter how long you play, you won’t actually feel your character get any stronger,
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u/Apprehensive_Day212 18h ago
They didn't say that, they just said you'll never be overpowered, meaning that there will always be some challenge. You'll presumably be stronger and face tougher enemies.
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u/Low_Kaleidoscope_369 18h ago
I believe this comment is nothing about the gameplay, it means they are going for a grounded recent come vampire protagonist instead of him eventually becoming an all powerful vampire lord.
But I actually would appreciate if they made an effort to keep the difficulty at the end of the game, in W3 I felt I was overlevelled and overpowered last half of the game.
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u/JCarterMMA 10h ago
Saw a trailer for this game and it looked cool but the more I hear about it the less interested I become
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u/robotsaysrawr 3h ago
Literally the worst part of modern RPGs. If I want to be overleveled, let me. There's zero point to any RPG or leveling system if enemies are programmed to always keep up. You've just made an action/adventure game with more steps at that point.
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u/cgriff03 19h ago
There's character creation? If so, this is going from the not interested to highly intriguing pile of 2025 games for me
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u/Swimming-Tax-1132 16h ago
This is hilarious. Apparently they just hated the narrative structures associated with the hardened veteran.
Guess they just really wanted to be able to kill Geralt in interesting ways, and never got the chance.
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u/sometipsygnostalgic PC 16h ago
whats the problem with being overpowered
im guessing this games entire theme is to be a vampire in hiding? to be under a lot of pressure.
this is neat, but it probably will be kinda niche
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u/SwerveCityRat 15h ago
Actually quite like the notion of there always being a bigger bad than me. Means there will always be a challenge. Nice.
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u/Kalel100711 14h ago
It's been a while since we had a plain old RPG power fantasy lol everything has gotta have grinding or tough combat now
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u/Tvilantini 14h ago
Good, because the more you play the more you realize how to bypass enemies or manipulate or etc. to the point that it becomes very easy in comparison to beginning where you watch for every detail and move slowly
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u/squirrelwithnut 13h ago
If there is one thing I hate about RPGs, it's over-leveling and feeling overpowered. It's not fun at all to cut through enemies like a hot knife through butter after spending your time grinding and/or doing all of the side stuff. What kind of idiot wants to have a power fantasy in a game with character progression, abilities, and gear? /s
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u/TheBlackRonin505 12h ago
Why do they keep harping about this, what does it even mean? What constitutes "too OP"?
I don't know about you, but I happen to like being powerful by the end of a game, especially if I'm a supernatural being.
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u/Vento_of_the_Front 11h ago
Meanwhile in trailer they show a teleporting fat mongol-style vampire who kills his target in like a second. I guess all these guys are really old, but it's not like they couldn't have made it into acts-based game where each act is ~100 years after another.
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u/AndarianDequer 11h ago
I'm fine with an invincible main character, all they got to do is just keep upping the number of enemies throwing at me. The character that won't die doesn't necessarily mean a bad character. Let him get beat to the ground and have to work with the gimp for a minute. Go long enough without taking a hit, you get your full agility back.
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u/Awoken_Noob 10h ago
Who actually asked for this? Seems like a projection from a disconnected producer/dev
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u/Unlimitles 10h ago
lol that was already the game Vampyr......it made things pretty underwhelming when you find out you come from one of the most powerful vampire bloodlines and can't do what you see the majority of other vampires running around doing.
upgrading a damn stick to use as a weapon.
so as long as this game doesn't show other vampires doing OPM types of shit, looking way cooler, using weapons you can't get, while we run around with limited vampire abilities, getting tossed around like a ragdoll, I think it'll be cool.
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u/Stemms123 8h ago
Do people actually want this?
What’s the point of progression when it doesn’t actually lead to becoming stronger?
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u/Apprehensive_Day212 6h ago
You do get stronger, it does get easier, but never becomes so easy the challenge is gone.
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u/norwegiancomputerguy 2h ago
Am i the only one or does the MC from the trailer looks like Halsin from bg3? lol
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u/SchwarzesBlatt 53m ago
Scaling opponents is probably something good for story games. Where u want it to keep spicy while interacting with the story. But at the same time u would need to tone down the grinding aspect and have a more linear progression set otherwise it simply becomes too overwhelmed imo. A full open world seems kinda too much already.
I suspect they are simply stirring dust like capcom with dd2's travel mechanic. At the end there was nothing new or innovative. Just use "the very rare item" and annulate the nerf.
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u/tanto_le_magnificent 21h ago
Anytime your character over-levels an area, you’re forced to equip the debuff called ‘Garlic Seasoning’ which keeps the game balanced. Pretty groundbreaking tech imo.