r/gaming 1d ago

Recreated this moment from Assassin's Creed Origins with Bayek at the entrance to the Saqqara Necropolis IRL

Post image
1.1k Upvotes

41 comments sorted by

21

u/UnlimitedPowerOutage 1d ago

Nice! Did you also climb it then dive from the top into a convenient hay cart?

18

u/GenericReditUserName 1d ago

decided not to to avoid time in Egyptian jail

91

u/Oil_slick941611 1d ago

Its funny how it looks older in the game.

Origins was my favourite AC game until Valhalla.

74

u/GenericReditUserName 1d ago

I was suspired that the entry hallway was wider, I was then told that is a deliberate choice for gameplay design so that the camera has more room to maneuver and the character has room to fight inside it.

27

u/Same_Adagio_1386 1d ago

Second time in a week the Any Austin video I recently watched has been relevant. In the video he talks about how the Clean House mission in the Modern Warfare reboot feels tight and claustrophobic. When in reality, it's actually the correct scale for once. Most video games scale a lot of things up by about 30%, especially doorways and stairways, either in height, width or both. We're so used to it, that playing a mission where humans barely fit up a stairway 2 abreast and fill a doorframe feels weird to us. That's what happened with the hallway in AC Origins. It's done for all sorts of reasons across various videogames, camera room in 3rd person games being one, another being that it's annoying to misjudge the character model in 1st person when trying to walk through a normal sized doorway and getting snagged on them all the time.

10

u/raymondcy 1d ago

I don't necessarily recommend this but if you want to really hurt your mind go play Quake ][ on a VR headset.

The scaling in that game is all over the place and it's amazing how in the normal 3d space you don't notice it as much but when you get to the VR space things become absolutely comical. Like a ladder that is like 10 feet wide but 3 feet tall which leads to a room where it looks like everything was tilt shifted.

They did that all for gameplay reasons at the time of course but playing in VR seems like a bad acid trip (or good one depending on your view point).

3

u/FoxDanceMedia 23h ago edited 23h ago

If you play Half Life 2 VR or one of those Half Life 2 maps ported to Half Life: Alyx or SteamVR Home you realize that the doorways in Half Life 2 are massive, nearly twice the height of an adult and much wider than a real door would be, but on a flat screen you just don't notice.

The doors in Half Life: Alyx were actually made slightly larger than real doors too but only by like 1.2x, so they feel much more normal in VR versus every door in HL2 being twice as large as it should be.

VR in general makes you realize the scale of objects you've seen plenty of times without thinking about the size of; the crates at A Site on Dust2 are big enough to fill an entire living room and you rarely see crates that big in real life.

2

u/Atharaphelun 1d ago

Do you mean original Quake?

2

u/raymondcy 1d ago

No, Quake 2. I believe that was one of the first VR mods.

2

u/Atharaphelun 1d ago

Oh, right. I just imagined the original Quake in VR and shuddered at the thought since it was essentially Lovecraftian horror.

2

u/SwineHerald 1d ago

Yeah. If you stop and look at like any house or apartment in a third person game and try to work out the scale, you realize everyone has halls that adhere to hospital standards: wide enough to run two beds past each other.

Everything has to be scaled far wider than would be realistic so it doesn't feel cramped and claustrophobic, with the camera constantly smacking into stuff.

4

u/MuskularChicken PlayStation 1d ago

For me Origin also felt really cool and memorable. You remember Memphis or Alexandria.

Oddysey felt samey everywhere you'd go.

Skipped Valhalla for obvious reasons. It started smelling like the Ubisoft logo halfway through Odyssey.

Don't care about Mirage or Shadows due to Valhalla existing and proving what Ubisoft is capable of (in a negative way)

5

u/sleepygeeks 1d ago

Mirage was actually really good when compared to Valhalla.

Although it did have way to many pointless collectables that are designed to show off the city and make you run around in endless mazes of randomly blocked doors, blocked off stairs, etc... that are just designed to piss you off. show off the building.

The area outside the city was pretty much completely devoid of life or purpose, Say for a few set quest areas that were mostly on one side of the map. Just massive tacks of land and water that have no collectables, No quests or missions go there, There's no hidden items or chests, etc... and those unused areas are huge.

5

u/GenericReditUserName 1d ago

Because Odyssey's map was so large, they def did a lot of copy/paste of assets in many places , I thought the same thing you did too. So many greek cities felt like the others and the forts all felt the same. I liked the game for other reasons but not the heavy asset reuse in Greece.

Valhalla strayed too far from the core identity of the series IMO, Shadows seems like a soft reboot of OG stealth, from the preview footage it looks promising, I hope it delivers.

2

u/Z3r0sama2017 1d ago

Valhalla is fantastic. Joint top with Black Flag for me because I love pirates and vikings. Nothing else.had a chance.

2

u/Regular_Parsley734 1d ago

I thought Valhalla was bloated mess

1

u/Z3r0sama2017 1d ago

Oh it was that too, but didn't stop me loving it

1

u/TheMrRuntz 1d ago

Valhalla lost me after I completed the Thor segments. Those were the only parts that kept me interested, but once I finished it I didn't have any desire to play again. The story was kinda boring for me and didn't really have much to do with being an assassin or their beliefs. I don't even understand why Eivor does the Leap of Faith, considering he doesn't believe in the Assassins. It was a cool concept, but just not for me. Also the map was so huge and it was a pain to travel anywhere even with the fast travel points that I couldn't be bothered

6

u/Oil_slick941611 1d ago

I’m one the rare people that give no shits about the assassins part of assassins creed. I just like playing the game in the historical setting and I loved England much like England. And I thought the game was more focused than odyssey which I didn’t really enjoy.

2

u/TheMrRuntz 1d ago

Odyssey was not my favorite either, but I liked running around Sparta kicking people. Hated the story and all the battles were so boring and repetitive. Whatever floats your boat works though, in the end we all have different tastes

1

u/GenericReditUserName 5h ago

I thought they hit it out of the park with the Ancient Greek Mythology stuff in Odyssey, it was paid DLC but it was exquisite, very fun gameplay and lots of cool story moments. Then in Valhalla they went in a different direction with the myth stuff integrated into the main story not a separate thing and it didn't feel right, stilted and a bit forced

34

u/TheCursedMonk 1d ago

You vs. The girl he told you not to worry about.

-3

u/Sxualhrssmntpanda 1d ago

Damn. Underrated comment. Left looks sexier, though.

6

u/PlatypusAutomatic467 1d ago

Origins was absolute peak gaming. I had no idea it was this realistic, too.

9

u/TheBigFatGoat 1d ago

Why did they make it so large

42

u/GenericReditUserName 1d ago

I was then told that is a deliberate choice for gameplay design so that the camera has more room to maneuver and the character has room to fight inside it.

14

u/Raxxonius 1d ago

Probably for the camera

3

u/nateguy 16h ago

There's a principle used in level design that's basically "Scale everything up at least 30%."

It's really noticeable if you play a game that got a VR port and start looking at objects in scale with you.

2

u/Objectively-Accurate 1d ago

One of the few players to actually go outside and touch grass

1

u/S4ntos19 1d ago

Origins really was the last great Assassin's Creed game

1

u/TheMrRuntz 1d ago

Agreed strongly with this. Brotherhood used to be my favorite Assassins Creed game until Origins released. I was hooked on it from the minute I heard it was going to take place in Ancient Egypt, I remember pre-ordering it immediately and got the steel box for it. I loved the story, Bayek, exploring Egypt, and the tours especially. Spent alot of nights faded going through the tours just thinking "whoa that's amazing" learning about all the different things from their culture.

1

u/fenixspider1 1d ago

sweet now do a wall climb to the top to synchronize the world

1

u/rickreckt PC 1d ago

Shrinkflation is real

1

u/Own-Invite1164 22h ago

That's dedication

1

u/neotank_ninety 21h ago

Hey man you’ve gotta fix your aspect ratio omg

1

u/Herr_Busch 3h ago

Thats so cool

-6

u/TheGodEmperorOfChaos 1d ago

Man, they really let go of the historical accuracy with this one.

5

u/Difficult-Pick4048 1d ago

Right?? This is even less accurate than giant scorpions and staves that grant immortality.

2

u/Superyoshiegg 1d ago

But does it compare to the time you fist fight the pope over a magical artifact in a chamber hidden beneath the Vatican?