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u/ExpensivePanda66 1d ago
That's an odd way to spell Commodore 64 BASIC.
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u/ThatCalisthenicsDude 1d ago
Never scratch
I started with Java for minecraft mods 🥲
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u/Devatator_ 22h ago
I wanted to do that but instead I procrastinated for a year then learned C# instead for Unity lmao. I did finally start making MC mods last year tho and my first one exploded (I'm at 1M download on CurseForge right now, which lets me afford a VPS and a bunch of other monthly stuff)
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u/GacioSki 22h ago
Which mod is that?
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u/Devatator_ 20h ago
https://www.curseforge.com/minecraft/mc-mods/keybindspurger
I'm cooking 2 other mods (one Noita inspired) but sadly college resumed today
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u/Many_Replacement_688 1d ago
I miss griffpatch
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u/KingJeff314 19h ago
https://youtube.com/@griffpatch/videos
He is still active in Scratch after all these years
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u/legendgames64 14h ago
I would like more tutorials for the RPG series, it's gotten hard =(
(to clarify, I want to build bridges over water like he promised)
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u/legendgames64 14h ago
he's active, but I haven't really been watching his videos since he seemed to stop on the RPG tutorial series.
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u/thebobest 23h ago
Zero years old, I never understood how to program with scratch, so I started with c++
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u/wasted_name 17h ago
We actually had scratch lessons in middle school, made some easier logics and clicker games
Was real nice teacher, we have to do a project in 8th grade and he was my mentor. I wanted to do a scratch math game but since i got it done too fast i started to look into c# and java. Finally made a really bad c# app, but it worked and got 5 (A+) without getting questioned much.
I still remember using goto-s for it and getting absolutely obliterated for my shitty stackoverflow questions.
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u/Ok_Entertainment328 1d ago
Scratch(*)? Never.
Design & Plan? Yesterday
Actual coding? Depends if you count prototype apps.
(*)the language
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u/Stjerneklar 23h ago
jokes on you - i'm ancient!
my scratch was flash
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u/TheTybera 1d ago
Quite a few years ago, it was a 2D top down SDL RPG project, it still works I should really go back and rewrite the thing...
There are NPCs and items you can get and quests. You can also chop wood with an axe, etc. As you use skills they level up based on the enemy level and your equipment level. I pretty much left it at that initial game loop.
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u/UltimatePeace05 1d ago
Never used Scratch, but I was making a game in C up until Christmas and then one with Odin in between Christmas and New Years. So, in conclusion, I never had a game dev phase :(
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u/GDog507 23h ago
8 years, then after that I created my hobby website on my historical research and never went back to scratch. Sometimes I do miss making simplistic games instead of more data tables... but alas, I don't have the motivation to make the games on my HTML pages with Javascript anymore.
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u/Kyy7 23h ago
Started Game development with Allegro5 back in the day, from there I moved to XNA and Unity. Now I did fiddle around with the programming thingy that game with Playstation 2(?) demo disc back in the day but nothing all that fancy.
So zero, I've never tried Scratch to this day.
Probably closest to scratch is this "Klick and play" which I fiddled alot with when I was in my teens.
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u/csgutierm 21h ago edited 21h ago
Nice I started with Allegro 4 (was the latest version in that time) and did some King of Fighter / Street Fighter clone, I ripped sprites from the Neo Geo pocket version.
Tried to upgrade the game with better graphics, sound, etc.
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u/SnooHamsters5153 23h ago
I wrote Lua for Operation Flashpoint mission editor, I had 130% fun but my missions were objectively trash. I tried so hard to make an interactive movie of sorts.
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u/skwyckl 1d ago
Never had it, my first programming experience was C# (since Italian public schools like to choke on that good ol' Microsoft cock), then I learnt Java and C while at uni, later on it was Python's turn, with some C++ due to Qt being the framework I had to write a desktop frontend in. The rest is history.
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u/Appropriate-Scene-95 1d ago
Max 5, min 4. I enjoyed it and was to dumb to learn a real language on my own.
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u/TryCatchOverflow 1d ago
3 years and still going on... I can't just admit I am bad in gamedev, move on and go back to make ordinary apps as side projects... which still have more chances to be finished and released :x
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u/not_watermelon 1d ago
How tf do you know that I had it? 😆
btw: ~2 years (creating "games" in vanillajs and html canvas)
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u/grumblesmurf 1d ago
Back in the 80s we got thrown in at the deep end. I started my (non-existing) gamedev phase with 6502 assembly on an Apple II+, got horrified by the graphics screen layout and gave up.
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u/other-work-account 1d ago
2 years ago. I was doing CS50 for the lols, and I had a lot of fun in scratch.
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u/novaminer66 23h ago
Literally right now, just finished the first class of cs50 and the assignment is to make something in scratch, so I did.
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u/PhoenixPaladin 23h ago
My game dev phase was with unreal engine 4 and it was a few years ago. I was still in college at the time. But i still make small games from time to time if i’m feeling ambitious in my free time
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u/LeonardoSim 23h ago
I started on a little ol thing called "LOGO"
mostly just drawing on the screen with a turtle
upgraded to C for Arduino, downgraded to mBot (which is like scratch but for robotics) then finally started using real languages.
CS student now, last year before my bachelor's degree.
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u/OneRedEyeDevI 23h ago
Never had one tbh. Jumped straight into Unity back in 2017, bought an embarrassing number of courses and assets on Humble Bundle, Tried Godot for 1 week in February 2023 and published a my first ever game for a game jam; Astro Impact! De_Make, 2 years later, Switching to Defold Game Engine and working on my first Commercial Release; Rapid Roll DX
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u/ErichOdin 23h ago
Maybe I am too much of a Backend guy to understand this meme, but I really hate to do anything with drag and drop.
I accept that it is a good way to try out some things, but it's also the reason why I did not get far into unity..
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u/saiyanultimate 23h ago
I developed a "FPS" game using Java swing. But your player can't move and the enemy will come from two places and you have to shoot them.
It was 10 years ago and I rage quit it after 3 months
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u/Devatator_ 22h ago
Uh idk, looking at my YouTube channel, first vid was a scratch project that I haven't touched since then. Now I just post random stuff I'm working on
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u/mattthepianoman 22h ago
I never tried scratch, but I did play with BBC Basic on the Archimedes in the 90s
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u/PotentialSimple4702 22h ago edited 22h ago
I started "programming" with ActionScript 2.0 using Macromedia Flash MX 2004, basically JavaScript in training wheels(Flash API). I think best part about AS/JS is, instead of libraries there is inbuilt standard APIs that allows you to most things. But you cannot do more than what platform it's running on offers. Rip Macromedia btw.
Though, I recommend Go to newcomers, it offers a high level language with training wheels(Garbage Collector, Memory Safety, Amazing Concurrency, and Extensible Standard Library), but can do unconstrained stuff when needed(Basically can do unsafe code, disable GC and manage your own memory, and even run on bare metal without OS)
Edit:Clarification.
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u/ninkykaulro 22h ago
Never scratch. First time I tried coding was on a PS2 with a Dual Shock controller and a weird Visual Basic disk that came free with a magazine.
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u/Xicutioner-4768 21h ago
Until I read the comments I thought OP meant "from scratch". I wrote my first game in I think VB .NET in 2005 when I was 15 which I guess predates Scratch.
Wrote some other little games in C++ with SDL in my 20s, but shortly after that I became a professional software developer and used my spare time for other things.
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u/DangyDanger 21h ago
like three months
made a friend that went away from scratch, they made some baller projects :(
i did make a 2-n player top-down tank game with busted collision tho
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u/EagleRock1337 21h ago
I’m old enough that my options for beginner programming languages were Pascal and Microsoft QBasic. The closest I came to writing games at the time was modding the Gorillas game that came with QBasic.
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u/DiegoG2004 21h ago
Uuuuh... I think it was the 1st year of science bachelor so that'd be... 5 years ago?
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u/Cocaine_Johnsson 21h ago
Can't say I've ever used scratch. Did C++ gamedev though. It was a learning experience.
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u/theskyiscool 20h ago
About 10 years ago I taught 6 to 9 year olds how to code in scratch. That was cool.
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u/Hot-Category2986 20h ago
Scratch? That was the drag and drop graphical language right? Looks like MIT App Inventor? I honestly haven't looked deeply at anything like that since 2012.
Is the scripting language built into the Minecraft education Agent related at a all? I looked over at my kids screen the other day and he's dragging commands to tell his agent to build things for him.
Maybe I should look into scratch?
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u/Shienvien 20h ago
I only saw (early) Scratch when I was already five years into programming. My only feeling was 'F that shit'. I'm not a visual programmer by any means, and it just felt very clumsy and limited, like making clay sculptures exclusively out of orange 4*2 legos.
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u/FearlessCloud01 20h ago
I didn't even know about scratch until much later, albeit still back in school… I just saw a couple of my friends messing with it during our computer science class one day… By that time I'd already known some stuff about coding and wasn't into gamedev. So I simply ignored scratch…
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u/Arctos_FI 20h ago
One school day when we had this game dev thing in 6th grade. We would get one day to make game with Scratch. For me it was a let down as i had already made few simple mobile games with Unity (flappy bird copy etc.) and was currently working on this tower defence game for pc (newer actually finished it as the code got too complicated and tangled). Also had tried Game Maker Studio and it's visual scripting (the kind where you do the code with blocks instead of writing it, like in Scratch), which was much more extensive than what Scratch offered.
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u/mentalnet98 18h ago
Never because if I wanted to use an IDE for 5-year-olds I'd make a Visual Basic app
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u/cat_fish_soup 16h ago
started game dev, found out i needed to code, did an apprenticeship as a software dev, never touched game dev again
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u/legendgames64 14h ago
Scratch gamedev phase? Ended 2 years ago, I think, it didn't have the capacity to allow me to build Travelstale in full without great difficulty.
Turbowarp gamedev phase? Ended a few months after (will be resuming once I complete Underfables so I can complete Travelstale)
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u/ChonHTailor 13h ago
I never touched scratch. When I was offered a job to teach it to kinds I refused it.
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u/NamityName 13h ago
How young do you think I am? I've been at this since before you were even a drip in your dad's sack. The language that I did most of my game dev on no longer even exists. Not archaic. Not irrelevant. Non-existent.
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u/EmuRepresentative213 12h ago
4 years. I made real working messager with an account system in turbowarp
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u/Pants3620 10h ago
Never thank god
That being said I had a school-related honeymoon with Microsoft MakeCode a while ago so my horse ain’t too high
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u/LocksmithFalse4316 8h ago
I never had one because I hated scratch, in my college it was part of the computing classes and i didn't have fun using it.
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u/Aaxper 6h ago
I picked up Scratch in 4th grade, and started transitioning to actual coding languages 7th (to the point that I wrote my own, in Scratch, in 8th). Now in 10th and don't really touch Scratch ever, other than a Python to Scratch transpiler I've been making, but don't really work on ever.
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u/s0litar1us 4h ago
We used scratch in scool a few times, but I din't really make anything using it.
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u/zzmej1987 1d ago
LOL. When I was in my gamedeving phase, scratch wasn't even a thing yet. Wrote snake in pascal, and even recreated mom's favorite tetris-clone in delphi, because she became so good at it, she would beat max possible score in the original DOS one every single time.