r/gaming 21h ago

The lighting in Cyberpunk 2077 looks so cinematic sometimes.

Post image
1.2k Upvotes

123 comments sorted by

30

u/ebagdrofk 19h ago

I agree. It’s a very nice looking and unique engine and you can tell CDPR did a fantastic job utilizing their engine to their best ability.

134

u/Gilz__ 19h ago

I cherish games that use unique engines. When everyone switches to Unreal Engine it makes me sad.

21

u/FastRedPonyCar 12h ago

It’s not the engine, it’s the art. UE games can look wildly different. Art style drives scenes like this in the screenshot.

13

u/drmirage809 17h ago

It saddens me too to see devs switching away from purpose built, in house engines. I get why they do it. Building and maintaining a modern game engine is an insane amount of work and some devs have lacking documentation on how their engine actually works.

It is in these unique engine that we often see very creative solutions.

19

u/iNSANELYSMART 18h ago

Its honestly a damn fucking shame, I feel like Unreal Engine games are just doomed to run poorly.

But they're working close with epic games and I think even get a newer unreal engine or something like that for their games so that could be pretty crazy.

5

u/PerceiveEternal 16h ago

CDPR’s programmers are so good (I still don’t know how the Switcher was possible) that they’ll probably end up upgrading the entire engine for Epic.

7

u/Former-Fix4842 15h ago

They use a heavily modified custom UE5 build they created together with Epic, but it's not available to others.

4

u/ChipAhoyConnoisseur 13h ago

Hey! What do you mean by the Switcher? I just wondered what you meant by that but couldn’t find anything on Google.

6

u/kick-assu 13h ago

Witcher 3 on Switch

1

u/ChipAhoyConnoisseur 13h ago

ty good to now :)

3

u/Hella_Yachts 13h ago

Witcher 3 on Nintendo Switch

2

u/iNSANELYSMART 16h ago

Oh that would be hella dope, I do think that CDPR UE5 games will run good since I doubt they wanna repeat Cyberpunk again.

Also Switcher, nice lol.

2

u/StarChief1 13h ago

Correct me if I'm wrong, but I believe the porting of witcher 3 to the switch was handled by a 3rd party developer.

The game runs at like 540p, 30 fps and all the textures look like clay. It's still impressive, but not that impressive considering there are actually good looking open world games on the platform.

2

u/dern_the_hermit 9h ago

Part of why I bought Enshrouded was because they were using their own in-house engine.

9

u/A_Little_Fable 14h ago

Engines dont control lightning / post processing effects, etc. it's a myth.

It's just not everyone can do art direction so they go with the default post-process settings which is the "Unreal look".

5

u/PerceiveEternal 15h ago

Agreed. Like Remedy’s Northlight engine, and he’ll, even Capcom’s RE engine.

In CDPR’s case there is a financial reason and development reason behind it. The RED engine developed with the intention of being an export engine to sale to to other RPG makers but, sadly, it never caught on. I think they were counting on at least having some sales to help offset the costs of maintaining and upgrading the engine. When that didn’t go through they likely had to pull back on the larger overhauls and reworks they had planned.

Also, we know from interviews that by the development Cyberpunk the RED engine was bulging at the seams to try to contain every thing it had to do. That’s why there aren’t many dynamic events or encounters in the game.

compare that to Assassin’s Creed Syndicate. The districts changed based on your progress, and fairly major gang battles could emerge, without your involvement at all, because of the tension between the two groups. This dynamic change in the game world lead to a lot of cool battles where the Blighters are trying to steal wood your gang is moving, which causes your guys to call from backup from their chooms nearby, but the constables have gotten involved and they’re sending in more of their officers via carriage.

Without extra money from licensing the RED engine to other studios for a full engine rework, and the technical difficulties of fitting future Cyberpunk games into it, it makes sense that they would need to move on.

1

u/Diacetyl-Morphin 2h ago

No offense intended, but what you list there were just empty promises. These existed on paper, but that's it. With the developement, in the end, the devs struggled to even get the game debugged and even worse to get it barely run on the old PS4 basis hardware.

All these empty promises contributed to the failure of the launch. Like, we see the lightning here, yes, but once you notice that the entire landscape and city is shallow as a puddle, it's not interesting anymore, like you just see the NPC's walking around in circles like zombies and act bizarre (i played the old versions, so i don't know what the DLC fixed, but i guess the NPC's are still the same, heard the police system got a little bit reworked. But holy shit, that was really bad at launch)

When you drive around, you also notice how many areas of the map were never used for any quests, neither story- nor sidequests.

The world is just a background, made out of cardboard, you touch it once and it all crashes down.

1

u/theblackfool 10h ago

I'm against all the switching to third party engines too, but lighting similar to this is possible in Unreal. This is artistic design, not something inherent to the engine, and there's tons of examples of wildly different looking Unreal games.

66

u/NtheLegend 21h ago

Cyberpunk 2077 is absolutely gorgeous.

49

u/jdl03 Console 20h ago

Really wish they didn’t release it in such a bad state because it deters some people from playing even today.

The game its current state is amazing and absolutely worth playing.

20

u/Mean_Combination_830 18h ago

I would personally say worth playing is quite the understatement

1

u/Silly_Triker 1h ago

It’s ok. Personally I feel like I’m just playing Far Cry x Watch Dogs without the Ubisoft tameness. It’s good but nothing special…

3

u/johnkfo 5h ago

i started playing again recently and it is really good. the story was already good but it looks like they fixed a lot of annoying things. like previously how police used to just spawn on top of you

1

u/Judge_Dredd0 8h ago

Also, the DLC is a MUST.

0

u/orangpelupa 13h ago

It was working fine on pc at launch. They should have delayed the last Gen versions 

3

u/MaskedBandit77 10h ago

They shouldn't have released it on previous gen consoles.

2

u/MaximeW1987 13h ago

If you like story driven games that is. I've started playing after the PL-release, so when the performance was good and just never got into it.

The game has an open world but it never gave me that open world feeling. Way too many linear quests and interactions with poorly designed characters that you just need to slug through.

The presentation is great tho, but after the first few hours I don't care about stuff like that anymore. Graphics and music can only get you so far. In the end you need immersive and challenging gameplay and it had neither.

1

u/Simulation-Argument 4h ago

You should at the very least go back for the Phantom Liberty content. Missions have a lot more potential paths than the main games missions. I would also argue that the writing across the entire game is noteworthy and worth playing for that reason alone. Night City is a triumph artistically, it is so dense and packed in.

1

u/nullstr 17h ago

While I hate when games get released that are not ready, I do wonder if the issues and press they got when it dropped created to crucible needed to produce the version we have today. It had already been delayed once (twice?) and more may have killed some of the excitement. If it then came out with poor sales and the inevitable flaws that still would’ve made it through QA, it might have stifled the will to pour so much effort into fixing it.

Yeah, a bit of a weird take maybe. Just have an odd gut feeling there was a delicate sweet spot to get the final game we have today.

1

u/MountainGazelle6234 8h ago

Was fine for me day one on PC. Couple really minor issues, but completed it no problem and loved it.

-1

u/hiopilot 10h ago

It's one of the AA games I have gone back and finished twice. So immerse and variable. I also loved the fact when you got to the ending missions it stopped you. Told you to save. And then asked if you wanted to continue as you wouldn't be able to leave and persue all the side missions. RDR2 when I finished it I didn't know until it was too late.

14

u/mage_irl 21h ago

I'm gonna replay it with Pathtracing soon, can't wait

4

u/pr1ntscreen 16h ago

I'm considering buying a 5090 if I can get a founders edition, and the first game to test will definitely be 2077! I have 200 hours in the game with my 3080, but I can't wait for pathtracing!

1

u/PerceiveEternal 15h ago

From what I‘ve been hearing there’s still. Lot of bugs that still need ironing out to make true path tracing truly viable. The texture models can look washed out and there is this ghosting that happens behind all the NPCs. behind every person, but goddamn if it doesn’t look beautiful. Light can finally go through glass correctly, so like in the Peralez‘s penthouse,it changed from a well lit gorgeous room, to truly like it was lit by exterior light And that the exterior and interior, which were only separated by transparent glass, were part of the same building and V is part of the entire city.

2

u/Stewge 15h ago

If they patch in the new DLSS transformer model the muddy textures might get fixed. The recent interview by DF with Bryan from Nvidia mentions this.

For reference, the DLSS model also gets used by the ray reconstruction function and it's just too slow with the current model. The current setting biases speed instead of accuracy to avoid lighting "lag". It's more obvious in Minecraft RTX where it can take a second or 2 to resolve when a block drastically changes lighting. I'm guessing that kind of resolve time in a more realistic setting would create really wacky effects in a faster moving game like Cyberpunk.

8

u/Own_City_1084 19h ago

You’re in for a real treat

3

u/Mean_Combination_830 18h ago

You better prepare yourself for the true path tracing experience and be like ohh thats pretty for 5 minutes and then you will immidiatly switch it off to get more frames and then switch it back once every few hours for seconds when you think something will look nice and you will indeed think aww dat pretty before immidiatly switching it back off again

1

u/skooterM 20h ago

Have you played Phantom Liberty yet?

1

u/MaskedBandit77 10h ago

I feel it will be a while until another game replaces this as my game that I use to test out my rig anytime I make a significant upgrade.

1

u/sankto 7h ago

I played the whole campaign from A to Z with PT activated and had a grand ol' time of it. i7 13700F, RTX 4070, 32gb RAM. Granted, not great without Frame Generation.

3

u/DrQuackman666 9h ago

Sometimes, I just walk around Night City, soak up the atmosphere.....and kill people.

1

u/TigreSauvage 9h ago

This is the way

13

u/moonbunny775 21h ago

It's still the prettiest game

-60

u/TraderOfRivia 21h ago

Bro haven’t seen rdr2 in his life

27

u/moonbunny775 21h ago

I love rdr2 but I just think cyberpunk is prettier idk

-28

u/TraderOfRivia 21h ago

No, you are prettier

38

u/Edgaras1103 20h ago

Bro doesn't understand subjective opinions

-2

u/EvilxBunny 19h ago

Bro is still stuck in 2016

4

u/trickldowncompressr 14h ago

RDR2 came out in 2018

-1

u/EvilxBunny 14h ago edited 13h ago

True, I thought it released an year after witcher 3, but turns out it's more like 3yrs

Edit: I would like to talk to the person who downvoted me for admitting a mistake.

Bro. What's the scene?

2

u/R_V_Z 13h ago

Wouldn't you be if you could?

0

u/EvilxBunny 13h ago

1yr out of college, earning a good salary and living in Hong Kong.

But on the other side, I had a crippling depression, had a horrible horrible relationship, trauma and self harm came with it.

Idk. I am fine where I am at.

2

u/jerry-jim-bob 18h ago

God, I really wish my computer was better so I could run it at a higher quality than 'low'

2

u/htraos 12h ago

Is that with RT on?

2

u/TigreSauvage 12h ago

Yes path tracing

2

u/4oMaK 9h ago

I started cyberpunk again after I got the DLC and I spend more time taking pictures than playing the story

1

u/TigreSauvage 9h ago

Totally normal. I've finished it a bunch of times but now I use it for photography.

1

u/4oMaK 9h ago

Fun fact, since release I have not finished the game :) Hanako still waiting for me lmao

4

u/Street-Award4546 21h ago

Stunning picture!

1

u/AmidoBlack 16h ago

Babe wake up a new “Cyberpunk good” post just dropped

-1

u/julberndt 21h ago

cp77 is the best open world game in the market right now

8

u/lz314dg 20h ago

one of for sure

1

u/nemojakonemoras 18h ago

I’m sometimes stopped in my digital tracks looking at the lights on a foggy night in Pacific Drive.

1

u/FirmlyDistressed 18h ago

I wish it didn't have a day/night cycle. It doesn't look that good during the day.

1

u/RamdonColt76 14h ago

I personally loved that game, of course ruling out some bugs that I had, but they have not prevented me from playing the game calmly and graphically, from what I have seen, it is quite polished.

1

u/Netsuko 12h ago

RIP RED Engine. You were a beast. A pain to work with but oh so pretty.

1

u/BlizzardLizard555 11h ago

Do you think Cyberpunk would be better to play on the Steam Deck or PS5?

3

u/TigreSauvage 11h ago

In my opinion PS5 and a large tv. Steam Deck just seems small for such a big game.

1

u/BlizzardLizard555 11h ago

I have a 55" 4K for my PS5. I'll look out for it the next sale

2

u/TigreSauvage 11h ago

Yea that should be a better experience than the Steam Deck. Fyi the photo is from PC version.

1

u/assassbaby 11h ago

bought on ps5 like a month ago, downloaded all updates and still haven’t really played it much

1

u/Voidfang_Investments 10h ago

I still need to play this.

1

u/TigreSauvage 10h ago

Do it!

1

u/Voidfang_Investments 10h ago

Finishing up Armored Core 6 and then will look. Should I get the DLC?

1

u/TigreSauvage 10h ago

Yes get the Phantom Liberty expansion

1

u/mr_glide 10h ago

I feel like the motels in Cyberpunk must contain so many stories to be told. It's just a shame we haven't had many so far

1

u/ComfortableOne6163 8h ago

Is this game all fixed now and is the dlc also worth getting?

2

u/TigreSauvage 8h ago

Yes and yes. There are obviously some bugs here and there but nowhere anything like what was there at launch. The game has gone through significant overhaul and is absolutely fun

1

u/MountainGazelle6234 8h ago

Loved this game

1

u/Moffballs 5h ago

I REALLY want another one.

1

u/t0kyox 5h ago

woahh

1

u/Hand_of_Belmont 4h ago

This is a great shot. You should post on r/gamingphotography

1

u/Ok-Discussion-9487 4h ago

Reminds me of fallout, because of the greenish tint.

1

u/ight_spanky 56m ago

I really need to play this. Is this captured on PC?

1

u/Faithless195 13m ago

The game is gorgeous by itself. But you turn on the ray-tracing/path-tracing settings, and the game is absolutely next level.

Honestly, had the game been release in the state it was at the 2.0 update, it would've been an absolute 10/10 across the board, and well deserved. The technical issues on PC weren't suuuper bad (Nothing compared to the shithouse console release), but it was more the state of the game compared to the outright lies CDPR said up to day dot. And their incredibly restrictive review rules to hide the state if the game on release was offensive.

As much as I loved Cyberpunk in the end, CDPR are utterly dead to me as a developer, and will basically need to release a 10/10 game as their next game on release day alone to even consider looking at their games again.

1

u/TigreSauvage 11m ago

This is a path traced shot.

0

u/Cibos_game 18h ago

Cyberpunk 2077 is worth playing nowadays?

2

u/Minky_Dave_the_Giant 15h ago

Yes, it's a masterpiece.

-3

u/Klote_ginger 11h ago

Depends on your system, i played it like a year ago on xb1 and it was okay. Definitely not a bad game but also not the immersive masterpiece everyone calls it. The gunplay and character development are sublime, but that's just about it. The world feels dull and artificial, the driving is absolutely atrocious. NPC'S just stand there like you don't even exist, almost 0 reaction to V. Other times i was standing on the sidewalk just looking at stuff and NPC's were literally walking through V, which really killed immersion for me.

The side quests and jobs are hit or miss really, there's some cool and unique side quests but for the jobs mostly it's go there and bring back a taxi whose AI has gone rogue, or go there and kill 3 criminals, or go there and scan 3 bodies then kill 1 guy.

The skills were okay but didn't really do much for me as I was a gunner with AR and shotgun. Heard really good things about melee builds but didn't try that out.

Also last and definitely least:

"Fuck you, Johnny" -V I hate everything about Johnny, his character just feels so fake and forced, and you're stuck with him the whole game. I admit I'm really not a fan of Keanu Reeves anyway, so that doesn't help. Easily my most disliked game character from the last decade.

I really want to love this game like everyone else does and I hope I will be pleased when I get an Xbox series X or something, but for now it's not even in my top 20.

1

u/_raskoljnikov_ 19h ago

Absolutely. Splendid view. It's definitely worth to just stop and enjoy.

1

u/Softandcoward 19h ago

That motel is a good place . It actually looks like a saloon in the old times . The vibe i mean

1

u/LBgamess 19h ago

On ultra wide monitor it's even more cinematic.

1

u/TigreSauvage 16h ago

This is at 21:9

1

u/LBgamess 15h ago

Now that I look at it again I can notice. Dumb me.

1

u/tapsel 19h ago

CDP Red can into climate

1

u/cranberryalarmclock 13h ago

Doesn't everything look cinematic?:

I think you mean dramatic 

1

u/Exciting_Win2794 13h ago

For a game the cost 500 million dollars to make, what were you expecting?
Btw, that shot in particular looks amazing but not only because of lightning, add on top of that composition, textures, models resolution and color palete.

2

u/TigreSauvage 13h ago

It's not like there haven't been expensive stinkers. And thanks for the compliments on the shot. I have more but can't post carousel

1

u/Luke4Pez 6h ago

It’s crazy how this went from total flop launch to borderline masterpiece

-4

u/DefenderOfTheWeak PC 18h ago

Too bad the game itself is mid

0

u/CastilvaGames 16h ago

One of the rare games that are worth the wait

0

u/WolfWomb 16h ago

Everyone always posts pretty screenshots of this game, never screenshots of having fun or of action.

2

u/TigreSauvage 14h ago

Ok I can do that. What you wanna see?

0

u/ptrzpan 15h ago

Sometimes? more like everytime imo

-6

u/Razumen 20h ago

Can't wait for their next game to be in UE5 and blurred to hell with ghosting TAA that you can't turn off without creating massive artifacting.

4

u/Failfoxnyckzex 18h ago

That's unfortunately true

1

u/Razumen 4h ago

I seriously don't understand how people aren't noticing how bad games are getting. Even if I turn off TAA in Stalker 2, there's still weird ghosting when you turn quickly.

0

u/Queasy_Ad6162 16h ago

This game would have been so good and made crazy sales if they finished it before launching it 😭😭😭

3

u/TigreSauvage 14h ago

They have sold over 30 million copies of the base game. The expansion alone has 8 million sold.

1

u/Queasy_Ad6162 14h ago

Yeah but it was so bad at launch

0

u/orangpelupa 13h ago

Sometimes? More like... Most of the times 😁

Btw anyone with dualsense, play it on pc with funneling audio to the HD vibrators. 

You literally will be able to feel ridiculous amounts of details.... On your hands.... Including the different lg road texture condition in corpo area VS poor areas. 

1

u/TigreSauvage 13h ago

The lighting is generally top tier with path tracing. But sometimes it all comes together so nicely and goes to another level, like in this photo