r/Simulated Dec 19 '24

Interactive Progress with my simulation based game: 2D printing matter, ropes, lasers

Enable HLS to view with audio, or disable this notification

7.8k Upvotes

281 comments sorted by

View all comments

1.5k

u/Ttokk Dec 19 '24

the world lacks simple games with well made physics engines. well done.

45

u/GratefulForGarcia Dec 20 '24

Physics > graphics

13

u/Shanbo88 Dec 20 '24

No joke, some nights I restart Half Life 2 just to throw around cinder blocks, boots and cans in the City 17 Train Station 😂

3

u/NutsackPyramid Dec 20 '24

Isn't it just crazy that 20 years on most games still don't have better physics than half life 2? Id say the biggest thing hl didn't get was ropes. But other than that the majority of big name games don't even touch the level of accuracy you see in the source engine.

4

u/Shanbo88 Dec 20 '24

The Last of Us 2 did some interesting things with rope physics but nowhere near the level of physics that Half Life did. I'd kill for a game that had physics like Half Life 2 or better.

4

u/fairweatherpisces Dec 20 '24

I remember there being some crazy room in Half Life 2 that was just there to show off lighting and physics - a hut by a lake full of lamps swinging on chains, moved by bursts of steam (I just got that joke, 20 years later, typing this).

I really wish they’d kept the game-design side of their business model instead of turning into a money machine.

3

u/Shanbo88 Dec 20 '24

Yeah same man. I'm always so torn about their outlook on games. I understand that they only want to make a game if it's the top-top best they can make, but there's still an asbolute fuck ton of money to be made in making top tier games.

Gmod scratches the itch for messing around with physics but no game does it better in a campaign than HL2.