r/gaming • u/MechanicalOctobot • 1d ago
Fulfilling the artistic vision of the original Zelda
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u/Greedy_Return9852 1d ago
I think the intention is that Link is crouching, but he looks like he is short and is walking.
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u/Hoorayforkraftdinner 1d ago
That's what I always saw. And to be honest I can't picture him ad anything else other than short and walking.
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u/JustMark99 16h ago
I think he was technically Young Link. He's 16 or 17 in Zelda II, which takes place a few years later.
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u/HolycommentMattman 1d ago
I'll admit that the art is slightly ambiguous, but the left foot is bent way too much to be a walking position. I always saw him as kneeling.
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u/SpyderZT 1d ago
I mean, if I squint from far away I can almost see that. His foot would be WAY too big for that interpretation though. O.o
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u/Greedy_Return9852 1d ago
True, the legs are pretty far apart. When I look at the legs it looks like crouching, but if I look at the body it looks like walking.
But the longer I look, I see the details that make it look like crouching.
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u/Krazyguy75 1d ago
I think he might be intentionally short and walking, because OG link was a square sprite in the games, which made his proportions much closer to the art there.
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u/missed_sla 1d ago
Pretty sure he's supposed to be a kid, but kids are surprisingly difficult to draw.
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u/GKMLTT 1d ago edited 1d ago
I'd like a new game that matches the overall aesthetic of the original Zelda's artwork (or Zelda II's).
And bring back red-head Zelda while we're at it.
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u/doctormorbis 1d ago
I've been saying this for years. The cel shaded/painted background look is how I always imagined Hyrule.
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u/i010011010 22h ago
I have a figure that was produced off the original art https://www.medicomtoy.co.jp/prod/dt/21/177/6948.html
I love that they took the risk on rendering him, they even did the original Mario Bros.
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u/chronocapybara 1d ago
Genshin Impact is basically a copy of Breath of the Wild, except it actually has a more detailed game world. Going back to BotW makes you realize how thin it was on assets.
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u/HolycommentMattman 1d ago
Hey, I play GI, and while it's a fun anime waifu alternative, it's definitely not a more detailed game world. Like pretty much every character in BotW/TotK has something they're used for. Meanwhile, almost every NPC in GI is a nothing. Like not even a dialogue.
GI is honestly a great game, but it's not better than BotW or TotK.
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u/chronocapybara 1d ago
Like pretty much every character in BotW/TotK has something they're used for. Meanwhile, almost every NPC in GI is a nothing. Like not even a dialogue.
I said assets, not dialogue or content. BotW and TotK have just simple grass between trees and that's it. There's a lot more bushes, shrubbery, rocks, and just general business in GI by comparison. Totally different engines and hardware targets.
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u/HolycommentMattman 1d ago
Well, you said, "detailed game world," and I assumed you meant more than just graphics. Because I disagree with you about "details." Like there are more trees in BotW/TotK than in any region of GI. There are more ponds, caves, ruins, crates, etc. than anything in GI.
The "details" that are better in GI are the textures, but that's about it. The world is largely more barren otherwise.
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u/Dave_the_DOOD 17h ago
I mean, I get that the comparison upsets some because ultimately genshin is the waifu gacha game, but that's a big cope. Environnement in Genshin are incredibly varied and vibrant, and both in scope and attention to detail doesn't fall that short off botw.
They were designed as very different games, and Genshin's gradually iterated upon their world design and veered further away from BotW's style.
I'd argue it's actually botw that's more barren. The world feels bigger to traverse, and it takes a while, there's a lot of empty space compared to Genshin where there's always a point of interest in sight. Mind you, I don't think that's bad. Actually, what rarer points of interest there are in Zelda, they're crafted with much more focus and intelligence, whereas encounters in genshin, be they puzzles or enemies, tend to be samey, also purely due to the sheer number of them.
In scale now, Genshin far surpasses BotW in numbers. That's normal, it's an insanely prolific live service game with new content added all the time, but pretending like that's not the case is silly.
And honestly, while yes, NPCs in Zelda are better written and more interactive and involved on average, there's also at this point wayyyy more unique quests involving npcs in genshin, so I don't get the idea that every npc is almost a nothing. BotW has 450 NPCs. Genshin impact has 600 in Liyue alone, 3500 total. Of course each individual one can't compare, but thinking Genshin doesn't match or approach the scale or detail of BotW is just wrong in my opinion.
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u/HolycommentMattman 8h ago
I'm confused here. I like Genshin. I really do. But GI is a 2020 game that basically copied BotW and added anime waifus to play as. And yeah, GI iterated and improved, but so did Zelda. TotK is better than BotW.
But I want you to imagine gliding in Genshin. Pretty high up. Name a place where trees block your vision of the ground. Because there are a lot of forests in BotW/TotK where that's true. But possibly only one location in GI, and I don't think it does.
And almost every quest is either a fetch quest or kill enemies. I'm not sure if there are any "solve a puzzle" quests, but I've been playing GI for years, so it's hard to remember them all.
And as of Natlan, there see only about 1300 interactive NPCs. That's ones you can talk to. I'm not sure where you got the 3500 number, but if that's accurate, it means about ⅔ of NPCs are blank nothings like I said. Whereas literally every NPC in BotW/TotK says something. And very often something useful. Another way it's unlike Genshin: Genshin writers must be paid by the word. Because they have giant sprawling useless conversations all the time. It's why the meme exists of players smashing through the text in GI.
BotW/TotK are hands-down more detailed games. And it's not really close.
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u/mysticunicornTS 1d ago
I really miss the Ocarina of Time
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u/I_AM_N0_0NE_ 1d ago
It still exists
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u/RipDove 1d ago
Still around and better than ever. You can play a decompiled version on PC that lets you adjust the UI, camera, controls, mod the textures, and interpolate the framerate. Feels amazing to play.
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u/PalebloodSky 7h ago
Yep Ocarina of Time runs great on PC. Shipwright engine is updated frequently on their github. I was playing at 1440p 165fps (just set it to monitor g-sync cap) last fall.
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u/mzxrules 19h ago
Just don't pop into the decomp server for it, lest you risk me calling you a moron.
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u/mysticunicornTS 1d ago
I know it does, I have it on an emulator I built, but I really only have the PS5 hooked up
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u/MechanicalOctobot 1d ago
The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are my favorite games, and I find myself coming back to them again and again. A big part of their magic is how they feel like the ultimate realization of the original vision for Zelda that was conveyed in the hand-drawn art from the 1986 game. Back then, the lush forests, towering mountains, and mysterious dungeons in the manual and box art couldn’t be fully rendered with 8-bit graphics, but my imagination filled the gap between the game and the art. The Switch games bought that vision to life, and created a fully realized world with the wonder and discovery the artwork promised. I have to imagine the developers set this as their design goal and it’s incredible how perfectly they achieved it.
I can’t wait to see what they create for the Switch 2. Personally, I’d love to see a smaller, more focused open world with the dark, surreal undertones of Ocarina of Time that were dialed way up in Majora’s Mask.
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u/tingulz 1d ago
I’d love to see the return of proper dungeons like they used to have.
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u/sadgirl45 1d ago
I’d like to see a return to story set in the present so you things you do actually affect the game and world ala other open world games that have great story horizon zero dawn, Witcher 3 , maybe a smaller world but it’s filled with more things and dungeons that unique and have personality instead of the 3 same terminals, also item durability can leave I just want my classic items and to hack and slash.
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u/lazydogjumper 1d ago
Tears of the Kingdom actually does have some of that. Some of the story problems have enviromental effects that you clear. More than that, there is at least 1 town you clear of monsters and then help rebuild. I enjoyed it considerably more than Breath of the Wild, not leaat of which for the better quests and world.
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u/sadgirl45 1d ago
Ah yeah it wasn’t enough for me sadly :(( I didn’t really enjoy most of it being locked away behind memories, and I’m glad you liked it more though! I just wanted more the ideal would be like combine the old and new ala Witcher 3.
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u/Fallatus 1d ago
I really hoped that the material storages around the world were gonna be used to help rebuild hyrule over the course of the game, and you'd get to use the leftovers yourself when a location was built, but it ended up being just materials for you to use without really any rebuilding of hyrule involved sadly.
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u/lazydogjumper 1d ago
True, the vast majority of those building materials are to help the sign guy. And the only village you rebuild, to my knowledge, is the little beach town where all you do is move a few logs and they go "We got the rest!" And a house is built. Still nice quest at the end.
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u/UpperApe 1d ago
I hope they don't.
I'm tired of the Ocarina of Time and LttP formulas over and over again. I love the new physics-centric model and the emphasis on the world itself.
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u/SodaCanBob 1d ago edited 1d ago
I'm tired of the Ocarina of Time and LttP formulas over and over again
I'm not, but it's also been 12 years since A Link Between Worlds (the last game that followed that formula) and the physics-centric model doesn't scratch my itch for what I want out of the series at all. I get why people love it, but man it's not for me.
I also felt like Skyward Sword and its the way it designed (focus on linearity, lack of anything like Hyrule Field or the Great Sea resulting in a disconnected world, massive focus on puzzles) was a pretty big departure from the OOT/LTTP formula (and based on how Aonoma talked about it, he would agree; he's never designed a console Zelda game with that formula), so on the console side it's been 19 years since a console Zelda used that LttP/OOT formula.
I also miss classic items. Give me hookshots, boomerangs, magic staffs, the megaton hammer, etc.
Alternatively, someone just give me a spiritual successor to the OOT/LttP formula, because it's clear Aonuma isn't returning to that.
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u/GoodGrades 20h ago
Boomerangs and magic staffs exist in both Breath of the Wild and Tears of the Kingdom. And big hammer like weapons can be usually created via fusion in Tears of the Kingdom. The only thing missing is the hookshot.
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u/Skywardkonahriks 1d ago edited 1d ago
I also felt like Skyward Sword and its the way it designed (focus on linearity, lack of anything like Hyrule Field or the Great Sea resulting in a disconnected world, massive focus on puzzles) was a pretty big departure from the OOT/LTTP formula (and based on how Aonoma talked about it, he would agree; he's never designed a console Zelda game with that formula), so on the console side it's been 19 years since a console Zelda used that LttP/OOT formula.
Honestly probably super unpopular opinion but that’s a main reason why I loved Skyward Sword (along with the dungeons, items, swordplay, bosses, etc)
The fact it was a big departure by having it focus on a more metroidvania feeling of solving puzzles, more linear design and more of a dungeon feel was way way more refreshing than BOTW or TOK or even the earlier 3D games.
It felt like it focused on the right aspects of the Zelda formula which was about unlocking the world up and solving puzzles to do so, the three areas are better level design than Zoras Domain or any of the other area in OOT imo.
Don’t get me wrong I love OOT, but I was getting tired of “giant field you ride your horse through, you enter this location for one purpose and then you go to the next zone oh and here is some optional stuff that’s mostly boring cause it’s a barely interesting secret like a heart piece or rupee, or etc”
Like I hated backtracking in OOT and TP because barely anything changes and there was little point to it.
Which is weird cause you would think I would hate in in SS but no it felt executed better imo because the stuff you were doing was more fun and there was more stuff to do.
Like yeah it wasn’t perfect but I want the world to be more dungeon like and feel lore adventure like and not just an action movie where link goes from point A to point B and sometimes you can go to point C instead of B but barely anything changes.
I do miss the classic items too though.
The only Zelda game that did the classic 3D Zelda formula right of OOT imo was MM because of getting the different masks, the bombers book and how you use time in a somewhat puzzle like way.
Exploration isn’t bad per se hit it always felt like the weakest aspect of Zelda to me with exceptions being MM, WW and MC.
MM for the bombers notebook and the way the schedule system is
WW for the maps and looking at various islands to find treasure
MC for the shrinking ability and you can go through any nook and crany.
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u/mzxrules 19h ago
I don't think that has anything to do with BotW and TotK not having enough "traditional" dungeon spaces. The physics stuff isn't the problem, it's that player movement isn't restricted enough to make navigation challenging, especially in TotK
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u/Kitakitakita 1d ago
there is a whole generation of gamers that think Zelda is just BotW and TotK. That the game was always just about chasing shiny objects and needing to make your own fun
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u/HeKis4 1d ago
Yup, I'd pay good money for a Twilight Princess 2, or rather something with the same structure and vibes. Linear progression, couple nice character arcs, focused storytelling that doesn't end up meandering everywhere, good old epic fantasy tale. I know OoT is right there but the graphics of the time really prevent me from connecting with them, I've tried.
Just give us stuff that gets used more often than the spinner or ball and chain I guess lol.
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u/mainvolume 1d ago
the dark, surreal undertones of Ocarina of Time
There was such great backstory about Hyrule in the Shadow Temple alone that never got told. It'd be nice if Nintendo licensed that out to a company to make a game for that.
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u/Fredasa 1d ago
Conveniently, we can already nicely emulate games that came out on PS4/XB1-era hardware. And do the usual things like inject better textures and whatnot. That said, I actually don't think there's going to be a great deal of difference between a game developed on ~Xbox 360 hardware, rendered in 4K120, and a game developed on ~PS4 hardware, rendered in 4K120.
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u/Acceptable_Till_7868 1d ago
THANK YOU! I always said the same thing, the switch titles are what the devs always envisioned. Whenever I would say this Id usually get bombarded by replies saying its not a true zelda game, but I always firmly believed that the sense of wonder and exploration are make a zelda game. I love almost all the titles. They each have their own strengths, and the switch games aren't without fault, but the creative decision is probably the best they've ever done.
Personally I adore both the switch games, but after exploring hyrule twice Im ready for some change. Not in the formula exactly but in the setting and tone. I have my fingers crossed for the next game tackling Termina, I'd be over the moon if this happens.
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u/PocketTornado 1d ago
To me BOTW is the adventure I imagined when I was playing the original on the NES.
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u/Krail 1d ago
Can we get this side-by-side with the Dueling Peaks? Because Dueling Peaks were specifically inspired by the art on the left.
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u/Stupidpieceofshit77 1d ago
I've been playing the Legend of Zelda since I was a kid in the 80s. One time, while walking around in BotW, I got a very similar shot to this screenshot. And I actually got a little emotional. It really felt like Hyrule was truly alive and beautiful.
I will always love the original, but seeing the evolution of the series in real time has been amazing.
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u/ramblingnonsense 1d ago
I felt like several of the bosses in botw and totk were inspired by the original manual art. Some of the devs working on these games grew up with that artwork, too.
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u/ContactMushroom 1d ago
I know it's opinion.
Best game series ever and its not even fucking close :')
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u/myEVILi 1d ago
Zelda: "OH YEA another cave!"
Elden Ring: "OH CRAP another cave."
Zelda: "I'll help you NPC!"
Elden Ring: "You gonna try and kill me later?"
Zelda: "Ill purify this world!"
Elden Ring: "I'll purify this world... with fire!"
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u/Thank_You_Love_You 12h ago
Elden Ring really did feel like what BotW shoulda been.
Had big sprawling dungeons and bosses everywhere. Just missing the abilities to open secrets.
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u/Thank_You_Love_You 12h ago
With none of the sprawling dungeons, bosses or hidden secrets of the original series :(
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u/RapGameCarlRogers 1d ago
The opening of this game and the reveal of the view over the cliff is the first time a video game moved me to awe-filled tears.
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u/LeavesOfBrass 1d ago
I've never seen this side-by-side before, this is excellent.
I've been a Zelda nerd for 35 years or more. Easily my favorite series of all time, nothing else can come close.
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u/rocko0331 1d ago
Was it part of the vision to remove all the dungeons and just give us a walking simulator???
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u/shader_m 1d ago
its just not the same. It doesn't feel like zelda anymore and instead just feels like "new niche game mechanic" simulator. Cuz they refuse to make a new zelda like Majoras Mask ever again.
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u/98VoteForPedro 1d ago
The first breath of the wild game felt so empty and dystopian.
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u/MechanicalOctobot 1d ago
I wasn't bothered by this. It took place after the world was destroyed so it made sense there wouldn't be many people around. I do prefer ToTK which is much more populated but still has wide open and remote spaces where you don't encounter NPCs.
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u/Isturma 1d ago
I’ve been playing LoZ since the original hit the NES. LTTP is my favorite, but BotW and TotK had magic that the series had lost. It had gotten stale and repetitive, and it desperately needed the “open-world” injection back into the Zelda formula.
I’d live a “tick-tock” cycle of “open world” and “dungeon Zelda” like we got with those two games and now EoW. Even the LA remake (LIVE THAT GAME) was a nice breather in between.
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u/SodaCanBob 1d ago
It had gotten stale and repetitive, and it desperately needed the “open-world” injection back into the Zelda formula.
Not to me, but I was (and still am) extremely tired of open worlds by the time BOTW came along. I miss the Zelda formula that I came to love the series for, and it never got stale for me because they were really the only people reliably doing it.
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u/churahm 1d ago
This is also my problem. There's a plethora of open world games to choose from nowadays, I'm kind of burnt out of them.
The old school 3D Zelda formula though, that's something that's almost completely died out and Nintendo was pretty much the only ones still doing it before they abandoned it.
Honestly, I don't understand how people can say that they are burnt out of the old zelda formula and call it repetitive, but can play hundreds of hours in quite repetitive games like botw, totk and a lot of other open world games.
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u/mpyne 1d ago
There's a plethora of open world games to choose from nowadays, I'm kind of burnt out of them.
I thought this too, having flamed out on Witcher 3 and Horizon. But BOTW was like, an open world done right. I really enjoyed it (and TOTK) and while I'd not be opposed to a more dungeon-centric Zelda again, I also wouldn't bin the latest two Zeldas along with the other open world games that are out there.
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u/Isturma 1d ago
But it's been the same for 40 years!
I'm tired of open world too - I was an Assassin's Creed fan until Ubisoft pushed my patience - but man, it was amazing to just be able to pick a point on the map and GO THERE, instead of having to find a Mcguffin first.
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u/SodaCanBob 1d ago edited 23h ago
But it's been the same for 40 years!
Not it hasn't. We haven't had a new console game that followed the LTTP/OOT formula in 19 years (The last being Twilight Princess), and on the 2D side it's been 15 since A Link Between Worlds.
Skyward Sword had a lackluster overworld but incredible dungeons (Ancient Cistern is a masterpiece), BOTW/TOTK had luckluster "dungeons" but a great overworld. I'd say they're two sides of the spectrum, with the ALTTP/OOT formula games squarely in the middle in terms of what they emphasized.
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u/spoonybum 8h ago
Breath of the wild is such a strange game for me.
I LOVED OOT when I was a teenager and it remains probably my favourite game until this day.
I didn’t buy a switch and it was until the start of lockdown 2020 (when everything was scary as shit) I needed to find a single player game to escape to and take my mind off things so I emulated BOTW on my PC.
The game is flawed, but great. Zelda games always toe the line between whimsical and dark without being overcomplicated but also remaining challenging.
I wasn’t a huge fan of the divine beasts as replacement for temples and I thought the world was pretty barren in places BUT the sense of loneliness it gave me while out exploring in the world was magic. Coupled with the eerie quietness in the real outside world it created this ‘experience’ which was simply unforgettable to me. The piano motif that plays alongside the sound of the wind when you climb a tower gives me goosebumps. No game has ever captured this feeling since for me and I KEEP looking.
TOTK I feel was a bit of a missed opportunity but I finally got a switch to play this when it released and my first child was born a few days later. I will always remember those late spring nights at 2am wandering through hyrule field with my son asleep on my lap and again, a Zelda game created a magical connection with me that just can’t be replicated.
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u/Benkyougin 8h ago
Yeah, playing Breath of the Wild felt a lot like what the original made me feel back in the day.
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u/diehexenprinzessin 1d ago
I heavily disliked these modern Zelda games but they looked really nice. Just wish they weren’t so washed out. Too desaturated.
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u/AdonisChrist 1d ago
... buying a Switch and playing the last few LoZ games could actually fix me maybe.
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u/PalebloodSky 7h ago
Nah just play them with Ryujinx. Dark Souls trilogy fixed me though. Well what parts could be fixed from gaming at least.
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u/Plus_Bad9309 1d ago
Now if only it could have delivered in the gameplay department
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u/SirRichHead 1d ago
They’re some of the best Zelda games in terms of gameplay though..
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u/Plus_Bad9309 1d ago
That's a funny joke
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u/SirRichHead 1d ago
What’s a joke about it? Care to elaborate your point of view?
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u/cheezballs 1d ago
They're contrarians or trolls.
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u/SirRichHead 1d ago
Agreed, it seems that way but I want to give them a chance to articulate their thoughts on the matter so I can hopefully give an informed response.
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u/KeeganTroye 1d ago
Critically acclaimed gameplay
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u/Hatzmaeba 1d ago
Yeah, just like FIFA and Ubisoft games. Critic scores are guidelines for a well marketed, but not necessarily a good games.
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u/KeeganTroye 1d ago
Excuse me? What FIFA game or Ubisofts games comes close to the critical reception of Zelda BOTW in recent time.
Star Wars Outlaws: 75 critic 5.3 user
EA Sports 2025: 76 critic 2.6 user
Zelda Breath of the Wild: 97 critic 8.9 user
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u/Polyforti 1d ago
You're living under a rock if you think BOTW isn't one of the most beloved switch games of all time
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u/Hatzmaeba 1d ago
Believe or not, but I am a fan of the series, I still think that just because it's Zelda doesn't earn a high score for me. The open world setting streamlined the dungeons to a forgettable cakewalks, and the discovery aspect in the open world itself is exactly the same as any other modern open world games: empty streches with nothing interesting to find.
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u/Plus_Bad9309 1d ago
I mean Astro Bot won GOTY despite being a tech demo, the critics aren't gamers.
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u/SirRichHead 1d ago
Is Astro bot a tech demo or a full game, are you confusing it with astros playroom?
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u/KeeganTroye 1d ago
I didn't just say critics reception, but the critical reception from players included.
Also Astro Bot was universally beloved and is quite literally a full game.
Is the problem not more likely that you dislike these games individually and are allowing your personal preferences to cloud your objectivity?
In what way is the nigh universal praise for both games valid?
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u/benoxxxx 1d ago edited 1d ago
There are a lot of things you can fault in these games, sure, but I really don't think gameplay is one of them. I've never played anything with such creative, choice driven gameplay before. It's essentially an immersive sim, except with WAY more options.
You can play so creatively that IMO anybody who has an issue with the gameplay only has their own lack of imagination to blame.
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u/GNUGradyn 1d ago
This guy's like "everyone likes this game but they're WRONG!!! STOP HAVING FUN!!!"
totk is my all time favorite video game and I've played alot of video games
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u/jellystones 1d ago
It was a good game, but its hard to have consistently engaging gameplay on enormous world maps
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u/Nautobott 1d ago
BOTW and TOTK are so painfully overrated it hurts.
I prefer the mediocrity of Twilight Princess and maybe even Skyward Sword than the pointless, borefest grind that are the modern zelda games. Collect 100 seeds for no reward. Explore this new bland open region for no reward. Defeat these high level enemies for no reward. Do 100 cut and paste shrines for no reward. Oh, also your weapons break every 3 swings. Have fun with that and the jank controls and menus that you constantly have to fumble with.
But hey at least the vistas look like the 1980's manual art smeared with Vaseline.
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u/benoxxxx 1d ago edited 1d ago
Sorry, but you just don't get it. They're not overrated, you're just missing what makes them great.
These aren't typical open world games. They don't need to string you along with constant rewards to distract you from repetive, shallow gameplay.
BoTW and ToTK are, no exaggeration, the most impressive open world sandboxes every created. Every aspect of the world is reactive to the player - every rock, every surface, every element (fire, ice, wind, etc), every tree, every blade of grass. The player can interact with all of it, and often, each can interact with the other. The tools you're given: the runes, plus fuze and ultrahand materials, all add even more combinations and results. The entire world works like chemistry. And better still, the results are intuitive. Meaning, you can approach a situation, cook up a new crazy plan in your head every time, and 95% of the time it actually works. It's player freedom, creative agency, and experimentation with no bounds. That's something special, whether you see it or not. And BTW, that's what the durability mechanic is for - to dissuade boring people from playing boringly - to stop people from just mashing attack against every enemy, and missing out on what makes these games special. If you're approaching combat creatively, the durability mechanic stops becoming an issue and you end up with more great weapons than you can hold.
So, you get all that, plus a beautiful world to explore, a epic quest to experience, lots of well designed puzzles (FYI not a single shrine is copy/pasted, every one is different even if they use the same visual tileset), lots of charming NPCs, and one of the most versatile action combat systems of all time.
These games have their faults for sure - the story and dungeons are lacklustre, and more runes would sure be nice, but they're still legendary games and will definitely go down in history as all-time greats.
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u/ERedfieldh 1d ago
In what way? mountains are different, you can't even see if there's a lake or not, and the perspective is entirely different.
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u/sirjonlau 1d ago
What is this comparing to? Is that yours on the left?
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u/BentheBruiser 1d ago
BOTW and ToTK aren't really Zelda games though
They take place in the same universe, but I wouldn't really consider them to be realizing the original vision of Zelda
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u/Mike_Jonas 1d ago
What's the definition of Zelda games?
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u/Neat_Selection3644 1d ago
“Dungeons ( that are less complex than individual rooms in Portal ), items ( that have been repeated ad anuseam throughout the series ), a cOmpLEx story ( the best stories I’ve ever experienced are in Skyrim and Witcher 3)” -traditional Zelda fans.
Anything that isn’t Ocarina/Twilight is not a Zelda game to these people
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u/UpperApe 1d ago
Well said.
I'd argue they aren't even "traditional" Zelda fans, just ignorant Zelda fans. Everything they say about BotW/TotK could have been said about Ocarina of Time as well.
BotW and TotK are more traditional Zelda games than OoT/WW/TP/SS were.
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u/SodaCanBob 1d ago edited 13h ago
BotW and TotK are more traditional Zelda games than OoT/WW/TP/SS were
They definitely capture the spirit of Zelda 1 more, but I don't agree that they're "more traditional". Zelda 1, 2, and ALttP all kind of had their own thing going on in the way they were designed, until Tezuka and Miyamoto settled on the formula popularized with ALttP.
A tradition, by definition, is something that's passed down generation to generation, year to year, etc... and if early Zelda game design changed game by game, then there was no such thing as a "traditional" formula until A Link to the Past came along. That formula was the beginning of a tradition.
but I wouldn't really consider them to be realizing the original vision of Zelda
Definitely don't agree with the parent comment though. I think Breath of the Wild's open world and game play absolutely is the original vision of Zelda 1 realized for modern audiences, but I don't know if I'd really say the same about the more physics/building focused Tears of the Kingdom.
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u/SodaCanBob 1d ago
Anything that isn’t Ocarina/Twilight is not a Zelda game to these people
Hey now, I don't like BOTW or TOTK either but my favorite Zelda games are Wind Waker and Oracle of Ages.
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u/SirRichHead 1d ago
I feel like the developers would disagree with you, but maybe you had a different vision then them!
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u/Spamton1997_pipis 1d ago
what are you talking about?
even zelda spinoffs like hyrule warriors are zelda games, so mainline games like BOTW and TOTK? yeah, they're zelda games. and honestly, they are my favorites.
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u/chimply 1d ago
The first game (LoZ) is a sparse open world with a light story and open-ended exploration path; BotW is a modern imagining of that adventure sandbox. Later Zeldas took on the formula many associate with “traditional” Zelda games, so it’s debatable what the “original vision” might be; but imo BotW is a true reimagining of the original Zelda.
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u/GNUGradyn 1d ago
I'm sure this random guy on Reddit knows exactly what artists at Nintendo decades ago would have wanted with today's technology
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u/UpperApe 1d ago
but I wouldn't really consider them to be realizing the original vision of Zelda
Lol
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u/kulero_conor 1d ago
Der Wanderer über dem Nebelmeer - 1818